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Dump most of the old "unit" tests which were more system tests and only tested a small amount of functionality against the host. The new test suite is a lot more thorough and tests an arbitrary Windows version over the network rather than testing within the host's WinSock environment. More documentation detailing how to run this will follow.
== IPXWRAPPER README == -- LICENSE -- Copyright (C) 2008-2014 Daniel Collins <solemnwarning@solemnwarning.net> Read license.txt for licensing terms. -- INTRODUCTION -- IPXWrapper is a wrapper library which transparently tunnels IPX/SPX over IP. To use it, simply copy the four included DLL files to the directory containing the program that needs it. If you are running Windows Vista or later and the game uses DirectPlay you may also need to import directplay-win32.reg or directplay-win64.reg as appropriate. The "wildcard" interface is used by default, this will send and receieve packets on all available network interfaces and may cause problems if you share more than one network with the other computers running IPXWrapper. To use a single interface, run the ipxconfig program and select a different primary interface, change which interfaces are enabled or pick a different interface in the options of your program. Software using IPXWrapper can't communicate with software that is using the real IPX protocol and vice-versa. -- COMPATIBILITY -- Software that uses WinSock 1.x and/or (Pre version 8) DirectPlay is supported.
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