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directplay-lite/src/SendQueue.hpp
2018-09-20 00:58:41 +01:00

74 lines
1.7 KiB
C++

#ifndef DPLITE_SENDQUEUE_HPP
#define DPLITE_SENDQUEUE_HPP
#include <winsock2.h>
#include <functional>
#include <list>
#include <mutex>
#include <set>
#include <stdlib.h>
#include <utility>
#include <vector>
#include <windows.h>
#include "packet.hpp"
class SendQueue
{
public:
enum SendPriority {
SEND_PRI_LOW = 1,
SEND_PRI_MEDIUM = 2,
SEND_PRI_HIGH = 4,
};
class SendOp
{
private:
std::vector<unsigned char> data;
size_t sent_data;
struct sockaddr_storage dest_addr;
size_t dest_addr_size;
std::function<void(std::unique_lock<std::mutex>&, HRESULT)> callback;
public:
SendOp(
const void *data, size_t data_size,
const struct sockaddr *dest_addr, size_t dest_addr_size,
const std::function<void(std::unique_lock<std::mutex>&, HRESULT)> &callback);
std::pair<const void*, size_t> get_data() const;
std::pair<const struct sockaddr*, size_t> get_dest_addr() const;
void inc_sent_data(size_t sent);
std::pair<const void*, size_t> get_pending_data() const;
void invoke_callback(std::unique_lock<std::mutex> &l, HRESULT result) const;
};
private:
std::list<SendOp*> low_queue;
std::list<SendOp*> medium_queue;
std::list<SendOp*> high_queue;
SendOp *current;
HANDLE signal_on_queue;
public:
SendQueue(HANDLE signal_on_queue): current(NULL), signal_on_queue(signal_on_queue) {}
/* No copy c'tor. */
SendQueue(const SendQueue &src) = delete;
void send(SendPriority priority, const PacketSerialiser &ps, const struct sockaddr_in *dest_addr, const std::function<void(std::unique_lock<std::mutex>&, HRESULT)> &callback);
SendOp *get_pending();
void pop_pending(SendOp *op);
};
#endif /* !DPLITE_SENDQUEUE_HPP */