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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: apply clang-format

This commit is contained in:
Mathieu Schroeter 2023-06-20 22:19:25 +02:00
parent 914878634a
commit 1e8e8213a7
No known key found for this signature in database
GPG Key ID: 8B9145A5FA9DA8A8
15 changed files with 51 additions and 50 deletions

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@ -2850,7 +2850,7 @@ CDecor::BlupiNextGoal (Sint32 rank)
this->m_pSound->StopSound (true, rank); this->m_pSound->StopSound (true, rank);
BlupiSound (rank, SOUND_TRAP, pos); BlupiSound (rank, SOUND_TRAP, pos);
PutObject (cel, CHOBJECT, 96); // araignée piégée PutObject (cel, CHOBJECT, 96); // araignée piégée
BlupiDelete (rank, SDL_TRUE); // supprime araignée BlupiDelete (rank, SDL_TRUE); // supprime araignée
return; return;
} }
} }
@ -2948,7 +2948,7 @@ CDecor::BlupiNextGoal (Sint32 rank)
this->m_pSound->StopSound (true, rank); this->m_pSound->StopSound (true, rank);
BlupiSound (rank, SOUND_TRAP, pos); BlupiSound (rank, SOUND_TRAP, pos);
PutObject (cel, CHOBJECT, 97); // tracks piégé PutObject (cel, CHOBJECT, 97); // tracks piégé
BlupiDelete (rank, SDL_TRUE); // supprime tracks BlupiDelete (rank, SDL_TRUE); // supprime tracks
return; return;
} }
@ -3029,7 +3029,7 @@ CDecor::BlupiNextGoal (Sint32 rank)
this->m_pSound->StopSound (true, rank); this->m_pSound->StopSound (true, rank);
BlupiSound (rank, SOUND_TRAP, pos); BlupiSound (rank, SOUND_TRAP, pos);
PutObject (cel, CHOBJECT, 98); // robot piégé PutObject (cel, CHOBJECT, 98); // robot piégé
BlupiDelete (rank, SDL_TRUE); // supprime robot BlupiDelete (rank, SDL_TRUE); // supprime robot
return; return;
} }
@ -3076,7 +3076,7 @@ CDecor::BlupiNextGoal (Sint32 rank)
this->m_pSound->StopSound (true, rank); this->m_pSound->StopSound (true, rank);
BlupiSound (rank, SOUND_TRAP, pos); BlupiSound (rank, SOUND_TRAP, pos);
PutObject (cel, CHOBJECT, 114); // bombe piégée PutObject (cel, CHOBJECT, 114); // bombe piégée
BlupiDelete (rank, SDL_TRUE); // supprime bombe BlupiDelete (rank, SDL_TRUE); // supprime bombe
return; return;
} }
} }
@ -3121,7 +3121,7 @@ CDecor::BlupiNextGoal (Sint32 rank)
this->m_pSound->StopSound (true, rank); this->m_pSound->StopSound (true, rank);
BlupiSound (rank, SOUND_TRAP, pos); BlupiSound (rank, SOUND_TRAP, pos);
PutObject (cel, CHOBJECT, 19); // électro piégée PutObject (cel, CHOBJECT, 19); // électro piégée
BlupiDelete (rank, SDL_TRUE); // supprime électro BlupiDelete (rank, SDL_TRUE); // supprime électro
return; return;
} }
} }

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@ -57,7 +57,7 @@ void
CDecor::MapInitColors () CDecor::MapInitColors ()
{ {
// FIXME: add big-endian support // FIXME: add big-endian support
const auto MapRGB = [](Uint8 r, Uint8 g, Uint8 b) { const auto MapRGB = [] (Uint8 r, Uint8 g, Uint8 b) {
return r << 16 | g << 8 | b << 0; return r << 16 | g << 8 | b << 0;
}; };
@ -515,7 +515,7 @@ CDecor::GenerateMap ()
Point pos, cel; Point pos, cel;
Sint32 dx, rank, i; Sint32 dx, rank, i;
auto DrawMap = [&]() -> bool { auto DrawMap = [&] () -> bool {
if (!m_SurfaceMap) if (!m_SurfaceMap)
return true; return true;

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@ -1915,9 +1915,8 @@ CDecor::CelOkForAction (
cel.x--; cel.x--;
cel.y--; cel.y--;
if ( if (!bStrong || bTransport || bVehicule || m_blupi[rank].perso == 8) // disciple
!bStrong || bTransport || bVehicule || // ?
m_blupi[rank].perso == 8) // disciple ?
{ {
error = Errors::MISC; // pas assez fort error = Errors::MISC; // pas assez fort
} }
@ -1970,9 +1969,8 @@ CDecor::CelOkForAction (
cel.x--; cel.x--;
cel.y--; cel.y--;
if ( if (!bStrong || bTransport || bVehicule || m_blupi[rank].perso == 8) // disciple
!bStrong || bTransport || bVehicule || // ?
m_blupi[rank].perso == 8) // disciple ?
{ {
error = Errors::MISC; // pas assez fort error = Errors::MISC; // pas assez fort
} }

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@ -206,7 +206,7 @@ public:
bool bool
IsFreeCelEmbarque (Point cel, Sint32 rank, Sint32 & action, Point & limit); IsFreeCelEmbarque (Point cel, Sint32 rank, Sint32 & action, Point & limit);
bool bool
IsFreeCelDebarque (Point cel, Sint32 rank, Sint32 & action, Point & limit); IsFreeCelDebarque (Point cel, Sint32 rank, Sint32 & action, Point & limit);
bool IsFreeJump (Point cel, Sint32 direct, Sint32 rank, Sint32 & action); bool IsFreeJump (Point cel, Sint32 direct, Sint32 rank, Sint32 & action);
bool IsFreeGlisse (Point cel, Sint32 direct, Sint32 rank, Sint32 & action); bool IsFreeGlisse (Point cel, Sint32 direct, Sint32 rank, Sint32 & action);
Sint32 DirectSearch (Point cel, Point goal); Sint32 DirectSearch (Point cel, Point goal);
@ -349,7 +349,7 @@ public:
// DecIO.cpp // DecIO.cpp
bool Write (Sint32 rank, bool bUser, Sint32 world, Sint32 time, Sint32 total); bool Write (Sint32 rank, bool bUser, Sint32 world, Sint32 time, Sint32 total);
bool bool
Read (Sint32 rank, bool bUser, Sint32 & world, Sint32 & time, Sint32 & total); Read (Sint32 rank, bool bUser, Sint32 & world, Sint32 & time, Sint32 & total);
bool FileExist ( bool FileExist (
Sint32 rank, bool bUser, Sint32 & world, Sint32 & time, Sint32 & total); Sint32 rank, bool bUser, Sint32 & world, Sint32 & time, Sint32 & total);
void Flush (); void Flush ();

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@ -2878,7 +2878,7 @@ CEvent::DrawButtons ()
DrawText (m_pPixmap, pos, text); DrawText (m_pPixmap, pos, text);
text = gettext ("We hope you have had as much fun playing the game as we " text = gettext ("We hope you have had as much fun playing the game as we "
"had making it !"); "had making it !");
lg = GetTextWidth (text); lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg; lg = IsRightReading () ? -lg : lg;
pos.x = LXIMAGE () / 2 - lg / 2; pos.x = LXIMAGE () / 2 - lg / 2;
@ -2913,7 +2913,7 @@ CEvent::DrawButtons ()
} }
text = gettext ("This game is an original creation of Epsitec SA, CH-1400 " text = gettext ("This game is an original creation of Epsitec SA, CH-1400 "
"Yverdon-les-Bains"); "Yverdon-les-Bains");
lg = GetTextWidth (text); lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg; lg = IsRightReading () ? -lg : lg;
pos.x = LXIMAGE () / 2 - lg / 2; pos.x = LXIMAGE () / 2 - lg / 2;

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@ -102,7 +102,7 @@ public:
bool IsDemoPlaying (); bool IsDemoPlaying ();
Point GetMousePos (); Point GetMousePos ();
void void
Create (CPixmap * pPixmap, CDecor * pDecor, CSound * pSound, CMovie * pMovie); Create (CPixmap * pPixmap, CDecor * pDecor, CSound * pSound, CMovie * pMovie);
void SetFullScreen (bool bFullScreen, double prevScale = 1); void SetFullScreen (bool bFullScreen, double prevScale = 1);
Sint32 GetWorld (); Sint32 GetWorld ();
Sint32 GetPhysicalWorld (); Sint32 GetPhysicalWorld ();
@ -182,7 +182,7 @@ protected:
void BuildFloor (Point cel, Sint32 insIcon); void BuildFloor (Point cel, Sint32 insIcon);
void BuildWater (Point cel, Sint32 insIcon); void BuildWater (Point cel, Sint32 insIcon);
bool bool
BuildDown (Point pos, Uint16 mod, const SDL_Event * event, bool bMix = true); BuildDown (Point pos, Uint16 mod, const SDL_Event * event, bool bMix = true);
bool BuildMove (Point pos, Uint16 mod, const SDL_Event & event); bool BuildMove (Point pos, Uint16 mod, const SDL_Event & event);
void PrivateLibelle (); void PrivateLibelle ();
@ -195,7 +195,7 @@ protected:
bool DemoPlayStart (const std::string * demoFile = nullptr); bool DemoPlayStart (const std::string * demoFile = nullptr);
void DemoPlayStop (); void DemoPlayStop ();
static void static void
WinToSDLEvent (Uint32 msg, WParam wParam, LParam lParam, SDL_Event & event); WinToSDLEvent (Uint32 msg, WParam wParam, LParam lParam, SDL_Event & event);
void DemoRecEvent (const SDL_Event & event); void DemoRecEvent (const SDL_Event & event);
protected: protected:

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@ -125,10 +125,11 @@ CPixmap::CreateMainTexture ()
Sint32 Sint32
CPixmap::Blit ( CPixmap::Blit (
Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle, SDL_RendererFlip flip) Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle,
SDL_RendererFlip flip)
{ {
Sint32 res; Sint32 res;
auto target = SDL_GetRenderTarget (g_renderer); auto target = SDL_GetRenderTarget (g_renderer);
if (dstCh < 0) if (dstCh < 0)
{ {
@ -150,8 +151,7 @@ CPixmap::Blit (
if (this->mainTexture) if (this->mainTexture)
SDL_SetRenderTarget (g_renderer, target ? target : this->mainTexture); SDL_SetRenderTarget (g_renderer, target ? target : this->mainTexture);
res = SDL_RenderCopyEx ( res = SDL_RenderCopyEx (
g_renderer, src, nullptr, &dstRect, angle, g_renderer, src, nullptr, &dstRect, angle, nullptr, flip);
nullptr, flip);
if (this->mainTexture) if (this->mainTexture)
SDL_SetRenderTarget (g_renderer, target); SDL_SetRenderTarget (g_renderer, target);
} }
@ -159,8 +159,7 @@ CPixmap::Blit (
{ {
SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[dstCh].texture); SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[dstCh].texture);
res = SDL_RenderCopyEx ( res = SDL_RenderCopyEx (
g_renderer, src, nullptr, &dstRect, angle, g_renderer, src, nullptr, &dstRect, angle, nullptr, flip);
nullptr, flip);
SDL_SetRenderTarget (g_renderer, target); SDL_SetRenderTarget (g_renderer, target);
} }
@ -436,8 +435,7 @@ CPixmap::Cache (
switch (mode) switch (mode)
{ {
case FIX: case FIX:
case FIX_REVERSABLE: case FIX_REVERSABLE: {
{
if (channel == CHBACK && (ow < LXIMAGE () || oh < LYIMAGE ())) if (channel == CHBACK && (ow < LXIMAGE () || oh < LYIMAGE ()))
{ {
if (!wideName.empty ()) if (!wideName.empty ())
@ -467,8 +465,7 @@ CPixmap::Cache (
} }
case EXPAND: case EXPAND:
case EXPAND_REVERSABLE: case EXPAND_REVERSABLE: {
{
auto isFlipped = flip == SDL_FLIP_HORIZONTAL; auto isFlipped = flip == SDL_FLIP_HORIZONTAL;
SDL_Rect src, dst; SDL_Rect src, dst;

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@ -106,7 +106,9 @@ public:
void FromGameToDisplay (Sint32 & x, Sint32 & y); void FromGameToDisplay (Sint32 & x, Sint32 & y);
Sint32 Blit ( Sint32 Blit (
Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle, SDL_RendererFlip flip); Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle,
SDL_RendererFlip flip);
protected: protected:
Sint32 BltFast ( Sint32 BltFast (
Sint32 dstCh, size_t srcCh, Rect dstR, Rect srcR, Sint32 dstCh, size_t srcCh, Rect dstR, Rect srcR,
@ -133,11 +135,13 @@ protected:
CEvent * event; CEvent * event;
SDL_Cursor * m_lpCurrentCursor; SDL_Cursor * m_lpCurrentCursor;
SDL_Cursor * m_lpSDLCursors[MAXCURSORS]; SDL_Cursor * m_lpSDLCursors[MAXCURSORS];
SDL_Surface * m_lpSDLBlupi; SDL_Surface * m_lpSDLBlupi;
public: public:
SDL_Texture * mainTexture; SDL_Texture * mainTexture;
protected: protected:
std::unordered_map<size_t, TextureInfo> m_SDLTextureInfo; std::unordered_map<size_t, TextureInfo> m_SDLTextureInfo;
}; };

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@ -24,7 +24,7 @@
class Platform class Platform
{ {
private: private:
static std::function<void(const SDL_Event &)> handleEvent; static std::function<void (const SDL_Event &)> handleEvent;
private: private:
static void timer (void *); static void timer (void *);
@ -33,5 +33,5 @@ public:
enum Type { JS, SDL }; enum Type { JS, SDL };
static Platform::Type getType (); static Platform::Type getType ();
static void run (std::function<void(const SDL_Event &)> handleEvent); static void run (std::function<void (const SDL_Event &)> handleEvent);
}; };

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@ -24,7 +24,7 @@
#include "../event.h" #include "../event.h"
#include "../platform.h" #include "../platform.h"
std::function<void(const SDL_Event &)> Platform::handleEvent; std::function<void (const SDL_Event &)> Platform::handleEvent;
Platform::Type Platform::Type
Platform::getType () Platform::getType ()
@ -33,12 +33,12 @@ Platform::getType ()
} }
void void
Platform::run (std::function<void(const SDL_Event &)> handleEvent) Platform::run (std::function<void (const SDL_Event &)> handleEvent)
{ {
Platform::handleEvent = handleEvent; Platform::handleEvent = handleEvent;
Platform::timer (nullptr); Platform::timer (nullptr);
emscripten_set_main_loop ( emscripten_set_main_loop (
[]() { [] () {
SDL_Event event; SDL_Event event;
while (SDL_PollEvent (&event)) while (SDL_PollEvent (&event))
{ {

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@ -21,7 +21,7 @@
#include "../event.h" #include "../event.h"
#include "../platform.h" #include "../platform.h"
std::function<void(const SDL_Event &)> Platform::handleEvent; std::function<void (const SDL_Event &)> Platform::handleEvent;
Platform::Type Platform::Type
Platform::getType () Platform::getType ()
@ -30,11 +30,11 @@ Platform::getType ()
} }
void void
Platform::run (std::function<void(const SDL_Event &)> handleEvent) Platform::run (std::function<void (const SDL_Event &)> handleEvent)
{ {
SDL_TimerID updateTimer = SDL_AddTimer ( SDL_TimerID updateTimer = SDL_AddTimer (
g_timerInterval, g_timerInterval,
[](Uint32 interval, void * param) -> Uint32 { [] (Uint32 interval, void * param) -> Uint32 {
CEvent::PushUserEvent (EV_UPDATE); CEvent::PushUserEvent (EV_UPDATE);
return interval; return interval;
}, },

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@ -127,7 +127,7 @@ CSound::Create ()
Mix_AllocateChannels (MAXSOUND); Mix_AllocateChannels (MAXSOUND);
Mix_HookMusicFinished ([]() { CEvent::PushUserEvent (EV_MUSIC_STOP); }); Mix_HookMusicFinished ([] () { CEvent::PushUserEvent (EV_MUSIC_STOP); });
return true; return true;
} }

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@ -61,7 +61,7 @@ public:
Sint32 channel, Sint32 volume = 0, Uint8 panLeft = 255, Sint32 channel, Sint32 volume = 0, Uint8 panLeft = 255,
Uint8 panRight = 255); Uint8 panRight = 255);
bool bool
PlayImage (Sounds channel, Point pos, Sint32 rank = -1, bool stop = false); PlayImage (Sounds channel, Point pos, Sint32 rank = -1, bool stop = false);
bool PlayMusic (const std::string & lpszMIDIFilename); bool PlayMusic (const std::string & lpszMIDIFilename);
bool RestartMusic (); bool RestartMusic ();
void SuspendMusic (); void SuspendMusic ();

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@ -145,7 +145,11 @@ public:
TTF_SetFontDirection (this->font, TTF_DIRECTION_RTL); TTF_SetFontDirection (this->font, TTF_DIRECTION_RTL);
} }
~Font () { this->cache.Clear (); TTF_CloseFont (this->font); } ~Font ()
{
this->cache.Clear ();
TTF_CloseFont (this->font);
}
TTF_Font * GetFont () { return this->font; } TTF_Font * GetFont () { return this->font; }
@ -390,9 +394,7 @@ public:
TTF_SetFontScriptName (this->arabicWhite->GetFont (), "Arab"); TTF_SetFontScriptName (this->arabicWhite->GetFont (), "Arab");
} }
~Fonts () ~Fonts () {}
{
}
void Clear () void Clear ()
{ {

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@ -30,7 +30,7 @@
class Fonts; class Fonts;
Fonts * GetFonts (); Fonts * GetFonts ();
void DisposeFonts (); void DisposeFonts ();
void DrawText ( void DrawText (
CPixmap * pPixmap, Point pos, const char * pText, Sint32 font = 0, CPixmap * pPixmap, Point pos, const char * pText, Sint32 font = 0,