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Walk for bulding a wall or a tower must not reduce the life quickly
The problem appears when Blupi is far of the stones. When the action is building a wall or a tower, the life when walking was reducing very quickly and it makes no sense in this case.
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@ -2548,8 +2548,9 @@ bool CDecor::BlupiNextAction (Sint32 rank)
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a = 1;
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a = 1;
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min = 0;
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min = 0;
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if (
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if (
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m_blupi[rank].goalAction == EV_ACTION_WALL ||
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m_blupi[rank].action != ACTION_MARCHE &&
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m_blupi[rank].goalAction == EV_ACTION_TOWER)
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(m_blupi[rank].goalAction == EV_ACTION_WALL ||
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m_blupi[rank].goalAction == EV_ACTION_TOWER))
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{
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{
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a = 5;
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a = 5;
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min = 1;
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min = 1;
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