From 223ec0c5bc3dfb82ae686d38f26197b2cedc8ee9 Mon Sep 17 00:00:00 2001 From: Mathieu Schroeter Date: Tue, 31 Jan 2017 17:43:44 +0100 Subject: [PATCH] Cosmetic --- event.cpp | 787 +++++++++++++++++++++++++++--------------------------- 1 file changed, 391 insertions(+), 396 deletions(-) diff --git a/event.cpp b/event.cpp index ed758e4..8000a47 100644 --- a/event.cpp +++ b/event.cpp @@ -4619,324 +4619,319 @@ bool CEvent::TreatEventBase(const SDL_Event *event) switch (event->type) { case SDL_KEYDOWN: - if ( event->key.keysym.sym >= SDLK_a && event->key.keysym.sym <= SDLK_z ) + if ( event->key.keysym.sym >= SDLK_a && event->key.keysym.sym <= SDLK_z ) + { + if ( m_posCheat == 0 ) // première lettre ? { - if ( m_posCheat == 0 ) // première lettre ? + m_rankCheat = -1; + for ( i=0 ; i<9 ; i++ ) { - m_rankCheat = -1; - for ( i=0 ; i<9 ; i++ ) + if ( (char) event->key.keysym.sym == cheat_code[i][0] ) { - if ( (char) event->key.keysym.sym == cheat_code[i][0] ) - { - m_rankCheat = i; - break; - } - } - } - if ( m_rankCheat != -1 ) - { - c = cheat_code[m_rankCheat][m_posCheat]; - if ( m_posCheat != 0 && m_rankCheat == 8 ) c++; // CONSTRUIRE ? - if ( (char) event->key.keysym.sym == c ) - { - m_posCheat ++; - if ( cheat_code[m_rankCheat][m_posCheat] == 0 ) - { - bEnable = true; - if ( m_phase == WM_PHASE_PLAY ) - { - if ( m_rankCheat == 0 ) // vision ? - { - m_pDecor->EnableFog(false); - } - if ( m_rankCheat == 1 || // power ? - m_rankCheat == 2 ) // lonesome ? - { - m_pDecor->BlupiCheat(m_rankCheat); - } - } - - if ( m_rankCheat == 3 ) // allmissions ? - { - m_bAllMissions = !m_bAllMissions; - bEnable = m_bAllMissions; - m_bChangeCheat = true; - } - if ( m_rankCheat == 4 ) // quick ? - { - m_bSpeed = !m_bSpeed; - bEnable = m_bSpeed; - m_bChangeCheat = true; - } -#if !_DEMO - if ( m_rankCheat == 5 ) // helpme ? - { - m_bHelp = !m_bHelp; - bEnable = m_bHelp; - m_bChangeCheat = true; - } -#endif - - if ( m_rankCheat == 6 ) // invincible ? - { - m_pDecor->SetInvincible(!m_pDecor->GetInvincible()); - bEnable = m_pDecor->GetInvincible(); - m_bChangeCheat = true; - } - - if ( m_rankCheat == 7 ) // superblupi ? - { - m_pDecor->SetSuper(!m_pDecor->GetSuper()); - bEnable = m_pDecor->GetSuper(); - m_bChangeCheat = true; - } - -#if !_DEMO - if ( m_rankCheat == 8 ) // construire ? - { - m_bAccessBuild = !m_bAccessBuild; - bEnable = m_bAccessBuild; - m_bChangeCheat = true; - } -#endif - - if ( m_phase != WM_PHASE_PLAY ) - { - ChangePhase(m_phase); - } - - pos.x = LXIMAGE/2; - pos.y = LYIMAGE/2; - if ( bEnable ) - { - m_pSound->PlayImage(SOUND_BUT, pos); - } - else - { - m_pSound->PlayImage(SOUND_BOING, pos); - } - - m_rankCheat = -1; - m_posCheat = 0; - } - return true; + m_rankCheat = i; + break; } } } - m_rankCheat = -1; - m_posCheat = 0; - - if ( m_phase == WM_PHASE_INTRO1 ) + if ( m_rankCheat != -1 ) { - ChangePhase(WM_PHASE_INTRO2); + c = cheat_code[m_rankCheat][m_posCheat]; + if ( m_posCheat != 0 && m_rankCheat == 8 ) c++; // CONSTRUIRE ? + if ( (char) event->key.keysym.sym == c ) + { + m_posCheat ++; + if ( cheat_code[m_rankCheat][m_posCheat] == 0 ) + { + bEnable = true; + if ( m_phase == WM_PHASE_PLAY ) + { + if ( m_rankCheat == 0 ) // vision ? + { + m_pDecor->EnableFog(false); + } + if ( m_rankCheat == 1 || // power ? + m_rankCheat == 2 ) // lonesome ? + { + m_pDecor->BlupiCheat(m_rankCheat); + } + } + + if ( m_rankCheat == 3 ) // allmissions ? + { + m_bAllMissions = !m_bAllMissions; + bEnable = m_bAllMissions; + m_bChangeCheat = true; + } + if ( m_rankCheat == 4 ) // quick ? + { + m_bSpeed = !m_bSpeed; + bEnable = m_bSpeed; + m_bChangeCheat = true; + } +#if !_DEMO + if ( m_rankCheat == 5 ) // helpme ? + { + m_bHelp = !m_bHelp; + bEnable = m_bHelp; + m_bChangeCheat = true; + } +#endif + + if ( m_rankCheat == 6 ) // invincible ? + { + m_pDecor->SetInvincible(!m_pDecor->GetInvincible()); + bEnable = m_pDecor->GetInvincible(); + m_bChangeCheat = true; + } + + if ( m_rankCheat == 7 ) // superblupi ? + { + m_pDecor->SetSuper(!m_pDecor->GetSuper()); + bEnable = m_pDecor->GetSuper(); + m_bChangeCheat = true; + } + +#if !_DEMO + if ( m_rankCheat == 8 ) // construire ? + { + m_bAccessBuild = !m_bAccessBuild; + bEnable = m_bAccessBuild; + m_bChangeCheat = true; + } +#endif + + if ( m_phase != WM_PHASE_PLAY ) + { + ChangePhase(m_phase); + } + + pos.x = LXIMAGE/2; + pos.y = LYIMAGE/2; + if ( bEnable ) + { + m_pSound->PlayImage(SOUND_BUT, pos); + } + else + { + m_pSound->PlayImage(SOUND_BOING, pos); + } + + m_rankCheat = -1; + m_posCheat = 0; + } + return true; + } + } + } + m_rankCheat = -1; + m_posCheat = 0; + + if ( m_phase == WM_PHASE_INTRO1 ) + { + ChangePhase(WM_PHASE_INTRO2); + return true; + } + + if ( m_phase == WM_PHASE_INTRO2 ) + { + ChangePhase(WM_PHASE_INIT); + return true; + } + + if ( m_phase == WM_PHASE_BYE ) + { + SDL_Event ev; + ev.type = SDL_QUIT; + SDL_PushEvent (&ev); + } + + switch (event->key.keysym.sym) + { + case SDLK_END: + DemoRecStop(); + return true; + case SDLK_ESCAPE: + if ( m_bRunMovie ) + { + StopMovie(); + m_pSound->SetSuspendSkip(1); return true; } - - if ( m_phase == WM_PHASE_INTRO2 ) + if ( m_phase == WM_PHASE_PLAY || + m_phase == WM_PHASE_SETUP || + m_phase == WM_PHASE_SETUPp || + m_phase == WM_PHASE_READ || + m_phase == WM_PHASE_WRITE || + m_phase == WM_PHASE_WRITEp || + m_phase == WM_PHASE_HELP ) + { + ChangePhase(WM_PHASE_STOP); + return true; + } + if ( m_phase == WM_PHASE_STOP || + m_phase == WM_PHASE_LOST || + m_phase == WM_PHASE_BUILD ) + { + ChangePhase(WM_PHASE_INFO); + return true; + } + if ( m_phase == WM_PHASE_INFO ) { ChangePhase(WM_PHASE_INIT); return true; } - + if ( m_phase == WM_PHASE_BUTTON || + m_phase == WM_PHASE_TERM || + m_phase == WM_PHASE_MUSIC || + m_phase == WM_PHASE_REGION ) + { + ChangePhase(WM_PHASE_BUILD); + return true; + } + if ( m_phase == WM_PHASE_INIT ) + { + ChangePhase(WM_PHASE_BYE); + return true; + } if ( m_phase == WM_PHASE_BYE ) { SDL_Event ev; ev.type = SDL_QUIT; SDL_PushEvent (&ev); - } - - switch (event->key.keysym.sym) - { - case SDLK_END: - DemoRecStop(); - return true; - case SDLK_ESCAPE: - if ( m_bRunMovie ) - { - StopMovie(); - m_pSound->SetSuspendSkip(1); - return true; - } - if ( m_phase == WM_PHASE_PLAY || - m_phase == WM_PHASE_SETUP || - m_phase == WM_PHASE_SETUPp || - m_phase == WM_PHASE_READ || - m_phase == WM_PHASE_WRITE || - m_phase == WM_PHASE_WRITEp || - m_phase == WM_PHASE_HELP ) - { - ChangePhase(WM_PHASE_STOP); - return true; - } - if ( m_phase == WM_PHASE_STOP || - m_phase == WM_PHASE_LOST || - m_phase == WM_PHASE_BUILD ) - { - ChangePhase(WM_PHASE_INFO); - return true; - } - if ( m_phase == WM_PHASE_INFO ) - { - ChangePhase(WM_PHASE_INIT); - return true; - } - if ( m_phase == WM_PHASE_BUTTON || - m_phase == WM_PHASE_TERM || - m_phase == WM_PHASE_MUSIC || - m_phase == WM_PHASE_REGION ) - { - ChangePhase(WM_PHASE_BUILD); - return true; - } - if ( m_phase == WM_PHASE_INIT ) - { - ChangePhase(WM_PHASE_BYE); - return true; - } - if ( m_phase == WM_PHASE_BYE ) - { - SDL_Event ev; - ev.type = SDL_QUIT; - SDL_PushEvent (&ev); - break; - } - return true; - case SDLK_RETURN: - if ( m_phase == WM_PHASE_PLAY || - m_phase == WM_PHASE_READ || - m_phase == WM_PHASE_WRITE || - m_phase == WM_PHASE_SETUP ) - { - ChangePhase(WM_PHASE_STOP); - return true; - } - if ( m_phase == WM_PHASE_INIT || - m_phase == WM_PHASE_LOST || - m_phase == WM_PHASE_BUILD ) - { - ChangePhase(WM_PHASE_INFO); - return true; - } - if ( m_phase == WM_PHASE_INFO || - m_phase == WM_PHASE_STOP || - m_phase == WM_PHASE_HELP || - m_phase == WM_PHASE_SETUPp || - m_phase == WM_PHASE_WRITEp ) - { - ChangePhase(WM_PHASE_PLAY); - return true; - } - if ( m_phase == WM_PHASE_BUTTON || - m_phase == WM_PHASE_TERM || - m_phase == WM_PHASE_MUSIC || - m_phase == WM_PHASE_REGION ) - { - ChangePhase(WM_PHASE_BUILD); - return true; - } - return true; - case SDLK_LEFT: -//? DecorShift(-4,4); - DecorShift(-2,2); - return true; - case SDLK_RIGHT: -//? DecorShift(4,-4); - DecorShift(2,-2); - return true; - case SDLK_UP: -//? DecorShift(-6,-6); - DecorShift(-3,-3); - return true; - case SDLK_DOWN: -//? DecorShift(6,6); - DecorShift(3,3); - return true; - case SDLK_HOME: - pos = m_pDecor->GetHome(); - m_pDecor->SetCoin(pos); - return true; - case SDLK_SPACE: - if ( m_bRunMovie ) - { - StopMovie(); - m_pSound->SetSuspendSkip(1); - return true; - } - m_pDecor->FlipOutline(); - return true; - case SDLK_PAUSE: - m_bPause = !m_bPause; - if ( m_phase == WM_PHASE_PLAY ) - { - if ( m_bPause ) - { - m_pSound->SuspendMusic(); - } - else - { - m_pSound->RestartMusic(); - } - } - return true; - - case SDLK_LSHIFT: - case SDLK_RSHIFT: - m_keymod |= KMOD_SHIFT; break; - - case SDLK_LCTRL: - case SDLK_RCTRL: - m_keymod |= KMOD_CTRL; - OutputDebugString ("CTRL: DOWN"); - if ( m_phase == WM_PHASE_BUILD ) - { - m_bFillMouse = true; - MouseSprite(GetMousePos()); - } - else - { - m_bFillMouse = false; - } - return true; - case SDLK_F1: - if ( m_phase == WM_PHASE_PLAY ) - { - // Montre ou cache les infos tout en haut. - if ( m_pDecor->GetInfoMode() ) sound = SOUND_CLOSE; - else sound = SOUND_OPEN; - pos.x = LXIMAGE/2; - pos.y = LYIMAGE/2; - m_pSound->PlayImage(sound, pos); - m_pDecor->SetInfoMode(!m_pDecor->GetInfoMode()); - } - return true; - case SDLK_F8: - if ( m_phase == WM_PHASE_PLAY ) - { - m_pDecor->MemoPos(0, !!(m_keymod & KMOD_CTRL)); - } - return true; - case SDLK_F10: - if ( m_phase == WM_PHASE_PLAY ) - { - m_pDecor->MemoPos(1, !!(m_keymod & KMOD_CTRL)); - } - return true; - case SDLK_F11: - if ( m_phase == WM_PHASE_PLAY ) - { - m_pDecor->MemoPos(2, !!(m_keymod & KMOD_CTRL)); - } - return true; - case SDLK_F12: - if ( m_phase == WM_PHASE_PLAY ) - { - m_pDecor->MemoPos(3, !!(m_keymod & KMOD_CTRL)); - } - return true; } + return true; + case SDLK_RETURN: + if ( m_phase == WM_PHASE_PLAY || + m_phase == WM_PHASE_READ || + m_phase == WM_PHASE_WRITE || + m_phase == WM_PHASE_SETUP ) + { + ChangePhase(WM_PHASE_STOP); + return true; + } + if ( m_phase == WM_PHASE_INIT || + m_phase == WM_PHASE_LOST || + m_phase == WM_PHASE_BUILD ) + { + ChangePhase(WM_PHASE_INFO); + return true; + } + if ( m_phase == WM_PHASE_INFO || + m_phase == WM_PHASE_STOP || + m_phase == WM_PHASE_HELP || + m_phase == WM_PHASE_SETUPp || + m_phase == WM_PHASE_WRITEp ) + { + ChangePhase(WM_PHASE_PLAY); + return true; + } + if ( m_phase == WM_PHASE_BUTTON || + m_phase == WM_PHASE_TERM || + m_phase == WM_PHASE_MUSIC || + m_phase == WM_PHASE_REGION ) + { + ChangePhase(WM_PHASE_BUILD); + return true; + } + return true; + case SDLK_LEFT: + DecorShift(-2,2); + return true; + case SDLK_RIGHT: + DecorShift(2,-2); + return true; + case SDLK_UP: + DecorShift(-3,-3); + return true; + case SDLK_DOWN: + DecorShift(3,3); + return true; + case SDLK_HOME: + pos = m_pDecor->GetHome(); + m_pDecor->SetCoin(pos); + return true; + case SDLK_SPACE: + if ( m_bRunMovie ) + { + StopMovie(); + m_pSound->SetSuspendSkip(1); + return true; + } + m_pDecor->FlipOutline(); + return true; + case SDLK_PAUSE: + m_bPause = !m_bPause; + if ( m_phase == WM_PHASE_PLAY ) + { + if ( m_bPause ) + { + m_pSound->SuspendMusic(); + } + else + { + m_pSound->RestartMusic(); + } + } + return true; + + case SDLK_LSHIFT: + case SDLK_RSHIFT: + m_keymod |= KMOD_SHIFT; break; + case SDLK_LCTRL: + case SDLK_RCTRL: + m_keymod |= KMOD_CTRL; + if ( m_phase == WM_PHASE_BUILD ) + { + m_bFillMouse = true; + MouseSprite(GetMousePos()); + } + else + { + m_bFillMouse = false; + } + return true; + case SDLK_F1: + if ( m_phase == WM_PHASE_PLAY ) + { + // Montre ou cache les infos tout en haut. + if ( m_pDecor->GetInfoMode() ) sound = SOUND_CLOSE; + else sound = SOUND_OPEN; + pos.x = LXIMAGE/2; + pos.y = LYIMAGE/2; + m_pSound->PlayImage(sound, pos); + m_pDecor->SetInfoMode(!m_pDecor->GetInfoMode()); + } + return true; + case SDLK_F8: + if ( m_phase == WM_PHASE_PLAY ) + { + m_pDecor->MemoPos(0, !!(m_keymod & KMOD_CTRL)); + } + return true; + case SDLK_F10: + if ( m_phase == WM_PHASE_PLAY ) + { + m_pDecor->MemoPos(1, !!(m_keymod & KMOD_CTRL)); + } + return true; + case SDLK_F11: + if ( m_phase == WM_PHASE_PLAY ) + { + m_pDecor->MemoPos(2, !!(m_keymod & KMOD_CTRL)); + } + return true; + case SDLK_F12: + if ( m_phase == WM_PHASE_PLAY ) + { + m_pDecor->MemoPos(3, !!(m_keymod & KMOD_CTRL)); + } + return true; + } + break; + case SDL_KEYUP: switch (event->key.keysym.sym) { @@ -5022,18 +5017,18 @@ bool CEvent::TreatEventBase(const SDL_Event *event) case SDL_USEREVENT: switch (event->user.code) { - case WM_PHASE_DEMO: + case WM_PHASE_DEMO: m_demoNumber = 0; DemoPlayStart(); break; - case WM_PHASE_SCHOOL: + case WM_PHASE_SCHOOL: m_bSchool = true; m_bPrivate = false; if ( ChangePhase(WM_PHASE_INFO) ) return true; break; - case WM_PHASE_MISSION: + case WM_PHASE_MISSION: m_bSchool = false; m_bPrivate = false; if ( m_mission == 0 ) // première mission ? @@ -5046,45 +5041,45 @@ bool CEvent::TreatEventBase(const SDL_Event *event) } break; - case WM_PHASE_PRIVATE: + case WM_PHASE_PRIVATE: m_bSchool = false; m_bPrivate = true; if ( ChangePhase(WM_PHASE_INFO) ) return true; break; - case WM_PHASE_INTRO1: - case WM_PHASE_INTRO2: - case WM_PHASE_INIT: - case WM_PHASE_HISTORY0: - case WM_PHASE_HISTORY1: - case WM_PHASE_INFO: - case WM_PHASE_PLAY: - case WM_PHASE_READ: - case WM_PHASE_WRITE: - case WM_PHASE_WRITEp: - case WM_PHASE_BUILD: - case WM_PHASE_BUTTON: - case WM_PHASE_TERM: - case WM_PHASE_STOP: - case WM_PHASE_HELP: - case WM_PHASE_MUSIC: - case WM_PHASE_REGION: - case WM_PHASE_SETUP: - case WM_PHASE_SETUPp: - case WM_PHASE_PLAYMOVIE: - case WM_PHASE_H0MOVIE: - case WM_PHASE_H1MOVIE: - case WM_PHASE_H2MOVIE: - case WM_PHASE_WINMOVIE: - case WM_PHASE_BYE: + case WM_PHASE_INTRO1: + case WM_PHASE_INTRO2: + case WM_PHASE_INIT: + case WM_PHASE_HISTORY0: + case WM_PHASE_HISTORY1: + case WM_PHASE_INFO: + case WM_PHASE_PLAY: + case WM_PHASE_READ: + case WM_PHASE_WRITE: + case WM_PHASE_WRITEp: + case WM_PHASE_BUILD: + case WM_PHASE_BUTTON: + case WM_PHASE_TERM: + case WM_PHASE_STOP: + case WM_PHASE_HELP: + case WM_PHASE_MUSIC: + case WM_PHASE_REGION: + case WM_PHASE_SETUP: + case WM_PHASE_SETUPp: + case WM_PHASE_PLAYMOVIE: + case WM_PHASE_H0MOVIE: + case WM_PHASE_H1MOVIE: + case WM_PHASE_H2MOVIE: + case WM_PHASE_WINMOVIE: + case WM_PHASE_BYE: if ( ChangePhase(event->user.code) ) return true; break; - case WM_PHASE_UNDO: + case WM_PHASE_UNDO: m_pDecor->UndoBack(); // revient en arrière break; - case WM_PREV: + case WM_PREV: m_pDecor->SetInvincible(false); m_pDecor->SetSuper(false); if ( m_bPrivate ) @@ -5113,7 +5108,7 @@ bool CEvent::TreatEventBase(const SDL_Event *event) } break; - case WM_NEXT: + case WM_NEXT: m_pDecor->SetInvincible(false); m_pDecor->SetSuper(false); if ( m_bPrivate ) @@ -5146,7 +5141,7 @@ bool CEvent::TreatEventBase(const SDL_Event *event) } break; - case WM_DECOR1: + case WM_DECOR1: SetState(WM_DECOR1, 1); SetState(WM_DECOR2, 0); SetState(WM_DECOR3, 0); @@ -5154,7 +5149,7 @@ bool CEvent::TreatEventBase(const SDL_Event *event) SetState(WM_DECOR5, 0); break; - case WM_DECOR2: + case WM_DECOR2: SetState(WM_DECOR1, 0); SetState(WM_DECOR2, 1); SetState(WM_DECOR3, 0); @@ -5162,7 +5157,7 @@ bool CEvent::TreatEventBase(const SDL_Event *event) SetState(WM_DECOR5, 0); break; - case WM_DECOR3: + case WM_DECOR3: SetState(WM_DECOR1, 0); SetState(WM_DECOR2, 0); SetState(WM_DECOR3, 1); @@ -5170,7 +5165,7 @@ bool CEvent::TreatEventBase(const SDL_Event *event) SetState(WM_DECOR5, 0); break; - case WM_DECOR4: + case WM_DECOR4: SetState(WM_DECOR1, 0); SetState(WM_DECOR2, 0); SetState(WM_DECOR3, 0); @@ -5178,7 +5173,7 @@ bool CEvent::TreatEventBase(const SDL_Event *event) SetState(WM_DECOR5, 0); break; - case WM_DECOR5: + case WM_DECOR5: SetState(WM_DECOR1, 0); SetState(WM_DECOR2, 0); SetState(WM_DECOR3, 0); @@ -5186,84 +5181,84 @@ bool CEvent::TreatEventBase(const SDL_Event *event) SetState(WM_DECOR5, 1); break; - case WM_PHASE_SKILL1: + case WM_PHASE_SKILL1: m_pDecor->SetSkill(0); SetState(WM_PHASE_SKILL1, true); SetState(WM_PHASE_SKILL2, false); break; - case WM_PHASE_SKILL2: + case WM_PHASE_SKILL2: m_pDecor->SetSkill(1); SetState(WM_PHASE_SKILL1, false); SetState(WM_PHASE_SKILL2, true); break; - case WM_BUTTON0: - case WM_BUTTON1: - case WM_BUTTON2: - case WM_BUTTON3: - case WM_BUTTON4: - case WM_BUTTON5: - case WM_BUTTON6: - case WM_BUTTON7: - case WM_BUTTON8: - case WM_BUTTON9: - case WM_BUTTON10: - case WM_BUTTON11: - case WM_BUTTON12: - case WM_BUTTON13: - case WM_BUTTON14: - case WM_BUTTON15: - case WM_BUTTON16: - case WM_BUTTON17: - case WM_BUTTON18: - case WM_BUTTON19: - case WM_BUTTON20: - case WM_BUTTON21: - case WM_BUTTON22: - case WM_BUTTON23: - case WM_BUTTON24: - case WM_BUTTON25: - case WM_BUTTON26: - case WM_BUTTON27: - case WM_BUTTON28: - case WM_BUTTON29: - case WM_BUTTON30: - case WM_BUTTON31: - case WM_BUTTON32: - case WM_BUTTON33: - case WM_BUTTON34: - case WM_BUTTON35: - case WM_BUTTON36: - case WM_BUTTON37: - case WM_BUTTON38: - case WM_BUTTON39: + case WM_BUTTON0: + case WM_BUTTON1: + case WM_BUTTON2: + case WM_BUTTON3: + case WM_BUTTON4: + case WM_BUTTON5: + case WM_BUTTON6: + case WM_BUTTON7: + case WM_BUTTON8: + case WM_BUTTON9: + case WM_BUTTON10: + case WM_BUTTON11: + case WM_BUTTON12: + case WM_BUTTON13: + case WM_BUTTON14: + case WM_BUTTON15: + case WM_BUTTON16: + case WM_BUTTON17: + case WM_BUTTON18: + case WM_BUTTON19: + case WM_BUTTON20: + case WM_BUTTON21: + case WM_BUTTON22: + case WM_BUTTON23: + case WM_BUTTON24: + case WM_BUTTON25: + case WM_BUTTON26: + case WM_BUTTON27: + case WM_BUTTON28: + case WM_BUTTON29: + case WM_BUTTON30: + case WM_BUTTON31: + case WM_BUTTON32: + case WM_BUTTON33: + case WM_BUTTON34: + case WM_BUTTON35: + case WM_BUTTON36: + case WM_BUTTON37: + case WM_BUTTON38: + case WM_BUTTON39: ChangeButtons(event->user.code); break; - case WM_READ0: - case WM_READ1: - case WM_READ2: - case WM_READ3: - case WM_READ4: - case WM_READ5: - case WM_READ6: - case WM_READ7: - case WM_READ8: - case WM_READ9: + case WM_READ0: + case WM_READ1: + case WM_READ2: + case WM_READ3: + case WM_READ4: + case WM_READ5: + case WM_READ6: + case WM_READ7: + case WM_READ8: + case WM_READ9: Read(event->user.code); ChangePhase(WM_PHASE_PLAY); // joue break; - case WM_WRITE0: - case WM_WRITE1: - case WM_WRITE2: - case WM_WRITE3: - case WM_WRITE4: - case WM_WRITE5: - case WM_WRITE6: - case WM_WRITE7: - case WM_WRITE8: - case WM_WRITE9: + case WM_WRITE0: + case WM_WRITE1: + case WM_WRITE2: + case WM_WRITE3: + case WM_WRITE4: + case WM_WRITE5: + case WM_WRITE6: + case WM_WRITE7: + case WM_WRITE8: + case WM_WRITE9: Write(event->user.code); if ( m_phase == WM_PHASE_WRITEp ) { @@ -5275,7 +5270,7 @@ bool CEvent::TreatEventBase(const SDL_Event *event) } break; - case WM_MOVIE: + case WM_MOVIE: StartMovie("movie\\essai.avi"); ChangePhase(WM_PHASE_INIT); break;