/*==========================================================================; * * Copyright (C) 1995,1996 Microsoft Corporation. All Rights Reserved. * * File: dsound.h * Content: DirectSound include file * ***************************************************************************/ #ifndef __DSOUND_INCLUDED__ #define __DSOUND_INCLUDED__ #include #ifdef _WIN32 #define COM_NO_WINDOWS_H #include #endif #define _FACDS 0x878 #define MAKE_DSHRESULT( code ) MAKE_HRESULT( 1, _FACDS, code ) #ifdef __cplusplus extern "C" { #endif // Direct Sound Component GUID {47D4D946-62E8-11cf-93BC-444553540000} DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0); // DirectSound 279afa83-4981-11ce-a521-0020af0be560 DEFINE_GUID(IID_IDirectSound,0x279AFA83,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60); // DirectSoundBuffer 279afa85-4981-11ce-a521-0020af0be560 DEFINE_GUID(IID_IDirectSoundBuffer,0x279AFA85,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60); //DirectSound3DListener 279afa84-4981-11ce-a521-0020af0be560 DEFINE_GUID(IID_IDirectSound3DListener,0x279AFA84,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60); //DirectSound3DBuffer 279afa86-4981-11ce-a521-0020af0be560 DEFINE_GUID(IID_IDirectSound3DBuffer,0x279AFA86,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60); //==========================================================================; // // Structures... // //==========================================================================; #ifdef __cplusplus /* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */ struct IDirectSound; struct IDirectSoundBuffer; struct IDirectSound3DListener; struct IDirectSound3DBuffer; #endif typedef struct IDirectSound *LPDIRECTSOUND; typedef struct IDirectSoundBuffer *LPDIRECTSOUNDBUFFER; typedef struct IDirectSoundBuffer **LPLPDIRECTSOUNDBUFFER; typedef struct IDirectSound3DListener *LPDIRECTSOUND3DLISTENER; typedef struct IDirectSound3DBuffer *LPDIRECTSOUND3DBUFFER; typedef struct _DSCAPS { DWORD dwSize; DWORD dwFlags; DWORD dwMinSecondarySampleRate; DWORD dwMaxSecondarySampleRate; DWORD dwPrimaryBuffers; DWORD dwMaxHwMixingAllBuffers; DWORD dwMaxHwMixingStaticBuffers; DWORD dwMaxHwMixingStreamingBuffers; DWORD dwFreeHwMixingAllBuffers; DWORD dwFreeHwMixingStaticBuffers; DWORD dwFreeHwMixingStreamingBuffers; DWORD dwMaxHw3DAllBuffers; DWORD dwMaxHw3DStaticBuffers; DWORD dwMaxHw3DStreamingBuffers; DWORD dwFreeHw3DAllBuffers; DWORD dwFreeHw3DStaticBuffers; DWORD dwFreeHw3DStreamingBuffers; DWORD dwTotalHwMemBytes; DWORD dwFreeHwMemBytes; DWORD dwMaxContigFreeHwMemBytes; DWORD dwUnlockTransferRateHwBuffers; DWORD dwPlayCpuOverheadSwBuffers; DWORD dwReserved1; DWORD dwReserved2; } DSCAPS, *LPDSCAPS; typedef struct _DSBCAPS { DWORD dwSize; DWORD dwFlags; DWORD dwBufferBytes; DWORD dwUnlockTransferRate; DWORD dwPlayCpuOverhead; } DSBCAPS, *LPDSBCAPS; typedef struct _DSBUFFERDESC { DWORD dwSize; DWORD dwFlags; DWORD dwBufferBytes; DWORD dwReserved; LPWAVEFORMATEX lpwfxFormat; } DSBUFFERDESC, *LPDSBUFFERDESC; typedef struct _DS3DBUFFER { DWORD dwSize; D3DVECTOR vPosition; D3DVECTOR vVelocity; DWORD dwInsideConeAngle; DWORD dwOutsideConeAngle; D3DVECTOR vConeOrientation; LONG lConeOutsideVolume; D3DVALUE flMinDistance; D3DVALUE flMaxDistance; DWORD dwMode; } DS3DBUFFER, *LPDS3DBUFFER; typedef struct _DS3DLISTENER { DWORD dwSize; D3DVECTOR vPosition; D3DVECTOR vVelocity; D3DVECTOR vOrientFront; D3DVECTOR vOrientTop; D3DVALUE flDistanceFactor; D3DVALUE flRolloffFactor; D3DVALUE flDopplerFactor; } DS3DLISTENER, *LPDS3DLISTENER; typedef LPVOID* LPLPVOID; typedef BOOL (FAR PASCAL * LPDSENUMCALLBACKW)(const GUID FAR *, LPWSTR, LPWSTR, LPVOID); typedef BOOL (FAR PASCAL * LPDSENUMCALLBACKA)(const GUID FAR *, LPSTR, LPSTR, LPVOID); extern HRESULT WINAPI DirectSoundCreate(const GUID * lpGUID, LPDIRECTSOUND * ppDS, IUnknown FAR *pUnkOuter ); extern HRESULT WINAPI DirectSoundEnumerateW(LPDSENUMCALLBACKW lpCallback, LPVOID lpContext ); extern HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA lpCallback, LPVOID lpContext ); #ifdef UNICODE #define LPDSENUMCALLBACK LPDSENUMCALLBACKW #define DirectSoundEnumerate DirectSoundEnumerateW #else #define LPDSENUMCALLBACK LPDSENUMCALLBACKA #define DirectSoundEnumerate DirectSoundEnumerateA #endif // // IDirectSound // #undef INTERFACE #define INTERFACE IDirectSound #ifdef _WIN32 DECLARE_INTERFACE_( IDirectSound, IUnknown ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectSound methods ***/ STDMETHOD( CreateSoundBuffer)(THIS_ LPDSBUFFERDESC, LPLPDIRECTSOUNDBUFFER, IUnknown FAR *) PURE; STDMETHOD( GetCaps)(THIS_ LPDSCAPS ) PURE; STDMETHOD( DuplicateSoundBuffer)(THIS_ LPDIRECTSOUNDBUFFER, LPLPDIRECTSOUNDBUFFER ) PURE; STDMETHOD( SetCooperativeLevel)(THIS_ HWND, DWORD ) PURE; STDMETHOD( Compact)(THIS ) PURE; STDMETHOD( GetSpeakerConfig)(THIS_ LPDWORD ) PURE; STDMETHOD( SetSpeakerConfig)(THIS_ DWORD ) PURE; STDMETHOD( Initialize)(THIS_ const GUID * ) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectSound_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectSound_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectSound_Release(p) (p)->lpVtbl->Release(p) #define IDirectSound_CreateSoundBuffer(p,a,b,c) (p)->lpVtbl->CreateSoundBuffer(p,a,b,c) #define IDirectSound_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a) #define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->lpVtbl->DuplicateSoundBuffer(p,a,b) #define IDirectSound_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectSound_Compact(p) (p)->lpVtbl->Compact(p) #define IDirectSound_GetSpeakerConfig(p,a) (p)->lpVtbl->GetSpeakerConfig(p,a) #define IDirectSound_SetSpeakerConfig(p,b) (p)->lpVtbl->SetSpeakerConfig(p,b) #define IDirectSound_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) #else #define IDirectSound_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectSound_AddRef(p) (p)->AddRef() #define IDirectSound_Release(p) (p)->Release() #define IDirectSound_CreateSoundBuffer(p,a,b,c) (p)->CreateSoundBuffer(a,b,c) #define IDirectSound_GetCaps(p,a) (p)->GetCaps(a) #define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->DuplicateSoundBuffer(a,b) #define IDirectSound_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) #define IDirectSound_Compact(p) (p)->Compact() #define IDirectSound_GetSpeakerConfig(p,a) (p)->GetSpeakerConfig(a) #define IDirectSound_SetSpeakerConfig(p,b) (p)->SetSpeakerConfig(b) #define IDirectSound_Initialize(p,a) (p)->Initialize(a) #endif #endif // // IDirectSoundBuffer // #undef INTERFACE #define INTERFACE IDirectSoundBuffer #ifdef _WIN32 DECLARE_INTERFACE_( IDirectSoundBuffer, IUnknown ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectSoundBuffer methods ***/ STDMETHOD( GetCaps)(THIS_ LPDSBCAPS ) PURE; STDMETHOD(GetCurrentPosition)(THIS_ LPDWORD,LPDWORD ) PURE; STDMETHOD( GetFormat)(THIS_ LPWAVEFORMATEX, DWORD, LPDWORD ) PURE; STDMETHOD( GetVolume)(THIS_ LPLONG ) PURE; STDMETHOD( GetPan)(THIS_ LPLONG ) PURE; STDMETHOD( GetFrequency)(THIS_ LPDWORD ) PURE; STDMETHOD( GetStatus)(THIS_ LPDWORD ) PURE; STDMETHOD( Initialize)(THIS_ LPDIRECTSOUND, LPDSBUFFERDESC ) PURE; STDMETHOD( Lock)(THIS_ DWORD,DWORD,LPVOID,LPDWORD,LPVOID,LPDWORD,DWORD ) PURE; STDMETHOD( Play)(THIS_ DWORD,DWORD,DWORD ) PURE; STDMETHOD(SetCurrentPosition)(THIS_ DWORD ) PURE; STDMETHOD( SetFormat)(THIS_ LPWAVEFORMATEX ) PURE; STDMETHOD( SetVolume)(THIS_ LONG ) PURE; STDMETHOD( SetPan)(THIS_ LONG ) PURE; STDMETHOD( SetFrequency)(THIS_ DWORD ) PURE; STDMETHOD( Stop)(THIS ) PURE; STDMETHOD( Unlock)(THIS_ LPVOID,DWORD,LPVOID,DWORD ) PURE; STDMETHOD( Restore)(THIS ) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectSoundBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectSoundBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectSoundBuffer_Release(p) (p)->lpVtbl->Release(p) #define IDirectSoundBuffer_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a) #define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->lpVtbl->GetCurrentPosition(p,a,b) #define IDirectSoundBuffer_GetFormat(p,a,b,c) (p)->lpVtbl->GetFormat(p,a,b,c) #define IDirectSoundBuffer_GetVolume(p,a) (p)->lpVtbl->GetVolume(p,a) #define IDirectSoundBuffer_GetPan(p,a) (p)->lpVtbl->GetPan(p,a) #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) #define IDirectSoundBuffer_GetStatus(p,a) (p)->lpVtbl->GetStatus(p,a) #define IDirectSoundBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g) (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g) #define IDirectSoundBuffer_Play(p,a,b,c) (p)->lpVtbl->Play(p,a,b,c) #define IDirectSoundBuffer_SetCurrentPosition(p,a) (p)->lpVtbl->SetCurrentPosition(p,a) #define IDirectSoundBuffer_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a) #define IDirectSoundBuffer_SetVolume(p,a) (p)->lpVtbl->SetVolume(p,a) #define IDirectSoundBuffer_SetPan(p,a) (p)->lpVtbl->SetPan(p,a) #define IDirectSoundBuffer_SetFrequency(p,a) (p)->lpVtbl->SetFrequency(p,a) #define IDirectSoundBuffer_Stop(p) (p)->lpVtbl->Stop(p) #define IDirectSoundBuffer_Unlock(p,a,b,c,d) (p)->lpVtbl->Unlock(p,a,b,c,d) #define IDirectSoundBuffer_Restore(p) (p)->lpVtbl->Restore(p) #else #define IDirectSoundBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectSoundBuffer_AddRef(p) (p)->AddRef() #define IDirectSoundBuffer_Release(p) (p)->Release() #define IDirectSoundBuffer_GetCaps(p,a) (p)->GetCaps(a) #define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->GetCurrentPosition(a,b) #define IDirectSoundBuffer_GetFormat(p,a,b,c) (p)->GetFormat(a,b,c) #define IDirectSoundBuffer_GetVolume(p,a) (p)->GetVolume(a) #define IDirectSoundBuffer_GetPan(p,a) (p)->GetPan(a) #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) #define IDirectSoundBuffer_GetStatus(p,a) (p)->GetStatus(a) #define IDirectSoundBuffer_Initialize(p,a,b) (p)->Initialize(a,b) #define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g) (p)->Lock(a,b,c,d,e,f,g) #define IDirectSoundBuffer_Play(p,a,b,c) (p)->Play(a,b,c) #define IDirectSoundBuffer_SetCurrentPosition(p,a) (p)->SetCurrentPosition(a) #define IDirectSoundBuffer_SetFormat(p,a) (p)->SetFormat(a) #define IDirectSoundBuffer_SetVolume(p,a) (p)->SetVolume(a) #define IDirectSoundBuffer_SetPan(p,a) (p)->SetPan(a) #define IDirectSoundBuffer_SetFrequency(p,a) (p)->SetFrequency(a) #define IDirectSoundBuffer_Stop(p) (p)->Stop() #define IDirectSoundBuffer_Unlock(p,a,b,c,d) (p)->Unlock(a,b,c,d) #define IDirectSoundBuffer_Restore(p) (p)->Restore() #endif #endif // // IDirectSound3DListener // #undef INTERFACE #define INTERFACE IDirectSound3DListener #ifdef _WIN32 DECLARE_INTERFACE_(IDirectSound3DListener, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectSound3D methods ***/ STDMETHOD(GetAllParameters)(THIS_ LPDS3DLISTENER) PURE; STDMETHOD(GetDistanceFactor)(THIS_ LPD3DVALUE) PURE; STDMETHOD(GetDopplerFactor)(THIS_ LPD3DVALUE) PURE; STDMETHOD(GetOrientation)(THIS_ LPD3DVECTOR, LPD3DVECTOR) PURE; STDMETHOD(GetPosition)(THIS_ LPD3DVECTOR) PURE; STDMETHOD(GetRolloffFactor)(THIS_ LPD3DVALUE ) PURE; STDMETHOD(GetVelocity)(THIS_ LPD3DVECTOR) PURE; STDMETHOD(SetAllParameters)(THIS_ LPDS3DLISTENER, DWORD) PURE; STDMETHOD(SetDistanceFactor)(THIS_ D3DVALUE, DWORD) PURE; STDMETHOD(SetDopplerFactor)(THIS_ D3DVALUE, DWORD) PURE; STDMETHOD(SetOrientation)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; STDMETHOD(SetPosition)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; STDMETHOD(SetRolloffFactor)(THIS_ D3DVALUE, DWORD) PURE; STDMETHOD(SetVelocity)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; STDMETHOD(CommitDeferredSettings)(THIS) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectSound3DListener_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectSound3DListener_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectSound3DListener_Release(p) (p)->lpVtbl->Release(p) #define IDirectSound3DListener_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a) #define IDirectSound3DListener_GetDistanceFactor(p,a) (p)->lpVtbl->GetDistanceFactor(p,a) #define IDirectSound3DListener_GetDopplerFactor(p,a) (p)->lpVtbl->GetDopplerFactor(p,a) #define IDirectSound3DListener_GetOrientation(p,a,b) (p)->lpVtbl->GetOrientation(p,a,b) #define IDirectSound3DListener_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a) #define IDirectSound3DListener_GetRolloffFactor(p,a) (p)->lpVtbl->GetRolloffFactor(p,a) #define IDirectSound3DListener_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a) #define IDirectSound3DListener_SetAllParameters(p,a,b) (p)->lpVtbl->SetAllParameters(p,a,b) #define IDirectSound3DListener_SetDistanceFactor(p,a,b) (p)->lpVtbl->SetDistanceFactor(p,a,b) #define IDirectSound3DListener_SetDopplerFactor(p,a,b) (p)->lpVtbl->SetDopplerFactor(p,a,b) #define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g) #define IDirectSound3DListener_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d) #define IDirectSound3DListener_SetRolloffFactor(p,a,b) (p)->lpVtbl->SetRolloffFactor(p,a,b) #define IDirectSound3DListener_SetVelocity(p,a,b,c,d) (p)->lpVtbl->SetVelocity(p,a,b,c,d) #define IDirectSound3DListener_CommitDeferredSettings(p) (p)->lpVtbl->CommitDeferredSettings(p) #else #define IDirectSound3DListener_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectSound3DListener_AddRef(p) (p)->AddRef() #define IDirectSound3DListener_Release(p) (p)->Release() #define IDirectSound3DListener_GetAllParameters(p,a) (p)->GetAllParameters(a) #define IDirectSound3DListener_GetDistanceFactor(p,a) (p)->GetDistanceFactor(a) #define IDirectSound3DListener_GetDopplerFactor(p,a) (p)->GetDopplerFactor(a) #define IDirectSound3DListener_GetOrientation(p,a,b) (p)->GetOrientation(a,b) #define IDirectSound3DListener_GetPosition(p,a) (p)->GetPosition(a) #define IDirectSound3DListener_GetRolloffFactor(p,a) (p)->GetRolloffFactor(a) #define IDirectSound3DListener_GetVelocity(p,a) (p)->GetVelocity(a) #define IDirectSound3DListener_SetAllParameters(p,a,b) (p)->SetAllParameters(a,b) #define IDirectSound3DListener_SetDistanceFactor(p,a,b) (p)->SetDistanceFactor(a,b) #define IDirectSound3DListener_SetDopplerFactor(p,a,b) (p)->SetDopplerFactor(a,b) #define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g) #define IDirectSound3DListener_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d) #define IDirectSound3DListener_SetRolloffFactor(p,a,b) (p)->SetRolloffFactor(a,b) #define IDirectSound3DListener_SetVelocity(p,a,b,c,d) (p)->SetVelocity(a,b,c,d) #define IDirectSound3DListener_CommitDeferredSettings(p) (p)->CommitDeferredSettings() #endif #endif // // IDirectSound3DBuffer // #undef INTERFACE #define INTERFACE IDirectSound3DBuffer #ifdef _WIN32 DECLARE_INTERFACE_(IDirectSound3DBuffer, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectSoundBuffer3D methods ***/ STDMETHOD(GetAllParameters)(THIS_ LPDS3DBUFFER) PURE; STDMETHOD(GetConeAngles)(THIS_ LPDWORD, LPDWORD) PURE; STDMETHOD(GetConeOrientation)(THIS_ LPD3DVECTOR) PURE; STDMETHOD(GetConeOutsideVolume)(THIS_ LPLONG) PURE; STDMETHOD(GetMaxDistance)(THIS_ LPD3DVALUE) PURE; STDMETHOD(GetMinDistance)(THIS_ LPD3DVALUE) PURE; STDMETHOD(GetMode)(THIS_ LPDWORD) PURE; STDMETHOD(GetPosition)(THIS_ LPD3DVECTOR) PURE; STDMETHOD(GetVelocity)(THIS_ LPD3DVECTOR) PURE; STDMETHOD(SetAllParameters)(THIS_ LPDS3DBUFFER, DWORD) PURE; STDMETHOD(SetConeAngles)(THIS_ DWORD, DWORD, DWORD) PURE; STDMETHOD(SetConeOrientation)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; STDMETHOD(SetConeOutsideVolume)(THIS_ LONG, DWORD) PURE; STDMETHOD(SetMaxDistance)(THIS_ D3DVALUE, DWORD) PURE; STDMETHOD(SetMinDistance)(THIS_ D3DVALUE, DWORD) PURE; STDMETHOD(SetMode)(THIS_ DWORD, DWORD) PURE; STDMETHOD(SetPosition)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; STDMETHOD(SetVelocity)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectSound3DBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectSound3DBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectSound3DBuffer_Release(p) (p)->lpVtbl->Release(p) #define IDirectSound3DBuffer_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a) #define IDirectSound3DBuffer_GetConeAngles(p,a,b) (p)->lpVtbl->GetConeAngles(p,a,b) #define IDirectSound3DBuffer_GetConeOrientation(p,a) (p)->lpVtbl->GetConeOrientation(p,a) #define IDirectSound3DBuffer_GetConeOutsideVolume(p,a) (p)->lpVtbl->GetConeOutsideVolume(p,a) #define IDirectSound3DBuffer_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a) #define IDirectSound3DBuffer_GetMinDistance(p,a) (p)->lpVtbl->GetMinDistance(p,a) #define IDirectSound3DBuffer_GetMaxDistance(p,a) (p)->lpVtbl->GetMaxDistance(p,a) #define IDirectSound3DBuffer_GetMode(p,a) (p)->lpVtbl->GetMode(p,a) #define IDirectSound3DBuffer_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a) #define IDirectSound3DBuffer_SetAllParameters(p,a,b) (p)->lpVtbl->SetAllParameters(p,a,b) #define IDirectSound3DBuffer_SetConeAngles(p,a,b,c) (p)->lpVtbl->SetConeAngles(p,a,b,c) #define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d) (p)->lpVtbl->SetConeOrientation(p,a,b,c,d) #define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)(p)->lpVtbl->SetConeOutsideVolume(p,a,b) #define IDirectSound3DBuffer_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d) #define IDirectSound3DBuffer_SetMinDistance(p,a,b) (p)->lpVtbl->SetMinDistance(p,a,b) #define IDirectSound3DBuffer_SetMaxDistance(p,a,b) (p)->lpVtbl->SetMaxDistance(p,a,b) #define IDirectSound3DBuffer_SetMode(p,a,b) (p)->lpVtbl->SetMode(p,a,b) #define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d) (p)->lpVtbl->SetVelocity(p,a,b,c,d) #else #define IDirectSound3DBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectSound3DBuffer_AddRef(p) (p)->AddRef() #define IDirectSound3DBuffer_Release(p) (p)->Release() #define IDirectSound3DBuffer_GetAllParameters(p,a) (p)->GetAllParameters(a) #define IDirectSound3DBuffer_GetConeAngles(p,a,b) (p)->GetConeAngles(a,b) #define IDirectSound3DBuffer_GetConeOrientation(p,a) (p)->GetConeOrientation(a) #define IDirectSound3DBuffer_GetConeOutsideVolume(p,a) (p)->GetConeOutsideVolume(a) #define IDirectSound3DBuffer_GetPosition(p,a) (p)->GetPosition(a) #define IDirectSound3DBuffer_GetMinDistance(p,a) (p)->GetMinDistance(a) #define IDirectSound3DBuffer_GetMaxDistance(p,a) (p)->GetMaxDistance(a) #define IDirectSound3DBuffer_GetMode(p,a) (p)->GetMode(a) #define IDirectSound3DBuffer_GetVelocity(p,a) (p)->GetVelocity(a) #define IDirectSound3DBuffer_SetAllParameters(p,a,b) (p)->SetAllParameters(a,b) #define IDirectSound3DBuffer_SetConeAngles(p,a,b,c) (p)->SetConeAngles(a,b,c) #define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d) (p)->SetConeOrientation(a,b,c,d) #define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)(p)->SetConeOutsideVolume(a,b) #define IDirectSound3DBuffer_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d) #define IDirectSound3DBuffer_SetMinDistance(p,a,b) (p)->SetMinDistance(a,b) #define IDirectSound3DBuffer_SetMaxDistance(p,a,b) (p)->SetMaxDistance(a,b) #define IDirectSound3DBuffer_SetMode(p,a,b) (p)->SetMode(a,b) #define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d) (p)->SetVelocity(a,b,c,d) #endif #endif /* * Return Codes */ #define DS_OK 0 /* * The call failed because resources (such as a priority level) * were already being used by another caller. */ #define DSERR_ALLOCATED MAKE_DSHRESULT( 10 ) /* * The control (vol,pan,etc.) requested by the caller is not available. */ #define DSERR_CONTROLUNAVAIL MAKE_DSHRESULT( 30 ) /* * An invalid parameter was passed to the returning function */ #define DSERR_INVALIDPARAM E_INVALIDARG /* * This call is not valid for the current state of this object */ #define DSERR_INVALIDCALL MAKE_DSHRESULT( 50 ) /* * An undetermined error occured inside the DSound subsystem */ #define DSERR_GENERIC E_FAIL /* * The caller does not have the priority level required for the function to * succeed. */ #define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT( 70 ) /* * The DSound subsystem couldn't allocate sufficient memory to complete the * caller's request. */ #define DSERR_OUTOFMEMORY E_OUTOFMEMORY /* * The specified WAVE format is not supported */ #define DSERR_BADFORMAT MAKE_DSHRESULT( 100 ) /* * The function called is not supported at this time */ #define DSERR_UNSUPPORTED E_NOTIMPL /* * No sound driver is available for use */ #define DSERR_NODRIVER MAKE_DSHRESULT( 120 ) /* * This object is already initialized */ #define DSERR_ALREADYINITIALIZED MAKE_DSHRESULT( 130 ) /* * This object does not support aggregation */ #define DSERR_NOAGGREGATION CLASS_E_NOAGGREGATION /* * The buffer memory has been lost, and must be Restored. */ #define DSERR_BUFFERLOST MAKE_DSHRESULT( 150 ) /* * Another app has a higher priority level, preventing this call from * succeeding. */ #define DSERR_OTHERAPPHASPRIO MAKE_DSHRESULT( 160 ) /* * The Initialize() member on the Direct Sound Object has not been * called or called successfully before calls to other members. */ #define DSERR_UNINITIALIZED MAKE_DSHRESULT( 170 ) //==========================================================================; // // Flags... // //==========================================================================; #define DSCAPS_PRIMARYMONO 0x00000001 #define DSCAPS_PRIMARYSTEREO 0x00000002 #define DSCAPS_PRIMARY8BIT 0x00000004 #define DSCAPS_PRIMARY16BIT 0x00000008 #define DSCAPS_CONTINUOUSRATE 0x00000010 #define DSCAPS_EMULDRIVER 0x00000020 #define DSCAPS_CERTIFIED 0x00000040 #define DSCAPS_SECONDARYMONO 0x00000100 #define DSCAPS_SECONDARYSTEREO 0x00000200 #define DSCAPS_SECONDARY8BIT 0x00000400 #define DSCAPS_SECONDARY16BIT 0x00000800 #define DSBPLAY_LOOPING 0x00000001 #define DSBSTATUS_PLAYING 0x00000001 #define DSBSTATUS_BUFFERLOST 0x00000002 #define DSBSTATUS_LOOPING 0x00000004 #define DSBLOCK_FROMWRITECURSOR 0x00000001 #define DSSCL_NORMAL 1 #define DSSCL_PRIORITY 2 #define DSSCL_EXCLUSIVE 3 #define DSSCL_WRITEPRIMARY 4 // flags for IDirectSound3DBuffer::SetMode #define DS3DMODE_NORMAL 0 // default must be 0 #define DS3DMODE_HEADRELATIVE 1 #define DS3DMODE_DISABLE 2 // flags for dwApply parameter of some 3D functions #define DS3D_IMMEDIATE 0 #define DS3D_DEFERRED 1 // default values for 3d factors #define DS3D_DEFAULTDISTANCEFACTOR 1.0f #define DS3D_DEFAULTROLLOFFFACTOR 1.0f #define DS3D_DEFAULTDOPPLERFACTOR 1.0f #define DSBCAPS_PRIMARYBUFFER 0x00000001 #define DSBCAPS_STATIC 0x00000002 #define DSBCAPS_LOCHARDWARE 0x00000004 #define DSBCAPS_LOCSOFTWARE 0x00000008 #define DSBCAPS_CTRL3D 0x00000010 #define DSBCAPS_CTRLFREQUENCY 0x00000020 #define DSBCAPS_CTRLPAN 0x00000040 #define DSBCAPS_CTRLVOLUME 0x00000080 #define DSBCAPS_CTRLDEFAULT 0x000000E0 // Pan + volume + frequency. #define DSBCAPS_CTRLALL 0x000000F0 // All control capabilities #define DSBCAPS_STICKYFOCUS 0x00004000 #define DSBCAPS_GLOBALFOCUS 0x00008000 #define DSBCAPS_GETCURRENTPOSITION2 0x00010000 // More accurate play cursor under emulation #define DSSPEAKER_HEADPHONE 1 #define DSSPEAKER_MONO 2 #define DSSPEAKER_QUAD 3 #define DSSPEAKER_STEREO 4 #define DSSPEAKER_SURROUND 5 #ifdef __cplusplus }; #endif #endif /* __DSOUND_INCLUDED__ */