mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Cosmetic: rename coin to corner
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dfc729739c
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@ -2013,7 +2013,7 @@ CDecor::GoalNextOp (Sint32 rank, Sint16 * pTable)
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m_blupi[rank].cel = cel;
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BlupiPushFog (rank);
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if (m_blupi[rank].bHili)
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SetCoin (cel, true);
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SetCorner (cel, true);
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return true;
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}
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@ -136,7 +136,7 @@ CDecor::Write (Sint32 rank, bool bUser, Sint32 world, Sint32 time, Sint32 total)
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pBuffer->majRev = 1;
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pBuffer->minRev = 5;
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pBuffer->celCoin = m_celCoin;
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pBuffer->celCoin = m_celCorner;
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pBuffer->world = world;
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pBuffer->time = time;
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pBuffer->totalTime = total;
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@ -255,7 +255,7 @@ CDecor::Read (
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goto error;
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}
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SetCoin (pBuffer->celCoin);
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SetCorner (pBuffer->celCoin);
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if (bUser)
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{
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world = pBuffer->world;
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@ -511,7 +511,7 @@ CDecor::Flush ()
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m_celHome.x = 90;
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m_celHome.y = 98;
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SetCoin (m_celHome);
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SetCorner (m_celHome);
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InitAfterBuild ();
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LoadImages ();
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}
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@ -114,8 +114,8 @@ CDecor::ConvCelToMap (Point cel)
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{
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Point pos;
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pos.x = (cel.x - m_celCoin.x) - (cel.y - m_celCoin.y);
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pos.y = ((cel.x - m_celCoin.x) + (cel.y - m_celCoin.y)) / 2;
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pos.x = (cel.x - m_celCorner.x) - (cel.y - m_celCorner.y);
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pos.y = ((cel.x - m_celCorner.x) + (cel.y - m_celCorner.y)) / 2;
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pos.x += (DIMMAPX - MAPCADREX) / 2;
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pos.y += (DIMMAPY - MAPCADREY) / 2;
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@ -136,8 +136,8 @@ CDecor::ConvMapToCel (Point pos)
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cel.x = pos.y + pos.x / 2;
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cel.y = pos.y - pos.x / 2;
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cel.x += m_celCoin.x;
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cel.y += m_celCoin.y;
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cel.x += m_celCorner.x;
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cel.y += m_celCorner.y;
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return cel;
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}
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@ -158,7 +158,7 @@ CDecor::MapMove (Point pos)
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cel = ConvMapToCel (pos);
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cel.x = cel.x - 10;
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cel.y = cel.y;
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SetCoin (cel);
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SetCorner (cel);
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NextPhase (0); // faudra refaire la carte tout de suite
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return true;
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}
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@ -560,7 +560,7 @@ CDecor::GenerateMap ()
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}
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// Dessine le cadre.
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cel = m_celCoin;
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cel = m_celCorner;
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pos = ConvCelToMap (cel);
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for (i = pos.x; i < pos.x + MAPCADREX; i++)
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@ -119,8 +119,8 @@ CDecor::CDecor ()
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m_pSound = nullptr;
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m_pUndoDecor = nullptr;
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m_celCoin.x = 90;
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m_celCoin.y = 98;
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m_celCorner.x = 90;
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m_celCorner.y = 98;
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m_celHili.x = -1;
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m_celOutline1.x = -1;
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@ -465,8 +465,8 @@ CDecor::ConvCelToPos (Point cel)
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{
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Point pos;
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pos.x = ((cel.x - m_celCoin.x) - (cel.y - m_celCoin.y)) * (DIMCELX / 2);
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pos.y = ((cel.x - m_celCoin.x) + (cel.y - m_celCoin.y)) * (DIMCELY / 2);
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pos.x = ((cel.x - m_celCorner.x) - (cel.y - m_celCorner.y)) * (DIMCELX / 2);
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pos.y = ((cel.x - m_celCorner.x) + (cel.y - m_celCorner.y)) * (DIMCELY / 2);
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pos.x += POSDRAWX + m_shiftOffset.x;
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pos.y += POSDRAWY + m_shiftOffset.y;
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@ -500,8 +500,8 @@ CDecor::ConvPosToCel (Point pos, bool bMap)
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cel.y -= (DIMCELX * DIMCELY);
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cel.y /= (DIMCELX * DIMCELY);
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cel.x += m_celCoin.x;
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cel.y += m_celCoin.y;
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cel.x += m_celCorner.x;
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cel.y += m_celCorner.y;
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return cel;
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}
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@ -516,19 +516,19 @@ CDecor::ConvPosToCel2 (Point pos)
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pos.x -= POSDRAWX + DIMCELX / 2;
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pos.y -= POSDRAWY;
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if (m_celCoin.x % 2 != 0 && m_celCoin.y % 2 == 0)
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if (m_celCorner.x % 2 != 0 && m_celCorner.y % 2 == 0)
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{
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pos.x += DIMCELX / 2;
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pos.y += DIMCELY / 2;
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}
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if (m_celCoin.x % 2 == 0 && m_celCoin.y % 2 != 0)
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if (m_celCorner.x % 2 == 0 && m_celCorner.y % 2 != 0)
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{
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pos.x -= DIMCELX / 2;
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pos.y += DIMCELY / 2;
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}
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if (m_celCoin.x % 2 != 0 && m_celCoin.y % 2 != 0)
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if (m_celCorner.x % 2 != 0 && m_celCorner.y % 2 != 0)
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pos.y += DIMCELY;
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cel.x =
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@ -539,8 +539,8 @@ CDecor::ConvPosToCel2 (Point pos)
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cel.y -= (DIMCELX * 2 * DIMCELY * 2);
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cel.y /= (DIMCELX * 2 * DIMCELY * 2);
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cel.x = (cel.x * 2 + m_celCoin.x) / 2 * 2;
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cel.y = (cel.y * 2 + m_celCoin.y) / 2 * 2;
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cel.x = (cel.x * 2 + m_celCorner.x) / 2 * 2;
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cel.y = (cel.y * 2 + m_celCorner.y) / 2 * 2;
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return cel;
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}
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@ -3261,7 +3261,7 @@ CDecor::HideTooltips (bool bHide)
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// Modifie l'origine supérieure/gauche du décor.
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void
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CDecor::SetCoin (Point coin, bool bCenter)
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CDecor::SetCorner (Point coin, bool bCenter)
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{
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if (bCenter)
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{
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@ -3278,16 +3278,16 @@ CDecor::SetCoin (Point coin, bool bCenter)
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if (coin.y > MAXCELY - 4)
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coin.y = MAXCELY - 4;
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m_celCoin = coin;
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m_celCorner = coin;
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m_bGroundRedraw = true; // faudra redessiner les sols
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m_celHili.x = -1;
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m_textLastPos.x = -1; // tooltips plus lavable !
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}
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Point
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CDecor::GetCoin ()
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CDecor::GetCorner ()
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{
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return m_celCoin;
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return m_celCorner;
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}
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Point
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@ -3312,7 +3312,7 @@ CDecor::MemoPos (Sint32 rank, bool bRecord)
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if (bRecord)
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{
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m_pSound->PlayImage (SOUND_CLOSE, pos);
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m_memoPos[rank] = m_celCoin;
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m_memoPos[rank] = m_celCorner;
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}
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else
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{
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@ -3321,7 +3321,7 @@ CDecor::MemoPos (Sint32 rank, bool bRecord)
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else
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{
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m_pSound->PlayImage (SOUND_GOAL, pos);
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SetCoin (m_memoPos[rank], false);
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SetCorner (m_memoPos[rank], false);
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}
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}
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}
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@ -406,8 +406,8 @@ public:
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bool GetObject (Point cel, Sint32 & channel, Sint32 & icon);
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bool SetFire (Point cel, bool bFire);
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void SetCoin (Point coin, bool bCenter = false);
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Point GetCoin ();
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void SetCorner (Point coin, bool bCenter = false);
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Point GetCorner ();
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Point GetHome ();
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void MemoPos (Sint32 rank, bool bRecord);
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@ -467,7 +467,7 @@ protected:
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Sint16 m_rankBlupi[MAXCELX][MAXCELY];
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Blupi m_blupi[MAXBLUPI];
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Move m_move[MAXMOVE];
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Point m_celCoin; // cellule sup/gauche
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Point m_celCorner; // cellule sup/gauche
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Point m_celHome; // pour touche Home
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Point m_celHili;
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Point m_celOutline1;
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@ -974,7 +974,7 @@ CDecor::StatisticDown (Point pos)
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return false;
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select:
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SetCoin (cel, true);
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SetCorner (cel, true);
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NextPhase (0); // faudra refaire la carte tout de suite
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return true;
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}
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@ -3463,17 +3463,17 @@ CEvent::MovieToStart ()
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void
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CEvent::DecorShift (Sint32 dx, Sint32 dy)
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{
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Point coin;
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Point corner;
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if (m_phase != EV_PHASE_PLAY && m_phase != EV_PHASE_BUILD)
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return;
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coin = m_pDecor->GetCoin ();
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corner = m_pDecor->GetCorner ();
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coin.x += dx;
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coin.y += dy;
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corner.x += dx;
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corner.y += dy;
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m_pDecor->SetCoin (coin);
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m_pDecor->SetCorner (corner);
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}
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/**
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@ -3649,7 +3649,7 @@ CEvent::PlayDown (Point pos, const SDL_Event & event)
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if (bMap)
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{
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m_pDecor->SetCoin (cel, true);
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m_pDecor->SetCorner (cel, true);
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m_pDecor->NextPhase (0); // faudra refaire la carte tout de suite
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return true;
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}
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@ -5368,7 +5368,7 @@ CEvent::TreatEventBase (const SDL_Event & event)
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}
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case SDLK_HOME:
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pos = m_pDecor->GetHome ();
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m_pDecor->SetCoin (pos);
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m_pDecor->SetCorner (pos);
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return true;
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case SDLK_SPACE:
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if (m_bRunMovie)
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