237 lines
4.2 KiB
Plaintext
237 lines
4.2 KiB
Plaintext
xof 0302txt 0064
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template Header {
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<3D82AB43-62DA-11cf-AB39-0020AF71E433>
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WORD major;
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WORD minor;
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DWORD flags;
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}
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template Vector {
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<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
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FLOAT x;
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FLOAT y;
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FLOAT z;
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}
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template Coords2d {
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<F6F23F44-7686-11cf-8F52-0040333594A3>
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FLOAT u;
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FLOAT v;
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}
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template Matrix4x4 {
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<F6F23F45-7686-11cf-8F52-0040333594A3>
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array FLOAT matrix[16];
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}
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template ColorRGBA {
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<35FF44E0-6C7C-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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FLOAT alpha;
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}
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template ColorRGB {
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<D3E16E81-7835-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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}
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template IndexedColor {
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<1630B820-7842-11cf-8F52-0040333594A3>
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DWORD index;
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ColorRGBA indexColor;
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}
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template Boolean {
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<4885AE61-78E8-11cf-8F52-0040333594A3>
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WORD truefalse;
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}
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template Boolean2d {
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<4885AE63-78E8-11cf-8F52-0040333594A3>
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Boolean u;
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Boolean v;
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}
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template MaterialWrap {
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<4885AE60-78E8-11cf-8F52-0040333594A3>
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Boolean u;
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Boolean v;
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}
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template TextureFilename {
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<A42790E1-7810-11cf-8F52-0040333594A3>
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STRING filename;
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}
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template Material {
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<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
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ColorRGBA faceColor;
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FLOAT power;
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ColorRGB specularColor;
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ColorRGB emissiveColor;
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[...]
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}
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template MeshFace {
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<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
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DWORD nFaceVertexIndices;
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array DWORD faceVertexIndices[nFaceVertexIndices];
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}
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template MeshFaceWraps {
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<4885AE62-78E8-11cf-8F52-0040333594A3>
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DWORD nFaceWrapValues;
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Boolean2d faceWrapValues;
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}
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template MeshTextureCoords {
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<F6F23F40-7686-11cf-8F52-0040333594A3>
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DWORD nTextureCoords;
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array Coords2d textureCoords[nTextureCoords];
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}
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template MeshMaterialList {
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<F6F23F42-7686-11cf-8F52-0040333594A3>
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DWORD nMaterials;
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DWORD nFaceIndexes;
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array DWORD faceIndexes[nFaceIndexes];
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[Material]
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}
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template MeshNormals {
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<F6F23F43-7686-11cf-8F52-0040333594A3>
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DWORD nNormals;
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array Vector normals[nNormals];
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DWORD nFaceNormals;
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array MeshFace faceNormals[nFaceNormals];
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}
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template MeshVertexColors {
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<1630B821-7842-11cf-8F52-0040333594A3>
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DWORD nVertexColors;
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array IndexedColor vertexColors[nVertexColors];
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}
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template Mesh {
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<3D82AB44-62DA-11cf-AB39-0020AF71E433>
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DWORD nVertices;
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array Vector vertices[nVertices];
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DWORD nFaces;
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array MeshFace faces[nFaces];
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[...]
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}
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Header {
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1;
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0;
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1;
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}
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Mesh {
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10;
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0.082451;-0.082450;-6.700000;,
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0.082451;0.082451;-6.700000;,
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-0.082451;0.082451;-6.700000;,
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-0.082451;-0.082450;-6.700000;,
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3.349999;-3.350001;-0.000000;,
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3.350000;3.350000;0.000000;,
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-3.349999;3.350001;0.000000;,
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-3.350002;-3.349998;-0.000000;,
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0.000000;0.000000;-6.700000;,
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0.000000;-0.000000;-0.000000;;
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16;
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3;0,8,1;,
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3;1,8,2;,
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3;2,8,3;,
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3;3,8,0;,
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3;0,5,4;,
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3;0,1,5;,
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3;1,6,5;,
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3;1,2,6;,
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3;2,7,6;,
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3;2,3,7;,
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3;3,4,7;,
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3;3,0,4;,
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3;4,5,9;,
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3;5,6,9;,
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3;6,7,9;,
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3;7,4,9;;
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MeshMaterialList {
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1;
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1;
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0;;
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Material {
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0.274510;0.325490;0.905882;1.000000;;
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30.000000;
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0.768627;0.768627;0.768627;;
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0.000000;0.000000;0.000000;;
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}
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}
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MeshNormals {
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26;
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0.000000;0.000000;-1.000000;,
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0.898808;-0.000000;-0.438343;,
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-0.000000;-0.898808;-0.438343;,
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0.000000;0.000000;-1.000000;,
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0.898808;-0.000000;-0.438343;,
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0.000000;0.898808;-0.438343;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.898808;-0.438343;,
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-0.898808;0.000000;-0.438343;,
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0.000000;0.000000;-1.000000;,
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-0.898808;0.000000;-0.438343;,
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-0.000000;-0.898808;-0.438343;,
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0.898808;-0.000000;-0.438343;,
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-0.000000;-0.898808;-0.438343;,
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0.000000;-0.000000;1.000000;,
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0.898808;-0.000000;-0.438343;,
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0.000000;0.898808;-0.438343;,
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0.000000;-0.000000;1.000000;,
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0.000000;0.898808;-0.438343;,
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-0.898808;0.000000;-0.438343;,
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0.000000;-0.000000;1.000000;,
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-0.898808;0.000000;-0.438343;,
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-0.000000;-0.898808;-0.438343;,
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0.000000;-0.000000;1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;-0.000000;1.000000;;
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16;
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3;0,24,3;,
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3;3,24,6;,
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3;6,24,9;,
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3;9,24,0;,
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3;1,15,12;,
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3;1,4,15;,
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3;5,18,16;,
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3;5,7,18;,
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3;8,21,19;,
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3;8,10,21;,
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3;11,13,22;,
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3;11,2,13;,
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3;14,17,25;,
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3;17,20,25;,
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3;20,23,25;,
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3;23,14,25;;
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}
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MeshTextureCoords {
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10;
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;;
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}
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}
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