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https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Remove dead code
This commit is contained in:
parent
34d0dd7f02
commit
5ff9482422
@ -160,7 +160,7 @@ static void UpdateFrame (void)
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if (g_pEvent->IsShift()) // screen shifting
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if (g_pEvent->IsShift()) // screen shifting
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{
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{
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g_pEvent->DecorAutoShift (posMouse);
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g_pEvent->DecorAutoShift ();
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g_pDecor->Build (clip, posMouse); // build the environment
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g_pDecor->Build (clip, posMouse); // build the environment
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}
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}
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else
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else
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@ -176,7 +176,7 @@ static void UpdateFrame (void)
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}
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}
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}
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}
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g_pEvent->DecorAutoShift (posMouse);
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g_pEvent->DecorAutoShift ();
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g_pDecor->Build (clip, posMouse); // build the environment
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g_pDecor->Build (clip, posMouse); // build the environment
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g_pDecor->NextPhase (1); // rebuild the map sometimes
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g_pDecor->NextPhase (1); // rebuild the map sometimes
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}
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}
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@ -188,7 +188,7 @@ static void UpdateFrame (void)
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clip.top = POSDRAWY;
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clip.top = POSDRAWY;
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clip.right = POSDRAWX + DIMDRAWX;
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clip.right = POSDRAWX + DIMDRAWX;
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clip.bottom = POSDRAWY + DIMDRAWY;
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clip.bottom = POSDRAWY + DIMDRAWY;
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g_pEvent->DecorAutoShift (posMouse);
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g_pEvent->DecorAutoShift ();
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g_pDecor->Build (clip, posMouse); // build the environment
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g_pDecor->Build (clip, posMouse); // build the environment
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g_pDecor->NextPhase (-1); // rebuild the map sometimes
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g_pDecor->NextPhase (-1); // rebuild the map sometimes
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}
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}
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@ -3303,7 +3303,7 @@ void CEvent::DecorShift (Sint32 dx, Sint32 dy)
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// Décale le décor lorsque la souris touche un bord.
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// Décale le décor lorsque la souris touche un bord.
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void CEvent::DecorAutoShift (POINT pos)
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void CEvent::DecorAutoShift ()
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{
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{
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Sint32 max;
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Sint32 max;
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POINT offset;
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POINT offset;
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@ -3497,7 +3497,7 @@ bool CEvent::PlayDown (POINT pos, const SDL_Event &event)
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// Modifie le décor lorsque la souris est déplacée.
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// Modifie le décor lorsque la souris est déplacée.
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bool CEvent::PlayMove (POINT pos, Uint16 mod)
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bool CEvent::PlayMove (POINT pos)
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{
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{
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if (m_bMenu)
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if (m_bMenu)
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{
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{
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@ -3527,7 +3527,7 @@ bool CEvent::PlayMove (POINT pos, Uint16 mod)
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// Modifie le décor lorsque le bouton de la souris est relâché.
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// Modifie le décor lorsque le bouton de la souris est relâché.
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bool CEvent::PlayUp (POINT pos, Uint16 mod)
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bool CEvent::PlayUp (POINT pos)
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{
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{
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static Sint32 table_sound_boing[3] =
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static Sint32 table_sound_boing[3] =
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{
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{
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@ -4087,14 +4087,6 @@ bool CEvent::BuildMove (POINT pos, Uint16 mod, const SDL_Event &event)
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return true;
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return true;
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}
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}
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// Modifie le décor lorsque le bouton de la souris est relâché.
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bool CEvent::BuildUp (POINT pos)
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{
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return true;
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}
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// Démarre un film non interractif.
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// Démarre un film non interractif.
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bool CEvent::StartMovie (const char *pFilename)
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bool CEvent::StartMovie (const char *pFilename)
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@ -5158,7 +5150,7 @@ bool CEvent::TreatEventBase (const SDL_Event &event)
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}
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}
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if (m_phase == WM_PHASE_PLAY)
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if (m_phase == WM_PHASE_PLAY)
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{
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{
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if (PlayMove (pos, m_keymod))
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if (PlayMove (pos))
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return true;
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return true;
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}
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}
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break;
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break;
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@ -5174,13 +5166,10 @@ bool CEvent::TreatEventBase (const SDL_Event &event)
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if (EventButtons (event, pos))
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if (EventButtons (event, pos))
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return true;
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return true;
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if (m_phase == WM_PHASE_BUILD)
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if (m_phase == WM_PHASE_BUILD)
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{
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return true;
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if (BuildUp (pos))
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return true;
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}
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if (m_phase == WM_PHASE_PLAY)
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if (m_phase == WM_PHASE_PLAY)
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{
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{
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if (PlayUp (pos, m_keymod))
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if (PlayUp (pos))
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return true;
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return true;
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}
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}
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if (m_phase == WM_PHASE_BYE)
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if (m_phase == WM_PHASE_BYE)
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@ -101,7 +101,7 @@ public:
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bool TreatEvent (const SDL_Event &event);
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bool TreatEvent (const SDL_Event &event);
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bool TreatEventBase (const SDL_Event &event);
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bool TreatEventBase (const SDL_Event &event);
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void DecorAutoShift (POINT pos);
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void DecorAutoShift ();
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bool StartMovie (const char *pFilename);
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bool StartMovie (const char *pFilename);
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void StopMovie();
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void StopMovie();
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@ -131,8 +131,8 @@ protected:
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void DecorShift (Sint32 dx, Sint32 dy);
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void DecorShift (Sint32 dx, Sint32 dy);
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bool PlayDown (POINT pos, const SDL_Event &event);
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bool PlayDown (POINT pos, const SDL_Event &event);
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bool PlayMove (POINT pos, Uint16 mod);
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bool PlayMove(POINT pos);
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bool PlayUp (POINT pos, Uint16 mod);
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bool PlayUp(POINT pos);
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void SetLanguage ();
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void SetLanguage ();
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void SetWindowSize (Uint8 prevScale, Uint8 newScale);
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void SetWindowSize (Uint8 prevScale, Uint8 newScale);
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@ -143,7 +143,6 @@ protected:
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void BuildWater (POINT cel, Sint32 insIcon);
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void BuildWater (POINT cel, Sint32 insIcon);
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bool BuildDown (POINT pos, Uint16 mod, bool bMix = true);
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bool BuildDown (POINT pos, Uint16 mod, bool bMix = true);
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bool BuildMove (POINT pos, Uint16 mod, const SDL_Event &event);
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bool BuildMove (POINT pos, Uint16 mod, const SDL_Event &event);
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bool BuildUp (POINT pos);
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void PrivateLibelle();
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void PrivateLibelle();
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bool ReadLibelle (Sint32 world, bool bSchool, bool bHelp);
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bool ReadLibelle (Sint32 world, bool bSchool, bool bHelp);
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