mirror of
https://github.com/solemnwarning/directplay-lite
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The threading model used for processing messages here will need redesigning; we can't allow the application to block the event loop when processing a message in case it calls something which won't return until a message is processed. Final model will probably use a pool of workers which will handle I/O one-at-a-time, blocking and allowing other threads to deal with the I/O when in the application message callback.
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#ifndef DPLITE_SENDQUEUE_HPP
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#define DPLITE_SENDQUEUE_HPP
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#include <winsock2.h>
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#include <list>
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#include <set>
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#include <stdlib.h>
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#include <utility>
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#include <vector>
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class SendQueue
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{
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public:
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enum SendPriority {
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SEND_PRI_LOW = 1,
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SEND_PRI_MEDIUM = 2,
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SEND_PRI_HIGH = 4,
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};
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class Buffer {
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private:
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std::vector<unsigned char> data;
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struct sockaddr_storage dest_addr;
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int dest_addr_len;
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protected:
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Buffer(const void *data, size_t data_size, const struct sockaddr *dest_addr = NULL, int dest_addr_len = 0);
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public:
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virtual ~Buffer();
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std::pair<const void*, size_t> get_data();
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std::pair<const struct sockaddr*, int> get_dest_addr();
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virtual void complete(HRESULT result) = 0;
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};
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private:
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std::list<Buffer*> low_queue;
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std::list<Buffer*> medium_queue;
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std::list<Buffer*> high_queue;
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Buffer *current;
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public:
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SendQueue(): current(NULL) {}
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/* No copy c'tor. */
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SendQueue(const SendQueue &src) = delete;
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void send(SendPriority priority, Buffer *buffer);
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Buffer *get_next();
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void complete(Buffer *buffer, HRESULT result);
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};
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#endif /* !DPLITE_SENDQUEUE_HPP */
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