mirror of
https://github.com/blupi-games/planetblupi-dev
synced 2024-12-30 13:55:36 +01:00
Clean some project files
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parent
7b506936d8
commit
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@ -1,18 +1,17 @@
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apply plugin: 'com.android.application'
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apply plugin: 'com.android.application'
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android {
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android {
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compileSdkVersion 23
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compileSdkVersion 27
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buildToolsVersion '27.0.3'
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buildToolsVersion '27.0.3'
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defaultConfig {
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defaultConfig {
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applicationId "org.libsdl.app"
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applicationId "org.libsdl.app"
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minSdkVersion 19
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minSdkVersion 19
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targetSdkVersion 23
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targetSdkVersion 27
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versionCode 1
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versionCode 1
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versionName "1.0"
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versionName "1.0"
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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externalNativeBuild {
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externalNativeBuild {
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cmake {
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cmake {
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//cppFlags "-std=c++11 -frtti -fexceptions"
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arguments "-DANDROID=TRUE", "-DANDROID_STL=c++_static"
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arguments "-DANDROID=TRUE", "-DANDROID_STL=c++_static"
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}
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}
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}
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}
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@ -1,16 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
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com.gamemaker.game
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.libsdl.app"
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package="org.libsdl.app"
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android:versionCode="1"
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android:versionCode="1"
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android:versionName="1.0"
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android:versionName="1.0"
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android:installLocation="auto">
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android:installLocation="auto">
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<!-- Android 2.3.3 -->
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<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
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<!-- OpenGL ES 2.0 -->
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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<uses-feature android:glEsVersion="0x00020000" />
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