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mirror of https://github.com/solemnwarning/directplay-lite synced 2024-12-30 16:45:37 +01:00

5 Commits

Author SHA1 Message Date
Daniel Collins
5ccf66fceb Implement cancelling of queued asynchronous sends. 2018-10-16 23:25:08 +01:00
Daniel Collins
25341f2488 Milestone: Connect a single peer! 2018-09-20 00:58:41 +01:00
Daniel Collins
da3cd1a55f Use HandleHandlingPool to run DirectPlay8Peer worker threads. 2018-09-15 23:24:54 +01:00
Daniel Collins
26c038a24d Build with Visual Studio toolchain rather than GCC.
I want C++17 features :(
2018-09-13 01:42:31 +01:00
Daniel Collins
c63945facd Initial prototype of network I/O and session enumeration.
The threading model used for processing messages here will need
redesigning; we can't allow the application to block the event loop
when processing a message in case it calls something which won't
return until a message is processed.

Final model will probably use a pool of workers which will handle I/O
one-at-a-time, blocking and allowing other threads to deal with the
I/O when in the application message callback.
2018-09-11 22:09:27 +01:00