91 lines
3.7 KiB
Plaintext
91 lines
3.7 KiB
Plaintext
========================
|
|
= DirectX 3 SDK Readme =
|
|
========================
|
|
|
|
To install the DirectX SDK and/or DirectX, please run SETUP.EXE from the root
|
|
directory.
|
|
|
|
Overview
|
|
--------
|
|
Welcome to the DirectX 3 SDK. If you did a full installation,
|
|
you will find a number of directories installed on your hard disk:
|
|
|
|
DOCS - Help and Readme files for each of the DirectX components
|
|
FOXBEAR - Fox & Bear sample demo of DirectDraw/DirectSound
|
|
IKLOWNS - Immortal Klowns sample demo of DirectDraw/DirectSound
|
|
ROCKEM - Direct3D sample demo
|
|
SDK - DirectX SDK. Contains sample code, libraries, include files,
|
|
and debug versions of the DirectX components
|
|
|
|
You will also find the following directories useful. They are located on
|
|
the CD, but are not installed onto your hard disk:
|
|
|
|
DEBUG - Debug version of DirectX redistributable components
|
|
EXTRAS - Contain drivers that have not completed the Microsoft QA process
|
|
LICENSE - License agreement
|
|
REDIST - DirectX redistributable components
|
|
SAMPGAME - A sample demo which uses DirectX redistributable components
|
|
WEBDIST - Compressed DirectX components useful for web distribution
|
|
|
|
Please see the readme file for each component (DirectDraw, Direct3D,
|
|
DirectSound, DirectPlay, and DirectInput) for more information. These
|
|
readme files can be found in the DOCS directory.
|
|
|
|
|
|
New for this Release
|
|
--------------------
|
|
|
|
1) DirectPlay 3, including an Internet Service Provider and redesigned
|
|
easy-to-use interfaces.
|
|
|
|
2) DirectSound3D for positional audio.
|
|
|
|
3) DirectInput for easy control of mouse and keyboard.
|
|
|
|
4) Direct3D MMX acceleration.
|
|
|
|
5) New display, 3D, and sound drivers.
|
|
|
|
|
|
Release Notes
|
|
-------------
|
|
|
|
1) There is an EXTRAS directory that contains third-party display and sound
|
|
drivers that have not completed the Microsoft QA process. We include the
|
|
drivers on the SDK as a convenience for you. Please see the license.txt
|
|
file in the EXTRAS directory for the license agreements pertaining to
|
|
these components.
|
|
|
|
2) This SDK will install on Windows NT version 4.0 and higher for x86
|
|
processors. However, it will not install any DirectX runtime components
|
|
on NT, since DirectX is built in to NT. The 4.0 release contains
|
|
the DirectX 2 release of DirectDraw, DirectSound, and DirectPlay.
|
|
Direct3D and the DirectX 3 components (new DirectPlay, Direct3DSound,
|
|
DirectInput) will be available in NT 4.0 service pack releases in the
|
|
near future.
|
|
|
|
Be advised that many of the sample applications will not run on NT until
|
|
the components they require (mainly D3D) have been installed through a
|
|
service pack. Please be patient with us!
|
|
|
|
3) If you use the Watcom compiler, please get the latest version - it
|
|
contains the latest Windows header files that you will need to compile
|
|
DirectX samples. We have deleted our sdk\samples\watinc directory (which
|
|
used to contain those header files) because you should get the Watcom
|
|
files to be completely up-to-date.
|
|
|
|
4) You should know that Direct3D and DirectSound3D were designed to run on
|
|
Pentium-class processors. Both use floating point math, and are
|
|
therefore quite slow on machines which do not have math co-processors.
|
|
If you use these components, make sure you try your application on a
|
|
486 (especially a 486SX) to verify that it runs adequately. If it doesn't,
|
|
we recommend that you detect the processor at setup time and refuse to
|
|
run on those machines.
|
|
|
|
5) Users of the ATI-TV tuner option will experience loss of TV tuner and
|
|
MPEG viewing functionality after installing DirectX drivers. If this
|
|
happens, the user should uninstall the DirectX drivers by going to the
|
|
control panel, selecting Add/Remove Programs, then selecting DirectX
|
|
drivers and pressing the "Restore Display Drivers" button.
|
|
|