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<title>DirectSound</title>
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<font size=8 ><i><center><h1>DirectSound</h1></center></i></font>
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<td> <h3>Articles of Interest</h3> </td>
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<td> <a href="http://www.microsoft.com/mediadev/audio/optaudi1.htm"><i>Optimizing Audio Performance with DirectX</i></a></td>
<td>The audio components of Microsoft<66> DirectX<74>--DirectSound<6E> and DirectSound3D<33>--include powerful tools for games and interactive-media programmers. DirectX takes advantage of sound-accelerator hardware whenever possible to improve performance and minimize CPU usage, but audio can still have a significant impact on system performance. This article describes techniques that will help you use DirectSound and DirectSound3D to minimize the performance impact of audio playback. </td>
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<td> <h3>CD Links</h3> </td>
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<td> <a href="../readme/dsound.txt"><i>DirectSound Readme File</i></a></td>
<td>DirectSound3D is Now Available! Read about global sounds,
and new driver support!</td>
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<td> <h3>DirectSound Samples</h3> </td>
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<td> <a href="../../sdk/bin/duel.exe"><i>Duel</i></a></td>
<td> <img src="playduel.gif"HEIGHT=64 WIDTH=176 ALT="Play Duel" BORDER=0 VSPACE=5>Duel, featuring DirectSound3D </A></td>
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<td> <a href="../../sdk/bin/dsshow.exe"><i>DSShow</i></a></td>
<td>DirectSound Sample </td>
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<td> <a href="../../sdk/bin/dsshow3d.exe"><i>DSShow3D</i></a></td>
<td>DirectSound3D Sample </td>
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<td> <a href="../../sdk/bin/dsstream.exe"><i>DSStream</i></a></td>
<td>DirectSound Streaming Sample </td>
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<td> <a href="../../sdk/bin/ds3dview.exe"><i>DirectSound3D Viewer</i></a></td>
<td>DirectSound3D Viewer Sample </td>
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<td> <a href="../../sdk/bin/donuts.exe"><i>Donuts</i></a></td>
<td>Donuts Game Sample</td>
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