dxsdk3/docs/web/dinpcd.htm
mason 6cc92a9e69 dxsdk3 - from F:\code
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<title>DirectInput</title>
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<font size=8 ><i><center><h1>DirectInput</h1></center></i></font>
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<td> <h3>Articles of Interest</h3> </td>
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<td> <a href="http://www.microsoft.com/gamesDEV/gNETWORK/gjoystic.HTM"><i>Extending DirectInput's Joystick Subsystem Services</i></a></td>
<td> DirectInput™, the joystick driver subsystem for Windows® 95, is the much-needed new standard for game developers working with input devices such as joysticks and game pads. The new digital joystick devices, such Microsoft® SideWinder™ 3D Pro, support multiple devices on a single port and provide discrete button and position information. DirectInput provides support for multiple joysticks, and it supports the latest in gaming-device technology, without the developer having to know the intricacies of the device. </td>
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<td> <h3>CD Links</h3> </td>
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<td> <a href="..\readme\dinput.txt"><i>DirectInput Readme File</i></a></td>
<td>Introduction to what's new with DirectInput</td>
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<td> <h3>DirectInput Samples</h3> </td>
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<td> <a href="../../sdk/bin/duel.exe"><i>Duel</i></a></td>
<td> <img src="playduel.gif"HEIGHT=64 WIDTH=176 ALT="Play Duel" BORDER=0 VSPACE=5>DirectInput Gaming Sample - Duel </A></td>
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<td> <a href="../../sdk/bin/scrawl.exe"><i>Scrawl</i></a></td>
<td>DirectInput's Scrawl</td>
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<td> <a href="../../sdk/bin/flip2d.exe"><i>FlipCube 2D</i></a></td>
<td>FlipCube 2D Sample</td>
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