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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: apply clang-format

This commit is contained in:
Mathieu Schroeter 2023-06-20 22:19:25 +02:00
parent 914878634a
commit 1e8e8213a7
No known key found for this signature in database
GPG Key ID: 8B9145A5FA9DA8A8
15 changed files with 51 additions and 50 deletions

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@ -1915,9 +1915,8 @@ CDecor::CelOkForAction (
cel.x--; cel.x--;
cel.y--; cel.y--;
if ( if (!bStrong || bTransport || bVehicule || m_blupi[rank].perso == 8) // disciple
!bStrong || bTransport || bVehicule || // ?
m_blupi[rank].perso == 8) // disciple ?
{ {
error = Errors::MISC; // pas assez fort error = Errors::MISC; // pas assez fort
} }
@ -1970,9 +1969,8 @@ CDecor::CelOkForAction (
cel.x--; cel.x--;
cel.y--; cel.y--;
if ( if (!bStrong || bTransport || bVehicule || m_blupi[rank].perso == 8) // disciple
!bStrong || bTransport || bVehicule || // ?
m_blupi[rank].perso == 8) // disciple ?
{ {
error = Errors::MISC; // pas assez fort error = Errors::MISC; // pas assez fort
} }

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@ -125,7 +125,8 @@ CPixmap::CreateMainTexture ()
Sint32 Sint32
CPixmap::Blit ( CPixmap::Blit (
Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle, SDL_RendererFlip flip) Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle,
SDL_RendererFlip flip)
{ {
Sint32 res; Sint32 res;
auto target = SDL_GetRenderTarget (g_renderer); auto target = SDL_GetRenderTarget (g_renderer);
@ -150,8 +151,7 @@ CPixmap::Blit (
if (this->mainTexture) if (this->mainTexture)
SDL_SetRenderTarget (g_renderer, target ? target : this->mainTexture); SDL_SetRenderTarget (g_renderer, target ? target : this->mainTexture);
res = SDL_RenderCopyEx ( res = SDL_RenderCopyEx (
g_renderer, src, nullptr, &dstRect, angle, g_renderer, src, nullptr, &dstRect, angle, nullptr, flip);
nullptr, flip);
if (this->mainTexture) if (this->mainTexture)
SDL_SetRenderTarget (g_renderer, target); SDL_SetRenderTarget (g_renderer, target);
} }
@ -159,8 +159,7 @@ CPixmap::Blit (
{ {
SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[dstCh].texture); SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[dstCh].texture);
res = SDL_RenderCopyEx ( res = SDL_RenderCopyEx (
g_renderer, src, nullptr, &dstRect, angle, g_renderer, src, nullptr, &dstRect, angle, nullptr, flip);
nullptr, flip);
SDL_SetRenderTarget (g_renderer, target); SDL_SetRenderTarget (g_renderer, target);
} }
@ -436,8 +435,7 @@ CPixmap::Cache (
switch (mode) switch (mode)
{ {
case FIX: case FIX:
case FIX_REVERSABLE: case FIX_REVERSABLE: {
{
if (channel == CHBACK && (ow < LXIMAGE () || oh < LYIMAGE ())) if (channel == CHBACK && (ow < LXIMAGE () || oh < LYIMAGE ()))
{ {
if (!wideName.empty ()) if (!wideName.empty ())
@ -467,8 +465,7 @@ CPixmap::Cache (
} }
case EXPAND: case EXPAND:
case EXPAND_REVERSABLE: case EXPAND_REVERSABLE: {
{
auto isFlipped = flip == SDL_FLIP_HORIZONTAL; auto isFlipped = flip == SDL_FLIP_HORIZONTAL;
SDL_Rect src, dst; SDL_Rect src, dst;

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@ -106,7 +106,9 @@ public:
void FromGameToDisplay (Sint32 & x, Sint32 & y); void FromGameToDisplay (Sint32 & x, Sint32 & y);
Sint32 Blit ( Sint32 Blit (
Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle, SDL_RendererFlip flip); Sint32 dstCh, SDL_Texture * src, const SDL_Rect & dstRect, double angle,
SDL_RendererFlip flip);
protected: protected:
Sint32 BltFast ( Sint32 BltFast (
Sint32 dstCh, size_t srcCh, Rect dstR, Rect srcR, Sint32 dstCh, size_t srcCh, Rect dstR, Rect srcR,
@ -136,8 +138,10 @@ protected:
SDL_Cursor * m_lpCurrentCursor; SDL_Cursor * m_lpCurrentCursor;
SDL_Cursor * m_lpSDLCursors[MAXCURSORS]; SDL_Cursor * m_lpSDLCursors[MAXCURSORS];
SDL_Surface * m_lpSDLBlupi; SDL_Surface * m_lpSDLBlupi;
public: public:
SDL_Texture * mainTexture; SDL_Texture * mainTexture;
protected: protected:
std::unordered_map<size_t, TextureInfo> m_SDLTextureInfo; std::unordered_map<size_t, TextureInfo> m_SDLTextureInfo;
}; };

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@ -145,7 +145,11 @@ public:
TTF_SetFontDirection (this->font, TTF_DIRECTION_RTL); TTF_SetFontDirection (this->font, TTF_DIRECTION_RTL);
} }
~Font () { this->cache.Clear (); TTF_CloseFont (this->font); } ~Font ()
{
this->cache.Clear ();
TTF_CloseFont (this->font);
}
TTF_Font * GetFont () { return this->font; } TTF_Font * GetFont () { return this->font; }
@ -390,9 +394,7 @@ public:
TTF_SetFontScriptName (this->arabicWhite->GetFont (), "Arab"); TTF_SetFontScriptName (this->arabicWhite->GetFont (), "Arab");
} }
~Fonts () ~Fonts () {}
{
}
void Clear () void Clear ()
{ {