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https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Do not play the win sound while the win video is playing
The win sound must be played only with the win screens.
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85d90c2872
commit
5a54a14c13
@ -77,10 +77,11 @@ bool g_restoreMidi = false; // restore music playback based on midi files
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bool g_renderQuality = true; // use the best render quality with scaling
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int g_settingsOverload = 0;
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bool g_bTermInit = false; // initialisation en cours
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Uint32 g_lastPhase = 999;
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RestartMode g_restart = RestartMode::NO;
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static bool g_pause;
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bool g_bTermInit = false; // initialisation en cours
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Uint32 g_lastPhase = 999;
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RestartMode g_restart = RestartMode::NO;
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static bool g_pause;
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static Uint32 g_prevPhase = 0;
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#ifdef USE_CURL
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struct url_data {
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@ -292,6 +293,27 @@ Update (void)
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g_pEvent->ChangePhase (EV_PHASE_WINMOVIE); // win
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}
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if (g_prevPhase != phase)
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{
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Point pos;
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pos.x = LXIMAGE () / 2;
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pos.y = LYIMAGE () / 2;
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if (phase == EV_PHASE_LOST)
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{
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if (!g_pSound->PlayImage (SOUND_LOST, pos))
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g_pSound->PlayImage (SOUND_GOAL, pos);
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}
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else if (phase == EV_PHASE_WIN || phase == EV_PHASE_LASTWIN)
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{
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if (!g_pSound->PlayImage (SOUND_WIN, pos))
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g_pSound->PlayImage (SOUND_GOAL, pos);
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}
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}
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g_prevPhase = phase;
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return display;
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}
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@ -4713,20 +4713,8 @@ CDecor::IsTerminated ()
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delay:
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m_winCount = count;
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if (m_winCount == 0)
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{
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if (out == 1) // perdu ?
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{
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if (!m_pSound->PlayImage (SOUND_LOST, pos))
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m_pSound->PlayImage (SOUND_GOAL, pos);
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}
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else
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{
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if (!m_pSound->PlayImage (SOUND_WIN, pos))
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m_pSound->PlayImage (SOUND_GOAL, pos);
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}
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return out; // perdu/gagné
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}
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m_winCount--;
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return 0; // continue
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}
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