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The IPX/SPX protocol versions in 98/2000/XP only require the second socket to have SO_REUSEADDR when attempting to bind to an already-used address. The state of the option on the first socket is ignored. The ADDR_TABLE_ENTRY_REUSE flag is kept and set on all sockets in the address table to keep compatibility with previous versions.
== IPXWRAPPER README == -- LICENSE -- Copyright (C) 2008-2013 Daniel Collins <solemnwarning@solemnwarning.net> Read license.txt for licensing terms. -- INTRODUCTION -- IPXWrapper is a wrapper library which transparently tunnels IPX packets over IP using UDP. To use it, simply copy the four included DLL files to the directory containing your legacy program. If you are running Windows Vista or later and the game uses DirectPlay you may also need to import directplay-win32.reg or directplay-win64.reg as appropriate. The "wildcard" interface is used by default, this will send and receieve packets on all available network interfaces and may cause problems if you share more than one network with the other computers running IPXWrapper. To use a single interface, run the ipxconfig program and select a different primary interface, change which interfaces are enabled or pick a different interface in the options of your program. Software using IPXWrapper can't communicate with software that is using the real IPX protocol and vice-versa. -- COMPATIBILITY -- Software that uses WinSock 1.x and/or (Pre version 8) DirectPlay is supported.
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