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https://github.com/blupi-games/planetblupi
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Do not stop the sound immediatly when an entity is deleted
otherwise the trap sound is lost.
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@ -200,7 +200,7 @@ void
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CDecor::BlupiDelete (Sint32 rank)
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CDecor::BlupiDelete (Sint32 rank)
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{
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{
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m_blupi[rank].bExist = false;
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m_blupi[rank].bExist = false;
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this->m_pSound->StopSound (true, rank);
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this->m_pSound->StopSound (false, rank);
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if (
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if (
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!m_bBuild && // phase de jeu ?
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!m_bBuild && // phase de jeu ?
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