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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: rename TAKE to CARRY

This commit is contained in:
Mathieu Schroeter 2017-08-09 23:31:47 +02:00
parent 3ed5c118b8
commit 046db739cc
4 changed files with 5 additions and 5 deletions

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@ -1195,7 +1195,7 @@ static const DescAction action_table[] =
}, },
}, },
{ {
ACTION_TAKE, ACTION_CARRY,
CHBLUPI, CHBLUPI,
{ {
{ 2 + 6 + 15, 106, 106, 48, 48, 48, 48, 48, 48, 106, { 2 + 6 + 15, 106, 106, 48, 48, 48, 48, 48, 48, 106,

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@ -604,7 +604,7 @@ void CDecor::BlupiInitAction (Sint32 rank, Sint32 action, Sint32 direct)
m_blupi[rank].action == ACTION_ARROSE || m_blupi[rank].action == ACTION_ARROSE ||
m_blupi[rank].action == ACTION_BECHE || m_blupi[rank].action == ACTION_BECHE ||
m_blupi[rank].action == ACTION_SCIE || m_blupi[rank].action == ACTION_SCIE ||
m_blupi[rank].action == ACTION_TAKE || m_blupi[rank].action == ACTION_CARRY ||
m_blupi[rank].action == ACTION_DROP || m_blupi[rank].action == ACTION_DROP ||
m_blupi[rank].action == ACTION_BURN || m_blupi[rank].action == ACTION_BURN ||
m_blupi[rank].action == ACTION_TCHAO || m_blupi[rank].action == ACTION_TCHAO ||

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@ -967,7 +967,7 @@ static Sint16 table_goal_carry[] =
GOAL_WORK, 0, -1, GOAL_WORK, 0, -1,
GOAL_BUILDOBJECT, 0, -1, -2, -2, -1, -1, 9 + 18, 1, 1 * 100, GOAL_BUILDOBJECT, 0, -1, -2, -2, -1, -1, 9 + 18, 1, 1 * 100,
GOAL_ADDMOVES, 0, -1, 2, GOAL_ADDMOVES, 0, -1, 2,
GOAL_ACTION, ACTION_TAKE, DIRECT_E, GOAL_ACTION, ACTION_CARRY, DIRECT_E,
GOAL_TAKE, 0, -1, GOAL_TAKE, 0, -1,
GOAL_TERM, GOAL_TERM,
0 0
@ -986,7 +986,7 @@ static Sint16 table_goal_carry2[] =
GOAL_WORK, -1, 0, GOAL_WORK, -1, 0,
GOAL_BUILDOBJECT, -1, 0, -2, -2, -1, -1, 9 + 18, 1, 1 * 100, GOAL_BUILDOBJECT, -1, 0, -2, -2, -1, -1, 9 + 18, 1, 1 * 100,
GOAL_ADDMOVES, -1, 0, 3, GOAL_ADDMOVES, -1, 0, 3,
GOAL_ACTION, ACTION_TAKE, DIRECT_S, GOAL_ACTION, ACTION_CARRY, DIRECT_S,
GOAL_TAKE, -1, 0, GOAL_TAKE, -1, 0,
GOAL_TERM, GOAL_TERM,
0 0

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@ -123,7 +123,7 @@
#define ACTION_BUILD 4 // build #define ACTION_BUILD 4 // build
#define ACTION_PIOCHE 5 // pioche #define ACTION_PIOCHE 5 // pioche
#define ACTION_ENERGY 6 // prend de l'énergie #define ACTION_ENERGY 6 // prend de l'énergie
#define ACTION_TAKE 8 // take with a jump the object on the head (est) #define ACTION_CARRY 8 // take with a jump the object on the head (est)
#define ACTION_DROP 9 // drop the object which is on the head (est) #define ACTION_DROP 9 // drop the object which is on the head (est)
#define ACTION_SCIE 10 // scie du bois #define ACTION_SCIE 10 // scie du bois
#define ACTION_BURN 11 // blupi is burning ! #define ACTION_BURN 11 // blupi is burning !