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https://github.com/blupi-games/planetblupi
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Initialize variables
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@ -2352,7 +2352,7 @@ void CDecor::BlupiStartStopRayon (Sint32 rank, POINT startCel, POINT endCel)
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bool CDecor::BlupiRotate (Sint32 rank)
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bool CDecor::BlupiRotate (Sint32 rank)
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{
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{
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Sint32 aDirect, sDirect, ip, in, sens;
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Sint32 aDirect, sDirect, ip, in, sens = 0;
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bool bOK;
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bool bOK;
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POINT pos;
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POINT pos;
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@ -2812,22 +2812,22 @@ void CDecor::CelHili (POINT pos, Sint32 action)
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m_celOutline1.x = (m_celHili.x / 2) * 2;
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m_celOutline1.x = (m_celHili.x / 2) * 2;
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m_celOutline1.y = (m_celHili.y / 2) * 2;
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m_celOutline1.y = (m_celHili.y / 2) * 2;
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GetObject (m_celOutline1, channel, icon);
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if (GetObject (m_celOutline1, channel, icon)
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if (channel == CHOBJECT &&
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&& channel == CHOBJECT
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(icon == 14 || // métal ?
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&& ( icon == 14 // métal ?
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icon == 36 || // planches ?
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|| icon == 36 // planches ?
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icon == 44 || // pierres ?
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|| icon == 44 // pierres ?
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icon == 60 || // tomates ?
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|| icon == 60 // tomates ?
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icon == 64 || // oeufs ?
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|| icon == 64 // oeufs ?
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icon == 80 || // bouteille ?
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|| icon == 80 // bouteille ?
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icon == 82 || // fleurs ?
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|| icon == 82 // fleurs ?
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icon == 84 || // fleurs ?
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|| icon == 84 // fleurs ?
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icon == 95 || // fleurs ?
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|| icon == 95 // fleurs ?
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icon == 85 || // dynamite ?
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|| icon == 85 // dynamite ?
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icon == 92 || // poison ?
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|| icon == 92 // poison ?
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icon == 93 || // piège ?
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|| icon == 93 // piège ?
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icon == 123 || // fer ?
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|| icon == 123 // fer ?
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icon == 125)) // mine ?
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|| icon == 125)) // mine ?
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{
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{
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if (m_celHili.x % 2 == 0 ||
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if (m_celHili.x % 2 == 0 ||
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m_celHili.y % 2 == 0)
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m_celHili.y % 2 == 0)
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@ -2388,7 +2388,7 @@ bool CDecor::SearchBestPass (Sint32 rank, Sint32 &action)
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{
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{
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Blupi iBlupi;
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Blupi iBlupi;
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Sint32 i, j, direct;
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Sint32 i, j, direct;
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POINT iCel, lCel, cel;
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POINT iCel, lCel = { 0 }, cel;
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if (m_blupi[rank].perso == 0 || // blupi ?
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if (m_blupi[rank].perso == 0 || // blupi ?
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m_blupi[rank].perso == 7 || // électro ?
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m_blupi[rank].perso == 7 || // électro ?
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@ -2526,7 +2526,7 @@ bool CDecor::SearchOtherObject (Sint32 rank, POINT initCel, Sint32 action,
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POINT &foundCel, Sint32 &foundIcon)
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POINT &foundCel, Sint32 &foundIcon)
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{
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{
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Sint32 startx, starty, endx, endy;
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Sint32 startx, starty, endx, endy;
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Sint32 x, y, xx, yy;
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Sint32 x, y, xx = 0, yy = 0;
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Sint32 dist, min = distMax;
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Sint32 dist, min = distMax;
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POINT cel;
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POINT cel;
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bool bOK;
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bool bOK;
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