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https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Cosmetic: fix indent with more recent clang-format
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@ -1110,7 +1110,8 @@ void CDecor::Build (RECT clip, POINT posMouse)
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// Dessine l'eau en mouvement.
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// Dessine l'eau en mouvement.
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pos.x = cPos.x - DIMCELX / 2;
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pos.x = cPos.x - DIMCELX / 2;
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pos.y = cPos.y;
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pos.y = cPos.y;
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n = table_eau[(m_timeConst / 2 + // lent !
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n = table_eau
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[(m_timeConst / 2 + // lent !
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table_random_x[x % 10] + table_random_y[y % 10]) %
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table_random_x[x % 10] + table_random_y[y % 10]) %
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6];
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6];
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m_pPixmap->DrawIcon (CHGROUND, CHFLOOR, n, pos); // eau
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m_pPixmap->DrawIcon (CHGROUND, CHFLOOR, n, pos); // eau
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@ -316,7 +316,9 @@ void CMenu::Draw ()
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{
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{
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// if ( bRight )
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// if ( bRight )
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// {
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// {
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pos.x = m_pos.x + m_dim.x + 4; // texte à droite
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pos.x =
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m_pos.x + m_dim.x +
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4; // texte à droite
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// }
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// }
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// else
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// else
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// {
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// {
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@ -358,7 +360,9 @@ void CMenu::Draw ()
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{
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{
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// if ( bRight )
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// if ( bRight )
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// {
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// {
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pos.x = m_pos.x + m_dim.x + 4; // texte à droite
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pos.x =
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m_pos.x + m_dim.x +
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4; // texte à droite
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// }
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// }
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// else
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// else
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// {
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// {
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@ -181,7 +181,7 @@ void CDecor::CheminFillTerrain (Sint32 rank)
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m_cheminWork[last] = step + cout;
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m_cheminWork[last] = step + cout;
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//? char buffer[50];
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//? char buffer[50];
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//? sprintf(buffer, "word = %d;%d %d\n", last%200,
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//? sprintf(buffer, "word = %d;%d %d\n", last%200,
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//last/200, step+cout); ? OutputDebug(buffer);
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// last/200, step+cout); ? OutputDebug(buffer);
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dx = m_blupi[rank].goalCel.x - last % MAXCELX;
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dx = m_blupi[rank].goalCel.x - last % MAXCELX;
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dy = m_blupi[rank].goalCel.y - last / MAXCELX;
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dy = m_blupi[rank].goalCel.y - last / MAXCELX;
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//? dist = dy*dy + dx*dx;
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//? dist = dy*dy + dx*dx;
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@ -269,7 +269,7 @@ bool CDecor::CheminTestDirection (
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{
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{
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// Si blupi immobile, comme si obstacle qq.
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// Si blupi immobile, comme si obstacle qq.
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//? if ( m_blupi[m_blupiHere].goalCel.x == -1 ) return
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//? if ( m_blupi[m_blupiHere].goalCel.x == -1 ) return
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//false;
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// false;
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if (m_blupi[rankHere].goalCel.x == -1)
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if (m_blupi[rankHere].goalCel.x == -1)
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return false;
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return false;
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