dxsdk3/docs/web/ddrwcd.htm
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<html>
<head>
<title>DirectDraw</title>
</head>
<body bgcolor=#000000 text=#FFFFFF link=#FFFF00 vlink=#FF0000>
<basefont face="Times New Roman" size=3>
<font size=8 ><i><center><h1>DirectDraw</h1></center></i></font>
<table width=100% cellspacing="10">
<tr>
<td> <h3>Articles of Interest</h3> </td>
</tr>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<tr>
<td> <a href="http://www.microsoft.com/GAMESDEV/GGRAPHIC/gklopf.htm"><i>DirectDraw Articles </i></a></td>
<td>Basics of DirectDraw Game Programming </td>
</tr>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<br>
<td> <h3>CD Links</h3> </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../readme/ddraw.txt"><i>DirectDraw Readme File</i></a></td>
<td>Some of the many topics covered are; SetDisplayMode now supports setting the
monitor refresh rate, Direct Draw modes now respect monitor settings
IDirectDrawSurface2::DDGetInterface now supported, Direct Draw clipper
objects now have a COM class factory. </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<br>
<td> <h3>DirectDraw Samples</h3> </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../../sdk/bin/donuts.exe"><i>Space Donuts</i></a></td>
<td>Space Donuts Game Sample</td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../../iklowns/iklowns.exe"><i>IKlowns</i></a></td>
<td>IKlowns Game Sample</td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
</table>
</body>
</html>