mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Cosmetic: apply clang-format
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914878634a
commit
1e8e8213a7
@ -57,7 +57,7 @@ void
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CDecor::MapInitColors ()
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{
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// FIXME: add big-endian support
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const auto MapRGB = [](Uint8 r, Uint8 g, Uint8 b) {
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const auto MapRGB = [] (Uint8 r, Uint8 g, Uint8 b) {
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return r << 16 | g << 8 | b << 0;
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};
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@ -515,7 +515,7 @@ CDecor::GenerateMap ()
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Point pos, cel;
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Sint32 dx, rank, i;
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auto DrawMap = [&]() -> bool {
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auto DrawMap = [&] () -> bool {
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if (!m_SurfaceMap)
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return true;
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@ -1915,9 +1915,8 @@ CDecor::CelOkForAction (
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cel.x--;
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cel.y--;
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if (
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!bStrong || bTransport || bVehicule ||
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m_blupi[rank].perso == 8) // disciple ?
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if (!bStrong || bTransport || bVehicule || m_blupi[rank].perso == 8) // disciple
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// ?
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{
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error = Errors::MISC; // pas assez fort
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}
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@ -1970,9 +1969,8 @@ CDecor::CelOkForAction (
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cel.x--;
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cel.y--;
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if (
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!bStrong || bTransport || bVehicule ||
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m_blupi[rank].perso == 8) // disciple ?
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if (!bStrong || bTransport || bVehicule || m_blupi[rank].perso == 8) // disciple
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// ?
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{
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error = Errors::MISC; // pas assez fort
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}
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@ -125,7 +125,8 @@ CPixmap::CreateMainTexture ()
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Sint32
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CPixmap::Blit (
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Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle, SDL_RendererFlip flip)
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Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle,
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SDL_RendererFlip flip)
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{
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Sint32 res;
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auto target = SDL_GetRenderTarget (g_renderer);
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@ -150,8 +151,7 @@ CPixmap::Blit (
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if (this->mainTexture)
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SDL_SetRenderTarget (g_renderer, target ? target : this->mainTexture);
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res = SDL_RenderCopyEx (
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g_renderer, src, nullptr, &dstRect, angle,
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nullptr, flip);
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g_renderer, src, nullptr, &dstRect, angle, nullptr, flip);
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if (this->mainTexture)
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SDL_SetRenderTarget (g_renderer, target);
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}
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@ -159,8 +159,7 @@ CPixmap::Blit (
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{
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SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[dstCh].texture);
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res = SDL_RenderCopyEx (
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g_renderer, src, nullptr, &dstRect, angle,
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nullptr, flip);
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g_renderer, src, nullptr, &dstRect, angle, nullptr, flip);
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SDL_SetRenderTarget (g_renderer, target);
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}
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@ -436,8 +435,7 @@ CPixmap::Cache (
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switch (mode)
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{
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case FIX:
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case FIX_REVERSABLE:
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{
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case FIX_REVERSABLE: {
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if (channel == CHBACK && (ow < LXIMAGE () || oh < LYIMAGE ()))
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{
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if (!wideName.empty ())
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@ -467,8 +465,7 @@ CPixmap::Cache (
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}
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case EXPAND:
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case EXPAND_REVERSABLE:
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{
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case EXPAND_REVERSABLE: {
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auto isFlipped = flip == SDL_FLIP_HORIZONTAL;
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SDL_Rect src, dst;
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@ -106,7 +106,9 @@ public:
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void FromGameToDisplay (Sint32 & x, Sint32 & y);
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Sint32 Blit (
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Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle, SDL_RendererFlip flip);
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Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle,
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SDL_RendererFlip flip);
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protected:
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Sint32 BltFast (
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Sint32 dstCh, size_t srcCh, Rect dstR, Rect srcR,
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@ -136,8 +138,10 @@ protected:
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SDL_Cursor * m_lpCurrentCursor;
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SDL_Cursor * m_lpSDLCursors[MAXCURSORS];
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SDL_Surface * m_lpSDLBlupi;
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public:
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SDL_Texture * mainTexture;
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protected:
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std::unordered_map<size_t, TextureInfo> m_SDLTextureInfo;
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};
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@ -24,7 +24,7 @@
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class Platform
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{
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private:
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static std::function<void(const SDL_Event &)> handleEvent;
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static std::function<void (const SDL_Event &)> handleEvent;
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private:
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static void timer (void *);
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@ -33,5 +33,5 @@ public:
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enum Type { JS, SDL };
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static Platform::Type getType ();
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static void run (std::function<void(const SDL_Event &)> handleEvent);
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static void run (std::function<void (const SDL_Event &)> handleEvent);
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};
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@ -24,7 +24,7 @@
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#include "../event.h"
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#include "../platform.h"
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std::function<void(const SDL_Event &)> Platform::handleEvent;
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std::function<void (const SDL_Event &)> Platform::handleEvent;
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Platform::Type
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Platform::getType ()
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@ -33,12 +33,12 @@ Platform::getType ()
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}
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void
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Platform::run (std::function<void(const SDL_Event &)> handleEvent)
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Platform::run (std::function<void (const SDL_Event &)> handleEvent)
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{
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Platform::handleEvent = handleEvent;
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Platform::timer (nullptr);
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emscripten_set_main_loop (
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[]() {
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[] () {
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SDL_Event event;
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while (SDL_PollEvent (&event))
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{
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@ -21,7 +21,7 @@
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#include "../event.h"
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#include "../platform.h"
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std::function<void(const SDL_Event &)> Platform::handleEvent;
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std::function<void (const SDL_Event &)> Platform::handleEvent;
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Platform::Type
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Platform::getType ()
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@ -30,11 +30,11 @@ Platform::getType ()
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}
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void
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Platform::run (std::function<void(const SDL_Event &)> handleEvent)
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Platform::run (std::function<void (const SDL_Event &)> handleEvent)
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{
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SDL_TimerID updateTimer = SDL_AddTimer (
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g_timerInterval,
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[](Uint32 interval, void * param) -> Uint32 {
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[] (Uint32 interval, void * param) -> Uint32 {
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CEvent::PushUserEvent (EV_UPDATE);
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return interval;
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},
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@ -127,7 +127,7 @@ CSound::Create ()
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Mix_AllocateChannels (MAXSOUND);
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Mix_HookMusicFinished ([]() { CEvent::PushUserEvent (EV_MUSIC_STOP); });
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Mix_HookMusicFinished ([] () { CEvent::PushUserEvent (EV_MUSIC_STOP); });
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return true;
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}
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10
src/text.cxx
10
src/text.cxx
@ -145,7 +145,11 @@ public:
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TTF_SetFontDirection (this->font, TTF_DIRECTION_RTL);
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}
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~Font () { this->cache.Clear (); TTF_CloseFont (this->font); }
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~Font ()
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{
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this->cache.Clear ();
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TTF_CloseFont (this->font);
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}
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TTF_Font * GetFont () { return this->font; }
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@ -390,9 +394,7 @@ public:
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TTF_SetFontScriptName (this->arabicWhite->GetFont (), "Arab");
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}
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~Fonts ()
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{
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}
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~Fonts () {}
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void Clear ()
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{
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