1
0
mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: remove noise (mostly comments)

This commit is contained in:
Mathieu Schroeter 2017-02-20 18:14:37 +01:00
parent 0c4085e862
commit 2ff130b8a9
22 changed files with 6 additions and 64 deletions

View File

@ -1,4 +1,3 @@
// DecGoal.cpp
#include "decgoal.h"
#include "def.h"

View File

@ -1,5 +1,3 @@
// DecIO.cpp
//
#include "def.h"
#include "decor.h"

View File

@ -1,5 +1,3 @@
// DecMap.cpp
//
#include "blupi.h"
#include "def.h"

View File

@ -1,5 +1,3 @@
// DecMove.cpp
//
#include "decor.h"
#include "misc.h"

View File

@ -1,3 +1,4 @@
#pragma once
Sint16 *GetListMoves (Sint32 rank);

View File

@ -1,9 +1,8 @@
// CDecor.cpp
//
#include <stdlib.h>
#include <stdio.h>
#include <unordered_map>
#include "gettext.h"
#include "def.h"
#include "resource.h"
@ -17,10 +16,6 @@
#include "decmove.h"
/////////////////////////////////////////////////////////////////////////////
#define TEXTDELAY 10 // délai avant apparition tooltips
POINT GetCel (Sint32 x, Sint32 y)

View File

@ -1,4 +1,3 @@
// Decor.h
#pragma once
@ -7,9 +6,6 @@
#include "sound.h"
#include "pixmap.h"
/////////////////////////////////////////////////////////////////////////////
#define MAXENERGY 4000
#define MAXFIRE 400

View File

@ -1,5 +1,3 @@
// DecStat.cpp
//
#include "gettext.h"
#include "resource.h"

View File

@ -1,4 +1,3 @@
// Fog.cpp
#include "decor.h"

View File

@ -1,5 +1,3 @@
// Jauge.cpp
//
#include <stdlib.h>
#include <stdio.h>
@ -11,24 +9,16 @@
#include "misc.h"
/////////////////////////////////////////////////////////////////////////////
// Constructeur.
CJauge::CJauge()
{
m_type = 0;
m_bHide = true;
}
// Destructeur.
CJauge::~CJauge()
{
}
// Crée un nouveau bouton.
bool CJauge::Create (CPixmap *pPixmap, CSound *pSound,

View File

@ -1,4 +1,3 @@
// Jauge.h
#pragma once
@ -6,8 +5,6 @@ class CPixmap;
class CDecor;
class CSound;
/////////////////////////////////////////////////////////////////////////////
class CJauge
{
public:

View File

@ -1,4 +1,3 @@
// Menu.h
#pragma once

View File

@ -1,5 +1,3 @@
// misc.cpp
//
#include <SDL2/SDL_log.h>
#include <SDL2/SDL_mouse.h>

View File

@ -1,5 +1,3 @@
// misc.h
//
#pragma once

View File

@ -1,9 +1,8 @@
// movie.cpp
//
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "def.h"
#include "blupi.h"
#include "movie.h"

View File

@ -1,5 +1,3 @@
// movie.h
//
#pragma once

View File

@ -1,5 +1,3 @@
// Obstacle.cpp
//
#include "decor.h"
#include "misc.h"

View File

@ -1,5 +1,3 @@
// CPixmap.cpp
//
#include <stdlib.h>
#include <stdio.h>

View File

@ -1,4 +1,3 @@
// CPixmap.h
#pragma once

View File

@ -1,7 +1,4 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by blupi-e.rc
//
#define TX_ACTION_GO 1
#define TX_ACTION_STOP 2
#define TX_ACTION_MANGE 3
@ -265,14 +262,3 @@
#define TX_LASTWIN2 3201
#define TX_LASTWIN3 3202
#define IDM_EXIT 40001
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 109
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View File

@ -1,7 +1,6 @@
// sound.cpp
//
#include <stdio.h>
#include "sound.h"
#include "event.h"
#include "misc.h"

View File

@ -4,6 +4,7 @@
#include <string>
#include <stdio.h>
#include <SDL2/SDL_mixer.h>
#include "blupi.h"