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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: translate some comments to english

This commit is contained in:
Mathieu Schroeter 2017-10-25 07:06:14 +02:00
parent a26b71a2d8
commit 4db92b4da6

View File

@ -2464,7 +2464,7 @@ CEvent::DrawButtons ()
DrawText (m_pPixmap, pos, list[GetWorld () % 5]);
}
// Affiche le texte lorsque c'est fini.
// Show the ending text when the game is finished.
if (m_phase == EV_PHASE_LASTWIN)
{
char * text;
@ -2481,7 +2481,7 @@ CEvent::DrawButtons ()
DrawText (m_pPixmap, pos, text);
}
// Dessine les réglages.
// Draw the game settings.
if (m_phase == EV_PHASE_SETUP || m_phase == EV_PHASE_SETUPp)
{
DrawTextCenter (gettext ("Global game\nspeed"), 54 + 40, 80);
@ -2625,7 +2625,7 @@ CEvent::DrawButtons ()
DrawText (m_pPixmap, pos, text);
}
// Affiche le texte lorsqu'il faut insérer le CD-Rom.
// Show the text when the CD-Rom must be inserted (deprecated).
if (m_phase == EV_PHASE_INSERT)
DrawTextCenter (
gettext ("Insert CD-Rom Planet Blupi and wait a few seconds..."),
@ -2634,15 +2634,19 @@ CEvent::DrawButtons ()
if (m_phase == EV_PHASE_BUILD)
SetEnable (EV_PHASE_UNDO, m_pDecor->IsUndo ());
// Dessine les tool tips (info bulle).
// Draw the tooltips.
if (m_textToolTips[0] != 0)
DrawText (m_pPixmap, m_posToolTips, m_textToolTips);
return true;
}
// Retourne le lutin à utiliser à une position donnée.
/**
* \brief Return the mouse sprite to use for a position.
*
* \param[in] pos - The position.
* \return the sprite.
*/
MouseSprites
CEvent::MousePosToSprite (Point pos)
{
@ -2713,8 +2717,11 @@ CEvent::MousePosToSprite (Point pos)
return sprite;
}
// Gère le lutin de la souris.
/**
* \brief Main mouse sprite handling.
*
* \param[in] pos - The position.
*/
void
CEvent::MouseSprite (Point pos)
{
@ -2722,8 +2729,11 @@ CEvent::MouseSprite (Point pos)
m_pPixmap->ChangeSprite (m_mouseSprite);
}
// Met ou enlève le sablier de la souris.
/**
* \brief Set or remove the waiting mouse sprite.
*
* \param[in] bWait - If waiting.
*/
void
CEvent::WaitMouse (bool bWait)
{
@ -2737,8 +2747,11 @@ CEvent::WaitMouse (bool bWait)
m_pPixmap->ChangeSprite (m_mouseSprite);
}
// Cache ou montre la souris.
/**
* \brief Hide or show the mouse.
*
* \param[in] bHide - If hide.
*/
void
CEvent::HideMouse (bool bHide)
{
@ -2759,8 +2772,13 @@ CEvent::HideMouse (bool bHide)
m_pPixmap->ChangeSprite (m_mouseSprite);
}
// Traite les événements pour tous les boutons.
/**
* \brief Handle events for buttons.
*
* \param[in] event - The SDL event.
* \param[in] pos - The position.
* \return true if the event is handled.
*/
bool
CEvent::EventButtons (const SDL_Event & event, Point pos)
{
@ -2850,7 +2868,7 @@ CEvent::EventButtons (const SDL_Event & event, Point pos)
(event.button.button == SDL_BUTTON_LEFT ||
event.button.button == SDL_BUTTON_RIGHT))
{
// Montre ou cache les infos tout en haut.
// Show or hide the informations at the top.
m_pDecor->SetInfoMode (!m_pDecor->GetInfoMode ());
}
}
@ -2873,7 +2891,7 @@ CEvent::EventButtons (const SDL_Event & event, Point pos)
(event.button.button == SDL_BUTTON_LEFT ||
event.button.button == SDL_BUTTON_RIGHT))
{
// Inverse le mode aide dans les infos.
// Reverse the help mode in the informations.
m_bInfoHelp = !m_bInfoHelp;
if (m_bInfoHelp)
@ -2891,7 +2909,7 @@ CEvent::EventButtons (const SDL_Event & event, Point pos)
(event.button.button == SDL_BUTTON_LEFT ||
event.button.button == SDL_BUTTON_RIGHT))
{
m_pDecor->HideTooltips (true); // plus de tooltips pour décor
m_pDecor->HideTooltips (true); // Remove tooltips for the decor.
}
if (
event.type == SDL_MOUSEBUTTONUP &&
@ -2920,8 +2938,12 @@ CEvent::EventButtons (const SDL_Event & event, Point pos)
return false;
}
// Indique si la souris est sur un bouton.
/**
* \brief Notify if the mouse is on a button.
*
* \param[in] pos - The mouse position.
* \return true if the mouse is on a button.
*/
bool
CEvent::MouseOnButton (Point pos)
{
@ -2941,8 +2963,12 @@ CEvent::MouseOnButton (Point pos)
return false;
}
// Retourne l'index dans table pour une phase donnée.
/**
* \brief Return the table index for a specific phase.
*
* \param[in] phase - The phase.
* \return the index in `table`.
*/
Sint32
CEvent::SearchPhase (Uint32 phase)
{
@ -2958,8 +2984,11 @@ CEvent::SearchPhase (Uint32 phase)
return -1;
}
// Donne le numéro du monde.
/**
* \brief Return the world number.
*
* \return the number.
*/
Sint32
CEvent::GetWorld ()
{
@ -2971,8 +3000,13 @@ CEvent::GetWorld ()
return m_mission;
}
// Donne le numéro physique du monde.
/**
* \brief Return the physical world number.
*
* This number should be the same as the filename.
*
* \return the number.
*/
Sint32
CEvent::GetPhysicalWorld ()
{
@ -2995,8 +3029,11 @@ CEvent::GetImageWorld ()
return 1;
}
// Indique si l'aide est disponible.
/**
* Notify if the help is available.
*
* \return true if available.
*/
bool
CEvent::IsHelpHide ()
{
@ -3006,14 +3043,18 @@ CEvent::IsHelpHide ()
bHide = false;
if (m_bSchool || m_bPrivate)
{
bHide = true; // pas d'aide pour les exercices
bHide = true; // No help for the exercises.
}
return bHide;
}
// Change de phase.
/**
* \brief Change the phase.
*
* \param[in] phase - The new phase.
* \return true if the phase has changed.
*/
bool
CEvent::ChangePhase (Uint32 phase)
{
@ -3082,11 +3123,11 @@ CEvent::ChangePhase (Uint32 phase)
m_pSound->StopAllSounds (false, &except);
}
m_phase = phase; // change de phase
m_phase = phase; // change phase
m_index = index;
filename = table[m_index].backName;
if (filename.find ("%.3d") != std::string::npos) // "%.3d" dans le nom ?
if (filename.find ("%.3d") != std::string::npos)
filename = string_format (table[m_index].backName, GetImageWorld ());
totalDim.x = LXIMAGE;
totalDim.y = LYIMAGE;
@ -3094,10 +3135,10 @@ CEvent::ChangePhase (Uint32 phase)
iconDim.y = 0;
if (!m_pPixmap->Cache (CHBACK, filename, totalDim, iconDim))
{
WaitMouse (false); // enlève le sablier
WaitMouse (false);
m_tryInsertCount = 40;
m_tryPhase = m_phase;
return ChangePhase (EV_PHASE_INSERT); // insérez le CD-Rom ...
return ChangePhase (EV_PHASE_INSERT); // insert the CD-Rom ...
}
if (
@ -3122,13 +3163,13 @@ CEvent::ChangePhase (Uint32 phase)
{
if (
!m_pDecor->Read (
GetPhysicalWorld (), false, world, time, total) && // lit le monde
GetPhysicalWorld (), false, world, time, total) && // read the world
!m_bAccessBuild &&
!m_bPrivate)
{
m_tryInsertCount = 40;
m_tryPhase = m_phase;
return ChangePhase (EV_PHASE_INSERT); // insérez le CD-Rom ...
return ChangePhase (EV_PHASE_INSERT); // insert the CD-Rom ...
}
m_pDecor->SetTime (0);
m_pDecor->SetTotalTime (0);
@ -3164,7 +3205,7 @@ CEvent::ChangePhase (Uint32 phase)
if (m_phase == EV_PHASE_TESTCD)
{
if (m_pDecor->Read (0, false, world, time, total)) // lit un monde
if (m_pDecor->Read (0, false, world, time, total)) // read the world
{
return ChangePhase (EV_PHASE_INIT); // ok
}
@ -3172,25 +3213,25 @@ CEvent::ChangePhase (Uint32 phase)
{
m_tryInsertCount = 40;
m_tryPhase = m_phase;
return ChangePhase (EV_PHASE_INSERT); // insérez le CD-Rom ...
return ChangePhase (EV_PHASE_INSERT); // insert the CD-Rom ...
}
}
m_jauges[0].SetHide (true); // cache les jauges
m_jauges[0].SetHide (true);
m_jauges[1].SetHide (true);
CreateButtons (); // crée les boutons selon la phase
CreateButtons (); // create the buttons accordingly to the phase
m_bMenu = false;
m_pDecor->HideTooltips (false);
m_menu.Delete ();
m_pDecor->BlupiSetArrow (0, false); // enlève toutes les flèches
m_pDecor->ResetHili (); // enlève les mises en évidence
m_pDecor->BlupiSetArrow (0, false); // remove all arrows
m_pDecor->ResetHili (); // remove all highlights
if (m_phase == EV_PHASE_PLAY)
{
m_pDecor->LoadImages ();
m_pDecor->SetBuild (false);
m_pDecor->EnableFog (true);
m_pDecor->NextPhase (0); // refait la carte tout de suite
m_pDecor->NextPhase (0); // rebuild the map immediatly
m_pDecor->StatisticInit ();
m_pDecor->TerminatedInit ();
}
@ -3199,16 +3240,16 @@ CEvent::ChangePhase (Uint32 phase)
{
m_bBuildModify = true;
SetState (EV_DECOR1, 1);
SetMenu (EV_DECOR1, 0); // herbe
SetMenu (EV_DECOR2, 2); // arbre
SetMenu (EV_DECOR3, 1); // maison
SetMenu (EV_DECOR4, 2); // blupi fort
SetMenu (EV_DECOR5, 1); // feu
SetMenu (EV_DECOR1, 0); // grass
SetMenu (EV_DECOR2, 2); // tree
SetMenu (EV_DECOR3, 1); // house
SetMenu (EV_DECOR4, 2); // strong blupi
SetMenu (EV_DECOR5, 1); // fire
m_pDecor->LoadImages ();
m_pDecor->SetBuild (true);
m_pDecor->EnableFog (false);
m_pDecor->BlupiDeselect ();
m_pDecor->NextPhase (0); // refait la carte tout de suite
m_pDecor->NextPhase (0); // rebuild the map immediatly
}
if (m_phase == EV_PHASE_INFO)
@ -3310,7 +3351,7 @@ CEvent::ChangePhase (Uint32 phase)
{
if (m_pSound->IsPlayingMusic ())
{
m_pSound->AdaptVolumeMusic (); // adapte le volume
m_pSound->AdaptVolumeMusic ();
}
else
{
@ -3360,20 +3401,24 @@ CEvent::ChangePhase (Uint32 phase)
m_phaseAfterMovie = EV_PHASE_LASTWIN;
}
WaitMouse (false); // enlève le sablier
WaitMouse (false);
return true;
}
// Retourne la phase en cours.
/**
* \brief Return the current phase.
*
* \return the phase number.
*/
Uint32
CEvent::GetPhase ()
{
return m_phase;
}
// Essaye de lire le CD-Rom.
/**
* \brief Try to read the CD-Rom.
*/
void
CEvent::TryInsert ()
{
@ -3383,19 +3428,22 @@ CEvent::TryInsert ()
m_tryInsertCount--;
}
// Fait démarrer un film si nécessaire.
/**
* \brief Start a movie if necessary.
*
* \return true if the movie has started.
*/
bool
CEvent::MovieToStart ()
{
bool movie = false;
if (m_movieToStart[0] != 0) // y a-t-il un film à démarrer ?
if (m_movieToStart[0] != 0) // is movie available?
{
if (StartMovie (m_movieToStart))
{
movie = true;
m_phase = m_phaseAfterMovie; // prochaine phase normale
m_phase = m_phaseAfterMovie; // the next normal phase
}
else
ChangePhase (m_phaseAfterMovie);
@ -3406,8 +3454,12 @@ CEvent::MovieToStart ()
return movie;
}
// Décale le décor.
/**
* \brief Shift the decor.
*
* \param[in] dx - Delta x.
* \param[in] dy - Delta y.
*/
void
CEvent::DecorShift (Sint32 dx, Sint32 dy)
{
@ -3422,11 +3474,11 @@ CEvent::DecorShift (Sint32 dx, Sint32 dy)
coin.y += dy;
m_pDecor->SetCoin (coin);
//? m_pDecor->NextPhase(0); // faudra refaire la carte tout de suite
}
// Décale le décor lorsque la souris touche un bord.
/**
* \brief Shift the decor when the mouse is on the sides.
*/
void
CEvent::DecorAutoShift ()
{
@ -3442,7 +3494,7 @@ CEvent::DecorAutoShift ()
if (m_phase == EV_PHASE_PLAY || m_phase == EV_PHASE_BUILD)
{
if (m_shiftPhase == 0) // début du shift ?
if (m_shiftPhase == 0) // start shift ?
{
switch (m_mouseSprite)
{
@ -3523,7 +3575,7 @@ CEvent::DecorAutoShift ()
offset.y = m_shiftOffset.y * (max - m_shiftPhase) * (DIMCELY / 2 / max);
m_pDecor->SetShiftOffset (offset);
if (m_shiftPhase == 0) // dernière phase ?
if (m_shiftPhase == 0) // last phase ?
{
offset.x = 0;
offset.y = 0;
@ -3534,8 +3586,11 @@ CEvent::DecorAutoShift ()
}
}
// Indique su un shift est en cours.
/**
* \brief Notify if a shift is doing.
*
* \return true of the shift is doing.
*/
bool
CEvent::IsShift ()
{