Daniel Collins
2b1a0fb687
Exchange peer information between host/peer.
2018-09-27 22:56:36 +01:00
Daniel Collins
ca6184b1c9
DirectPlay8Address: Convert ANSI strings to Unicode.
2018-09-27 22:05:38 +01:00
Daniel Collins
f19678217f
SendTo() support for DPNID_ALL_PLAYERS_GROUP, DPNSEND_NOLOOPBACK.
2018-09-24 21:43:25 +01:00
Daniel Collins
45b4fd19bd
Basic message sending.
2018-09-21 01:03:49 +01:00
Daniel Collins
e8fdf2ecb1
Simple SendTo tests
2018-09-20 22:51:54 +01:00
Daniel Collins
25341f2488
Milestone: Connect a single peer!
2018-09-20 00:58:41 +01:00
Daniel Collins
98b37cf76c
WIP: DirectPlay8Peer::Connect() tests
...
Currently being developed against real DirectPlay to be a baseline.
2018-09-17 23:18:49 +01:00
Daniel Collins
da3cd1a55f
Use HandleHandlingPool to run DirectPlay8Peer worker threads.
2018-09-15 23:24:54 +01:00
Daniel Collins
f06f219d61
Implement HandleHandlingPool class.
...
This will run all the main I/O threads in DirectPlay8Peer, only
the host enumeration will be outside of it at this time.
2018-09-15 21:38:01 +01:00
Daniel Collins
26c038a24d
Build with Visual Studio toolchain rather than GCC.
...
I want C++17 features :(
2018-09-13 01:42:31 +01:00
Daniel Collins
1dd9e45145
Improve DirectPlay8Peer object management in tests.
2018-09-13 01:40:47 +01:00
Daniel Collins
c63945facd
Initial prototype of network I/O and session enumeration.
...
The threading model used for processing messages here will need
redesigning; we can't allow the application to block the event loop
when processing a message in case it calls something which won't
return until a message is processed.
Final model will probably use a pool of workers which will handle I/O
one-at-a-time, blocking and allowing other threads to deal with the
I/O when in the application message callback.
2018-09-11 22:09:27 +01:00
Daniel Collins
286c86ea46
Implement serialising of GUIDs in packets.
2018-09-11 21:53:27 +01:00
Daniel Collins
971119edae
Implement low-level packet (de)serialisation code.
...
The protocol is going to use TLV messages, containing zero or more
fields represented using the same TLV header. Functions for
(de)serialising DirectPlay message structures will be built on top of
these classes.
2018-09-02 13:02:20 +01:00
Daniel Collins
c865ecb1f7
Disable IDirectPlay8Address::GetURLX() tests.
...
Not implementing these methods yet.
2018-09-02 13:01:02 +01:00
Daniel Collins
d2092b8641
Added tests for DirectPlay8Address::GetURL[AW]() and component ordering.
2018-08-29 00:25:25 +01:00
Daniel Collins
5550c78658
More DirectPlay8Address tests, "fix" GetUserData() behaviour
2018-08-28 23:20:29 +01:00
Daniel Collins
45a9f1b268
More DirectPlay8Address tests, fixed ANSI string components.
2018-08-28 22:34:56 +01:00
Daniel Collins
1564ddf309
Initial DirectPlay8Address unit tests and fixes.
2018-08-28 16:09:13 +01:00