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directplay-lite/src/COMAPIException.hpp
Daniel Collins c63945facd Initial prototype of network I/O and session enumeration.
The threading model used for processing messages here will need
redesigning; we can't allow the application to block the event loop
when processing a message in case it calls something which won't
return until a message is processed.

Final model will probably use a pool of workers which will handle I/O
one-at-a-time, blocking and allowing other threads to deal with the
I/O when in the application message callback.
2018-09-11 22:09:27 +01:00

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437 B
C++

#ifndef DPLITE_COMAPIEXCEPTION_HPP
#define DPLITE_COMAPIEXCEPTION_HPP
#include <winsock2.h>
#include <exception>
#include <windows.h>
class COMAPIException: public std::exception
{
private:
const HRESULT hr;
char what_s[64];
public:
COMAPIException(HRESULT result);
virtual ~COMAPIException();
HRESULT result() const noexcept;
virtual const char *what() const noexcept;
};
#endif /* !DPLITE_COMAPIEXCEPTION_HPP */