mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Cosmetic
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parent
0239d1e4ee
commit
0bc1d00074
@ -48,9 +48,7 @@ CButton::CButton ()
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m_toolTips = nullptr;
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m_toolTips = nullptr;
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}
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}
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CButton::~CButton ()
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CButton::~CButton () {}
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{
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}
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// Crée un nouveau bouton.
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// Crée un nouveau bouton.
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@ -406,19 +406,31 @@ static char color_object[] =
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// clang-format on
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// clang-format on
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static char color_deffog[4] = {
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static char color_deffog[4] = {
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MAP_FOG, MAP_FOG, MAP_FOG, MAP_FOG,
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MAP_FOG,
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MAP_FOG,
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MAP_FOG,
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MAP_FOG,
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};
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};
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static char color_deftree[4] = {
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static char color_deftree[4] = {
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MAP_TREE, MAP_TREE, MAP_TREE, MAP_TREE,
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MAP_TREE,
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MAP_TREE,
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MAP_TREE,
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MAP_TREE,
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};
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};
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static char color_deffloor[4] = {
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static char color_deffloor[4] = {
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MAP_HERB1, MAP_HERB1, MAP_HERB1, MAP_HERB1,
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MAP_HERB1,
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MAP_HERB1,
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MAP_HERB1,
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MAP_HERB1,
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};
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};
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static char color_fire[4] = {
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static char color_fire[4] = {
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MAP_FIRE, MAP_FIRE, MAP_FIRE, MAP_FIRE,
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MAP_FIRE,
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MAP_FIRE,
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MAP_FIRE,
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MAP_FIRE,
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};
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};
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// Met le contenu d'une cellule dans le bitmap de la carte
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// Met le contenu d'une cellule dans le bitmap de la carte
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@ -3839,7 +3839,9 @@ bool
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CEvent::PlayUp (Point pos)
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CEvent::PlayUp (Point pos)
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{
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{
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static Sounds table_sound_boing[] = {
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static Sounds table_sound_boing[] = {
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SOUND_BOING1, SOUND_BOING2, SOUND_BOING3,
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SOUND_BOING1,
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SOUND_BOING2,
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SOUND_BOING3,
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};
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};
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m_pDecor->StatisticUp (pos);
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m_pDecor->StatisticUp (pos);
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@ -39,7 +39,8 @@ CPileTriee::~CPileTriee ()
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free (m_data);
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free (m_data);
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}
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}
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Sint32 CPileTriee::get ()
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Sint32
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CPileTriee::get ()
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{
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{
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if (m_out == m_max)
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if (m_out == m_max)
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return -1;
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return -1;
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@ -50,7 +51,8 @@ Sint32 CPileTriee::get ()
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return val;
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return val;
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}
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}
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void CPileTriee::put (Sint32 pos, Sint32 dist)
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void
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CPileTriee::put (Sint32 pos, Sint32 dist)
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{
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{
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Sint32 i = m_out;
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Sint32 i = m_out;
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Sint32 p, d, m;
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Sint32 p, d, m;
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@ -148,9 +148,7 @@ CMenu::CMenu ()
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// Destructeur.
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// Destructeur.
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CMenu::~CMenu ()
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CMenu::~CMenu () {}
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{
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}
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// Crée un nouveau bouton.
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// Crée un nouveau bouton.
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@ -226,14 +226,14 @@ bool
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CPixmap::Cache (
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CPixmap::Cache (
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size_t channel, const std::string & pFilename, Point totalDim, Point iconDim)
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size_t channel, const std::string & pFilename, Point totalDim, Point iconDim)
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{
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{
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std::string file = GetBaseDir () + pFilename;
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std::string file = GetBaseDir () + pFilename;
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SDL_Surface * surface = IMG_Load (file.c_str ());
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SDL_Surface * surface = IMG_Load (file.c_str ());
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bool blupiChSet = false;
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bool blupiChSet = false;
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if (channel == CHBLUPI && !m_lpSDLBlupi)
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if (channel == CHBLUPI && !m_lpSDLBlupi)
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{
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{
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m_lpSDLBlupi = surface;
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m_lpSDLBlupi = surface;
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blupiChSet = true;
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blupiChSet = true;
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}
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}
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SDL_Texture * texture = SDL_CreateTextureFromSurface (g_renderer, surface);
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SDL_Texture * texture = SDL_CreateTextureFromSurface (g_renderer, surface);
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@ -789,13 +789,13 @@ on the endianness (byte order) of the machine */
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for (int i = SPRITE_BEGIN; i <= SPRITE_END; ++i)
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for (int i = SPRITE_BEGIN; i <= SPRITE_END; ++i)
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{
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{
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MouseSprites sprite = static_cast<MouseSprites> (i);
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MouseSprites sprite = static_cast<MouseSprites> (i);
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if (m_lpSDLCursors[sprite - 1])
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if (m_lpSDLCursors[sprite - 1])
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SDL_FreeCursor (m_lpSDLCursors[sprite - 1]);
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SDL_FreeCursor (m_lpSDLCursors[sprite - 1]);
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SDL_Point hotspot = this->GetCursorHotSpot (sprite);
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SDL_Point hotspot = this->GetCursorHotSpot (sprite);
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SDL_Rect rect = this->GetCursorRect (sprite);
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SDL_Rect rect = this->GetCursorRect (sprite);
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SDL_Surface * surface = SDL_CreateRGBSurface (
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SDL_Surface * surface = SDL_CreateRGBSurface (
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0, rect.w * scale, rect.h * scale, 32, rmask, gmask, bmask, amask);
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0, rect.w * scale, rect.h * scale, 32, rmask, gmask, bmask, amask);
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@ -37,9 +37,7 @@ CJauge::CJauge ()
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m_pSound = nullptr;
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m_pSound = nullptr;
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}
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}
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CJauge::~CJauge ()
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CJauge::~CJauge () {}
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{
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}
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// Crée un nouveau bouton.
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// Crée un nouveau bouton.
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