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Increase sound fade from 500ms to 800ms (bis)
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@ -66,7 +66,7 @@ CSound::StopAllSounds (bool immediat, const std::set<Sint32> * except)
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if (immediat || Platform::getType () == Platform::Type::JS)
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Mix_HaltChannel (i + 1);
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else
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Mix_FadeOutChannel (i + 1, 500);
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Mix_FadeOutChannel (i + 1, 800);
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}
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}
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