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mirror of https://github.com/solemnwarning/ipxwrapper synced 2024-12-30 16:45:37 +01:00
Daniel Collins 68d13baac2 Allow address sharing when the existing socket doesn't have SO_REUSEADDR.
The IPX/SPX protocol versions in 98/2000/XP only require the second socket to
have SO_REUSEADDR when attempting to bind to an already-used address. The state
of the option on the first socket is ignored.

The ADDR_TABLE_ENTRY_REUSE flag is kept and set on all sockets in the address
table to keep compatibility with previous versions.
2014-01-12 00:07:52 +00:00
2012-11-11 14:01:09 +00:00
2008-12-10 18:03:10 +00:00

== IPXWRAPPER README ==

-- LICENSE --

Copyright (C) 2008-2013 Daniel Collins <solemnwarning@solemnwarning.net>
Read license.txt for licensing terms.

-- INTRODUCTION --

IPXWrapper is a wrapper library which transparently tunnels IPX packets over IP
using UDP. To use it, simply copy the four included DLL files to the directory
containing your legacy program.

If you are running Windows Vista or later and the game uses DirectPlay you may
also need to import directplay-win32.reg or directplay-win64.reg as appropriate.

The "wildcard" interface is used by default, this will send and receieve packets
on all available network interfaces and may cause problems if you share more
than one network with the other computers running IPXWrapper. To use a single
interface, run the ipxconfig program and select a different primary interface,
change which interfaces are enabled or pick a different interface in the options
of your program.

Software using IPXWrapper can't communicate with software that is using the real
IPX protocol and vice-versa.

-- COMPATIBILITY --

Software that uses WinSock 1.x and/or (Pre version 8) DirectPlay is supported.
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