#ifndef DPLITE_DIRECTPLAY8PEER_HPP #define DPLITE_DIRECTPLAY8PEER_HPP #include #include #include #include #include #include #include #include #include "AsyncHandleAllocator.hpp" #include "EventObject.hpp" #include "HandleHandlingPool.hpp" #include "HostEnumerator.hpp" #include "network.hpp" #include "packet.hpp" #include "SendQueue.hpp" class DirectPlay8Peer: public IDirectPlay8Peer { private: std::atomic * const global_refcount; ULONG local_refcount; PFNDPNMESSAGEHANDLER message_handler; PVOID message_handler_ctx; enum { STATE_NEW, STATE_INITIALISED, STATE_HOSTING, STATE_CONNECTING, STATE_CONNECT_FAILED, STATE_CONNECTED, } state; AsyncHandleAllocator handle_alloc; std::map host_enums; GUID instance_guid; GUID application_guid; DWORD max_players; std::wstring session_name; std::wstring password; std::vector application_data; /* Local IP and port for all our sockets, except discovery_socket. */ uint32_t local_ip; uint16_t local_port; int udp_socket; /* UDP socket, used for general send/recv operations. */ int listener_socket; /* TCP listener socket. */ int discovery_socket; /* Discovery UDP sockets, RECIEVES broadcasts only. */ EventObject udp_socket_event; EventObject other_socket_event; HandleHandlingPool worker_pool; SendQueue udp_sq; struct Peer { enum PeerState { /* Peer has connected to us, we're waiting for the initial message from it. */ PS_ACCEPTED, /* We have started connecting to the host, waiting for async connect() to complete. */ PS_CONNECTING_HOST, /* TCP connection to host open, waiting for response to DPLITE_MSGID_CONNECT_HOST. */ PS_REQUESTING_HOST, /* We have started connecting to a peer, waiting for async connect() to complete. */ PS_CONNECTING_PEER, /* TCP connection to peer open, waiting for response to DPLITE_MSGID_CONNECT_PEER. */ PS_REQUESTING_PEER, /* We are the host and the peer has sent DPLITE_MSGID_CONNECT_HOST, we are waiting * for the application to process DPN_MSGID_INDICATE_CONNECT before we either add the * player to the session or reject it. */ PS_INDICATING, /* This is a fully-fledged peer. */ PS_CONNECTED, /* This peer is closing down. Discard any future messages received from it, but flush * anything waiting to be sent and keep the player DPNID valid until after the * application has processed the DPN_MSGID_DESTROY_PLAYER message and any outstanding * operations have completed or been cancelled. */ PS_CLOSING, }; enum PeerState state; /* This is the TCP socket to the peer, we may have connected to it, or it * may have connected to us depending who joined the session first, that * doesn't really matter. */ int sock; uint32_t ip; /* IPv4 address, network byte order. */ uint16_t port; /* TCP and UDP port, host byte order. */ DPNID player_id; /* Player ID, not initialised before state PS_CONNECTED. */ void *player_ctx; /* Player context, not initialised before state PS_CONNECTED. */ std::wstring player_name; std::vector player_data; bool recv_busy; unsigned char recv_buf[MAX_PACKET_SIZE]; size_t recv_buf_cur; EventObject event; SendQueue sq; /* Some messages require confirmation of success/failure from the other * peer. Each of these is assigned a rolling (per peer) ID, the callback * associated to which is called when we get a DPLITE_MSGID_ACK. */ DWORD next_ack_id; std::map< DWORD, std::function&, HRESULT)> > pending_acks; Peer(enum PeerState state, int sock, uint32_t ip, uint16_t port); DWORD alloc_ack_id(); void register_ack(DWORD id, const std::function&, HRESULT)> &callback); }; DPNID local_player_id; void *local_player_ctx; /* Local player name and data used by GetPeerInfo() and SetPeerInfo() */ std::wstring local_player_name; std::vector local_player_data; DPNID next_player_id; DPNID host_player_id; unsigned int next_peer_id; std::map peers; std::map player_to_peer_id; /* Serialises access to: * * host_enums * pending_peers * peers */ std::mutex lock; std::condition_variable connect_cv; void *connect_ctx; DPNHANDLE connect_handle; std::vector connect_req_data; HRESULT connect_result; std::vector connect_reply_data; Peer *get_peer_by_peer_id(unsigned int peer_id); Peer *get_peer_by_player_id(DPNID player_id); void handle_udp_socket_event(); void io_udp_send(std::unique_lock &l); void handle_other_socket_event(); void io_peer_triggered(unsigned int peer_id); void io_peer_connected(std::unique_lock &l, unsigned int peer_id); void io_peer_send(std::unique_lock &l, unsigned int peer_id); void io_peer_recv(std::unique_lock &l, unsigned int peer_id); void peer_accept(std::unique_lock &l); bool peer_connect(Peer::PeerState initial_state, uint32_t remote_ip, uint16_t remote_port); void peer_destroy(std::unique_lock &l, unsigned int peer_id, HRESULT outstanding_op_result); void close_everything_now(std::unique_lock &l); void handle_host_enum_request(std::unique_lock &l, const PacketDeserialiser &pd, const struct sockaddr_in *from_addr); void handle_host_connect_request(std::unique_lock &l, unsigned int peer_id, const PacketDeserialiser &pd); void handle_host_connect_ok(std::unique_lock &l, unsigned int peer_id, const PacketDeserialiser &pd); void handle_host_connect_fail(std::unique_lock &l, unsigned int peer_id, const PacketDeserialiser &pd); void handle_message(std::unique_lock &l, const PacketDeserialiser &pd); void handle_playerinfo(std::unique_lock &l, unsigned int peer_id, const PacketDeserialiser &pd); void handle_ack(std::unique_lock &l, unsigned int peer_id, const PacketDeserialiser &pd); void connect_check(std::unique_lock &l); void connect_fail(std::unique_lock &l, HRESULT hResultCode, const void *pvApplicationReplyData, DWORD dwApplicationReplyDataSize); public: DirectPlay8Peer(std::atomic *global_refcount); virtual ~DirectPlay8Peer(); /* IUnknown */ virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject) override; virtual ULONG STDMETHODCALLTYPE AddRef(void) override; virtual ULONG STDMETHODCALLTYPE Release(void) override; /* IDirectPlay8Peer */ virtual HRESULT STDMETHODCALLTYPE Initialize(PVOID CONST pvUserContext, CONST PFNDPNMESSAGEHANDLER pfn, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE EnumServiceProviders(CONST GUID* CONST pguidServiceProvider, CONST GUID* CONST pguidApplication, DPN_SERVICE_PROVIDER_INFO* CONST pSPInfoBuffer, DWORD* CONST pcbEnumData, DWORD* CONST pcReturned, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE CancelAsyncOperation(CONST DPNHANDLE hAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE Connect(CONST DPN_APPLICATION_DESC* CONST pdnAppDesc, IDirectPlay8Address* CONST pHostAddr, IDirectPlay8Address* CONST pDeviceInfo, CONST DPN_SECURITY_DESC* CONST pdnSecurity, CONST DPN_SECURITY_CREDENTIALS* CONST pdnCredentials, CONST void* CONST pvUserConnectData, CONST DWORD dwUserConnectDataSize, void* CONST pvPlayerContext, void* CONST pvAsyncContext, DPNHANDLE* CONST phAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE SendTo(CONST DPNID dpnid, CONST DPN_BUFFER_DESC* CONST prgBufferDesc, CONST DWORD cBufferDesc, CONST DWORD dwTimeOut, void* CONST pvAsyncContext, DPNHANDLE* CONST phAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetSendQueueInfo(CONST DPNID dpnid, DWORD* CONST pdwNumMsgs, DWORD* CONST pdwNumBytes, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE Host(CONST DPN_APPLICATION_DESC* CONST pdnAppDesc, IDirectPlay8Address **CONST prgpDeviceInfo, CONST DWORD cDeviceInfo, CONST DPN_SECURITY_DESC* CONST pdnSecurity, CONST DPN_SECURITY_CREDENTIALS* CONST pdnCredentials, void* CONST pvPlayerContext, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetApplicationDesc(DPN_APPLICATION_DESC* CONST pAppDescBuffer, DWORD* CONST pcbDataSize, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE SetApplicationDesc(CONST DPN_APPLICATION_DESC* CONST pad, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE CreateGroup(CONST DPN_GROUP_INFO* CONST pdpnGroupInfo, void* CONST pvGroupContext, void* CONST pvAsyncContext, DPNHANDLE* CONST phAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE DestroyGroup(CONST DPNID idGroup, PVOID CONST pvAsyncContext, DPNHANDLE* CONST phAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE AddPlayerToGroup(CONST DPNID idGroup, CONST DPNID idClient, PVOID CONST pvAsyncContext, DPNHANDLE* CONST phAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE RemovePlayerFromGroup(CONST DPNID idGroup, CONST DPNID idClient, PVOID CONST pvAsyncContext, DPNHANDLE* CONST phAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE SetGroupInfo(CONST DPNID dpnid, DPN_GROUP_INFO* CONST pdpnGroupInfo,PVOID CONST pvAsyncContext, DPNHANDLE* CONST phAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetGroupInfo(CONST DPNID dpnid, DPN_GROUP_INFO* CONST pdpnGroupInfo, DWORD* CONST pdwSize, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE EnumPlayersAndGroups(DPNID* CONST prgdpnid, DWORD* CONST pcdpnid, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE EnumGroupMembers(CONST DPNID dpnid, DPNID* CONST prgdpnid, DWORD* CONST pcdpnid, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE SetPeerInfo(CONST DPN_PLAYER_INFO* CONST pdpnPlayerInfo,PVOID CONST pvAsyncContext, DPNHANDLE* CONST phAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetPeerInfo(CONST DPNID dpnid, DPN_PLAYER_INFO* CONST pdpnPlayerInfo, DWORD* CONST pdwSize, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetPeerAddress(CONST DPNID dpnid, IDirectPlay8Address** CONST pAddress, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetLocalHostAddresses(IDirectPlay8Address** CONST prgpAddress, DWORD* CONST pcAddress, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE Close(CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE EnumHosts(PDPN_APPLICATION_DESC CONST pApplicationDesc, IDirectPlay8Address* CONST pAddrHost, IDirectPlay8Address* CONST pDeviceInfo,PVOID CONST pUserEnumData, CONST DWORD dwUserEnumDataSize, CONST DWORD dwEnumCount, CONST DWORD dwRetryInterval, CONST DWORD dwTimeOut,PVOID CONST pvUserContext, DPNHANDLE* CONST pAsyncHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE DestroyPeer(CONST DPNID dpnidClient, CONST void* CONST pvDestroyData, CONST DWORD dwDestroyDataSize, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE ReturnBuffer(CONST DPNHANDLE hBufferHandle, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetPlayerContext(CONST DPNID dpnid,PVOID* CONST ppvPlayerContext, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetGroupContext(CONST DPNID dpnid,PVOID* CONST ppvGroupContext, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetCaps(DPN_CAPS* CONST pdpCaps, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE SetCaps(CONST DPN_CAPS* CONST pdpCaps, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE SetSPCaps(CONST GUID* CONST pguidSP, CONST DPN_SP_CAPS* CONST pdpspCaps, CONST DWORD dwFlags ) override; virtual HRESULT STDMETHODCALLTYPE GetSPCaps(CONST GUID* CONST pguidSP, DPN_SP_CAPS* CONST pdpspCaps, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE GetConnectionInfo(CONST DPNID dpnid, DPN_CONNECTION_INFO* CONST pdpConnectionInfo, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE RegisterLobby(CONST DPNHANDLE dpnHandle, struct IDirectPlay8LobbiedApplication* CONST pIDP8LobbiedApplication, CONST DWORD dwFlags) override; virtual HRESULT STDMETHODCALLTYPE TerminateSession(void* CONST pvTerminateData, CONST DWORD dwTerminateDataSize, CONST DWORD dwFlags) override; }; #endif /* !DPLITE_DIRECTPLAY8PEER_HPP */