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https://github.com/blupi-games/planetblupi
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Cosmetic: fix format
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@ -2184,7 +2184,9 @@ CDecor::GoalStop (Sint32 rank, bool bError, bool bSound)
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};
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static Sounds table_sound_boing[] = {
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SOUND_BOING1, SOUND_BOING2, SOUND_BOING3,
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SOUND_BOING1,
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SOUND_BOING2,
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SOUND_BOING3,
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};
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if (bError && bSound)
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@ -3463,12 +3465,16 @@ CDecor::BlupiHiliUp (Point pos)
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static Sounds table_sound_okf[] = // si fatigué
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{
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SOUND_OK1f, SOUND_OK2f, SOUND_OK3f,
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SOUND_OK1f,
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SOUND_OK2f,
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SOUND_OK3f,
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};
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static Sounds table_sound_oke[] = // si énervé
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{
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SOUND_OK1e, SOUND_OK2e, SOUND_OK3e,
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SOUND_OK1e,
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SOUND_OK2e,
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SOUND_OK3e,
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};
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if (m_bHiliRect) // rectangle de sélection existe ?
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@ -4102,11 +4108,15 @@ CDecor::BlupiGoal (Point cel, Buttons button)
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};
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static Sounds table_sound_gom[] = {
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SOUND_GO4, SOUND_GO5, SOUND_GO6,
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SOUND_GO4,
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SOUND_GO5,
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SOUND_GO6,
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};
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static Sounds table_sound_boing[] = {
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SOUND_BOING1, SOUND_BOING2, SOUND_BOING3,
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SOUND_BOING1,
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SOUND_BOING2,
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SOUND_BOING3,
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};
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if (button == -1)
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@ -782,7 +782,7 @@ CPixmap::LoadCursors (Uint8 scale)
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gmask = 0x00ff0000;
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bmask = 0x0000ff00;
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amask = 0x000000ff;
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#else /* SDL_BYTEORDER == SDL_BIG_ENDIAN */
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#else /* SDL_BYTEORDER == SDL_BIG_ENDIAN */
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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