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https://github.com/solemnwarning/ipxwrapper
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Added workarounds for Jane's Combat Simulations: WWWII Fighters
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@ -9,6 +9,8 @@ Version XXX:
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Bugfix: Fixed segfault in recvfrom when called with NULL addrlen.
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Bugfix: Fixed segfault in recvfrom when called with NULL addrlen.
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Update: Log entry and target DLL of stub calls.
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Update: Log entry and target DLL of stub calls.
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Feature: Added workarounds for Jane's Combat Simulations: WWWII Fighters.
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Version 0.4.1:
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Version 0.4.1:
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Feature: Added workaround for point-to-point links.
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Feature: Added workaround for point-to-point links.
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@ -1092,6 +1092,33 @@ int WSAAPI setsockopt(SOCKET fd, int level, int optname, const char FAR *optval,
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{
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{
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SET_FLAG(IPX_REUSE);
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SET_FLAG(IPX_REUSE);
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}
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}
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else if(optname == SO_LINGER && !(sock->flags & IPX_IS_SPX))
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{
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/* Setting SO_LINGER only has an effect on
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* stream sockets and fails on datagrams, but
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* Jane's Combat Simulations: WWWII Fighters
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* depends on the call succeeding.
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*/
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log_printf(LOG_DEBUG, "Ignoring SO_LINGER on IPX socket %d", sock->fd);
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unlock_sockets();
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return 0;
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}
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else if(optname == 16399)
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{
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/* As far as I can tell, this socket option
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* isn't defined anywhere and no tested version
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* of Windows accepts it on an IPX socket, but
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* Jane's Combat Simulations: WWWII Fighters
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* uses it and won't work if the call fails.
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*/
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log_printf(LOG_DEBUG, "Ignoring unknown SOL_SOCKET option 16399 on socket %d", sock->fd);
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unlock_sockets();
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return 0;
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}
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}
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}
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unlock_sockets();
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unlock_sockets();
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