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DirectPlay: Increase API_HEADER_SIZE.

We don't need any memory reserved for writing out packet headers, but
DirectPlay seems to corrupt itself internally and do funky things if this goes
below a certain threshold. Value taken from the DX5 service provider.
This commit is contained in:
Daniel Collins 2015-08-21 22:53:40 +01:00
parent c6b505fee9
commit 0e3713f26f

View File

@ -41,7 +41,13 @@ struct sp_data {
};
#define DISCOVERY_SOCKET 42367
#define API_HEADER_SIZE sizeof(struct sockaddr_ipx)
/* Do not change this value! We don't need any memory reserved for writing out
* packet headers, but DirectPlay seems to corrupt itself internally and do
* funky things if this goes below a certain threshold. Value taken from the DX5
* service provider.
*/
#define API_HEADER_SIZE 20
#define CALL(func) log_printf(LOG_CALL, "directplay.c: " func);