mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Cosmetic: translate some comments to english
This commit is contained in:
parent
a26b71a2d8
commit
4db92b4da6
191
src/event.cxx
191
src/event.cxx
@ -2464,7 +2464,7 @@ CEvent::DrawButtons ()
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DrawText (m_pPixmap, pos, list[GetWorld () % 5]);
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}
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// Affiche le texte lorsque c'est fini.
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// Show the ending text when the game is finished.
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if (m_phase == EV_PHASE_LASTWIN)
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{
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char * text;
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@ -2481,7 +2481,7 @@ CEvent::DrawButtons ()
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DrawText (m_pPixmap, pos, text);
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}
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// Dessine les réglages.
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// Draw the game settings.
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if (m_phase == EV_PHASE_SETUP || m_phase == EV_PHASE_SETUPp)
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{
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DrawTextCenter (gettext ("Global game\nspeed"), 54 + 40, 80);
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@ -2625,7 +2625,7 @@ CEvent::DrawButtons ()
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DrawText (m_pPixmap, pos, text);
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}
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// Affiche le texte lorsqu'il faut insérer le CD-Rom.
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// Show the text when the CD-Rom must be inserted (deprecated).
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if (m_phase == EV_PHASE_INSERT)
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DrawTextCenter (
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gettext ("Insert CD-Rom Planet Blupi and wait a few seconds..."),
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@ -2634,15 +2634,19 @@ CEvent::DrawButtons ()
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if (m_phase == EV_PHASE_BUILD)
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SetEnable (EV_PHASE_UNDO, m_pDecor->IsUndo ());
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// Dessine les tool tips (info bulle).
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// Draw the tooltips.
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if (m_textToolTips[0] != 0)
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DrawText (m_pPixmap, m_posToolTips, m_textToolTips);
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return true;
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}
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// Retourne le lutin à utiliser à une position donnée.
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/**
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* \brief Return the mouse sprite to use for a position.
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*
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* \param[in] pos - The position.
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* \return the sprite.
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*/
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MouseSprites
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CEvent::MousePosToSprite (Point pos)
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{
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@ -2713,8 +2717,11 @@ CEvent::MousePosToSprite (Point pos)
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return sprite;
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}
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// Gère le lutin de la souris.
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/**
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* \brief Main mouse sprite handling.
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*
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* \param[in] pos - The position.
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*/
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void
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CEvent::MouseSprite (Point pos)
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{
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@ -2722,8 +2729,11 @@ CEvent::MouseSprite (Point pos)
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m_pPixmap->ChangeSprite (m_mouseSprite);
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}
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// Met ou enlève le sablier de la souris.
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/**
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* \brief Set or remove the waiting mouse sprite.
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*
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* \param[in] bWait - If waiting.
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*/
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void
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CEvent::WaitMouse (bool bWait)
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{
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@ -2737,8 +2747,11 @@ CEvent::WaitMouse (bool bWait)
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m_pPixmap->ChangeSprite (m_mouseSprite);
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}
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// Cache ou montre la souris.
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/**
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* \brief Hide or show the mouse.
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*
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* \param[in] bHide - If hide.
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*/
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void
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CEvent::HideMouse (bool bHide)
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{
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@ -2759,8 +2772,13 @@ CEvent::HideMouse (bool bHide)
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m_pPixmap->ChangeSprite (m_mouseSprite);
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}
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// Traite les événements pour tous les boutons.
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/**
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* \brief Handle events for buttons.
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*
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* \param[in] event - The SDL event.
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* \param[in] pos - The position.
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* \return true if the event is handled.
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*/
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bool
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CEvent::EventButtons (const SDL_Event & event, Point pos)
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{
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@ -2850,7 +2868,7 @@ CEvent::EventButtons (const SDL_Event & event, Point pos)
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(event.button.button == SDL_BUTTON_LEFT ||
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event.button.button == SDL_BUTTON_RIGHT))
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{
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// Montre ou cache les infos tout en haut.
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// Show or hide the informations at the top.
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m_pDecor->SetInfoMode (!m_pDecor->GetInfoMode ());
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}
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}
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@ -2873,7 +2891,7 @@ CEvent::EventButtons (const SDL_Event & event, Point pos)
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(event.button.button == SDL_BUTTON_LEFT ||
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event.button.button == SDL_BUTTON_RIGHT))
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{
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// Inverse le mode aide dans les infos.
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// Reverse the help mode in the informations.
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m_bInfoHelp = !m_bInfoHelp;
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if (m_bInfoHelp)
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@ -2891,7 +2909,7 @@ CEvent::EventButtons (const SDL_Event & event, Point pos)
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(event.button.button == SDL_BUTTON_LEFT ||
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event.button.button == SDL_BUTTON_RIGHT))
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{
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m_pDecor->HideTooltips (true); // plus de tooltips pour décor
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m_pDecor->HideTooltips (true); // Remove tooltips for the decor.
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}
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if (
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event.type == SDL_MOUSEBUTTONUP &&
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@ -2920,8 +2938,12 @@ CEvent::EventButtons (const SDL_Event & event, Point pos)
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return false;
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}
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// Indique si la souris est sur un bouton.
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/**
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* \brief Notify if the mouse is on a button.
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*
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* \param[in] pos - The mouse position.
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* \return true if the mouse is on a button.
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*/
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bool
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CEvent::MouseOnButton (Point pos)
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{
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@ -2941,8 +2963,12 @@ CEvent::MouseOnButton (Point pos)
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return false;
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}
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// Retourne l'index dans table pour une phase donnée.
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/**
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* \brief Return the table index for a specific phase.
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*
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* \param[in] phase - The phase.
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* \return the index in `table`.
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*/
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Sint32
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CEvent::SearchPhase (Uint32 phase)
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{
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@ -2958,8 +2984,11 @@ CEvent::SearchPhase (Uint32 phase)
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return -1;
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}
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// Donne le numéro du monde.
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/**
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* \brief Return the world number.
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*
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* \return the number.
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*/
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Sint32
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CEvent::GetWorld ()
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{
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@ -2971,8 +3000,13 @@ CEvent::GetWorld ()
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return m_mission;
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}
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// Donne le numéro physique du monde.
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/**
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* \brief Return the physical world number.
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*
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* This number should be the same as the filename.
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*
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* \return the number.
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*/
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Sint32
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CEvent::GetPhysicalWorld ()
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{
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@ -2995,8 +3029,11 @@ CEvent::GetImageWorld ()
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return 1;
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}
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// Indique si l'aide est disponible.
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/**
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* Notify if the help is available.
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*
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* \return true if available.
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*/
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bool
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CEvent::IsHelpHide ()
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{
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@ -3006,14 +3043,18 @@ CEvent::IsHelpHide ()
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bHide = false;
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if (m_bSchool || m_bPrivate)
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{
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bHide = true; // pas d'aide pour les exercices
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bHide = true; // No help for the exercises.
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}
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return bHide;
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}
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// Change de phase.
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/**
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* \brief Change the phase.
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*
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* \param[in] phase - The new phase.
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* \return true if the phase has changed.
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*/
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bool
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CEvent::ChangePhase (Uint32 phase)
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{
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@ -3082,11 +3123,11 @@ CEvent::ChangePhase (Uint32 phase)
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m_pSound->StopAllSounds (false, &except);
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}
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m_phase = phase; // change de phase
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m_phase = phase; // change phase
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m_index = index;
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filename = table[m_index].backName;
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if (filename.find ("%.3d") != std::string::npos) // "%.3d" dans le nom ?
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if (filename.find ("%.3d") != std::string::npos)
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filename = string_format (table[m_index].backName, GetImageWorld ());
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totalDim.x = LXIMAGE;
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totalDim.y = LYIMAGE;
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@ -3094,10 +3135,10 @@ CEvent::ChangePhase (Uint32 phase)
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iconDim.y = 0;
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if (!m_pPixmap->Cache (CHBACK, filename, totalDim, iconDim))
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{
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WaitMouse (false); // enlève le sablier
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WaitMouse (false);
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m_tryInsertCount = 40;
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m_tryPhase = m_phase;
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return ChangePhase (EV_PHASE_INSERT); // insérez le CD-Rom ...
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return ChangePhase (EV_PHASE_INSERT); // insert the CD-Rom ...
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}
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if (
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@ -3122,13 +3163,13 @@ CEvent::ChangePhase (Uint32 phase)
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{
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if (
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!m_pDecor->Read (
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GetPhysicalWorld (), false, world, time, total) && // lit le monde
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GetPhysicalWorld (), false, world, time, total) && // read the world
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!m_bAccessBuild &&
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!m_bPrivate)
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{
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m_tryInsertCount = 40;
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m_tryPhase = m_phase;
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return ChangePhase (EV_PHASE_INSERT); // insérez le CD-Rom ...
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return ChangePhase (EV_PHASE_INSERT); // insert the CD-Rom ...
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}
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m_pDecor->SetTime (0);
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m_pDecor->SetTotalTime (0);
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@ -3164,7 +3205,7 @@ CEvent::ChangePhase (Uint32 phase)
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if (m_phase == EV_PHASE_TESTCD)
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{
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if (m_pDecor->Read (0, false, world, time, total)) // lit un monde
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if (m_pDecor->Read (0, false, world, time, total)) // read the world
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{
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return ChangePhase (EV_PHASE_INIT); // ok
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}
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@ -3172,25 +3213,25 @@ CEvent::ChangePhase (Uint32 phase)
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{
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m_tryInsertCount = 40;
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m_tryPhase = m_phase;
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return ChangePhase (EV_PHASE_INSERT); // insérez le CD-Rom ...
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return ChangePhase (EV_PHASE_INSERT); // insert the CD-Rom ...
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}
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}
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m_jauges[0].SetHide (true); // cache les jauges
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m_jauges[0].SetHide (true);
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m_jauges[1].SetHide (true);
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CreateButtons (); // crée les boutons selon la phase
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CreateButtons (); // create the buttons accordingly to the phase
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m_bMenu = false;
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m_pDecor->HideTooltips (false);
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m_menu.Delete ();
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m_pDecor->BlupiSetArrow (0, false); // enlève toutes les flèches
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m_pDecor->ResetHili (); // enlève les mises en évidence
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m_pDecor->BlupiSetArrow (0, false); // remove all arrows
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m_pDecor->ResetHili (); // remove all highlights
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if (m_phase == EV_PHASE_PLAY)
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{
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m_pDecor->LoadImages ();
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m_pDecor->SetBuild (false);
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m_pDecor->EnableFog (true);
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m_pDecor->NextPhase (0); // refait la carte tout de suite
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m_pDecor->NextPhase (0); // rebuild the map immediatly
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m_pDecor->StatisticInit ();
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m_pDecor->TerminatedInit ();
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}
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@ -3199,16 +3240,16 @@ CEvent::ChangePhase (Uint32 phase)
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{
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m_bBuildModify = true;
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SetState (EV_DECOR1, 1);
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SetMenu (EV_DECOR1, 0); // herbe
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SetMenu (EV_DECOR2, 2); // arbre
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SetMenu (EV_DECOR3, 1); // maison
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SetMenu (EV_DECOR4, 2); // blupi fort
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SetMenu (EV_DECOR5, 1); // feu
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SetMenu (EV_DECOR1, 0); // grass
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SetMenu (EV_DECOR2, 2); // tree
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SetMenu (EV_DECOR3, 1); // house
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SetMenu (EV_DECOR4, 2); // strong blupi
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SetMenu (EV_DECOR5, 1); // fire
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m_pDecor->LoadImages ();
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m_pDecor->SetBuild (true);
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m_pDecor->EnableFog (false);
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m_pDecor->BlupiDeselect ();
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m_pDecor->NextPhase (0); // refait la carte tout de suite
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m_pDecor->NextPhase (0); // rebuild the map immediatly
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}
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if (m_phase == EV_PHASE_INFO)
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@ -3310,7 +3351,7 @@ CEvent::ChangePhase (Uint32 phase)
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{
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if (m_pSound->IsPlayingMusic ())
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{
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m_pSound->AdaptVolumeMusic (); // adapte le volume
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m_pSound->AdaptVolumeMusic ();
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}
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else
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{
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@ -3360,20 +3401,24 @@ CEvent::ChangePhase (Uint32 phase)
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m_phaseAfterMovie = EV_PHASE_LASTWIN;
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}
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WaitMouse (false); // enlève le sablier
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WaitMouse (false);
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return true;
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}
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// Retourne la phase en cours.
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/**
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* \brief Return the current phase.
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*
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* \return the phase number.
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*/
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Uint32
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CEvent::GetPhase ()
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{
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return m_phase;
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}
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// Essaye de lire le CD-Rom.
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/**
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* \brief Try to read the CD-Rom.
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*/
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void
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CEvent::TryInsert ()
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{
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@ -3383,19 +3428,22 @@ CEvent::TryInsert ()
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m_tryInsertCount--;
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}
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// Fait démarrer un film si nécessaire.
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/**
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* \brief Start a movie if necessary.
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*
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* \return true if the movie has started.
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*/
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bool
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CEvent::MovieToStart ()
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{
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bool movie = false;
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if (m_movieToStart[0] != 0) // y a-t-il un film à démarrer ?
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if (m_movieToStart[0] != 0) // is movie available?
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{
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if (StartMovie (m_movieToStart))
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{
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movie = true;
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m_phase = m_phaseAfterMovie; // prochaine phase normale
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m_phase = m_phaseAfterMovie; // the next normal phase
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}
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else
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ChangePhase (m_phaseAfterMovie);
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@ -3406,8 +3454,12 @@ CEvent::MovieToStart ()
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return movie;
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}
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// Décale le décor.
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/**
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* \brief Shift the decor.
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*
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* \param[in] dx - Delta x.
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* \param[in] dy - Delta y.
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*/
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void
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CEvent::DecorShift (Sint32 dx, Sint32 dy)
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{
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@ -3422,11 +3474,11 @@ CEvent::DecorShift (Sint32 dx, Sint32 dy)
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coin.y += dy;
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m_pDecor->SetCoin (coin);
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//? m_pDecor->NextPhase(0); // faudra refaire la carte tout de suite
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}
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// Décale le décor lorsque la souris touche un bord.
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/**
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* \brief Shift the decor when the mouse is on the sides.
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*/
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void
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CEvent::DecorAutoShift ()
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{
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@ -3442,7 +3494,7 @@ CEvent::DecorAutoShift ()
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if (m_phase == EV_PHASE_PLAY || m_phase == EV_PHASE_BUILD)
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{
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if (m_shiftPhase == 0) // début du shift ?
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if (m_shiftPhase == 0) // start shift ?
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{
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switch (m_mouseSprite)
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{
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@ -3523,7 +3575,7 @@ CEvent::DecorAutoShift ()
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offset.y = m_shiftOffset.y * (max - m_shiftPhase) * (DIMCELY / 2 / max);
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m_pDecor->SetShiftOffset (offset);
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if (m_shiftPhase == 0) // dernière phase ?
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if (m_shiftPhase == 0) // last phase ?
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{
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offset.x = 0;
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offset.y = 0;
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@ -3534,8 +3586,11 @@ CEvent::DecorAutoShift ()
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}
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}
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// Indique su un shift est en cours.
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/**
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* \brief Notify if a shift is doing.
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*
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* \return true of the shift is doing.
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*/
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bool
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CEvent::IsShift ()
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{
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