Daniel Collins
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fbfd8469f4
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Optionally build with debug symbols.
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2018-11-27 19:01:30 +00:00 |
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Daniel Collins
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685a6c27cf
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Initial implementation of soak test client side.
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2018-10-28 15:47:47 +00:00 |
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Daniel Collins
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988ea0c3b6
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Initial implementation of soak testing framework
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2018-10-28 14:00:20 +00:00 |
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Daniel Collins
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56772c9813
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Build dsound hook DLL.
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2018-10-23 22:04:34 +01:00 |
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Daniel Collins
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a5ff5b9a09
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Build dpnet.dll
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2018-10-21 21:17:06 +01:00 |
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Daniel Collins
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780a37965b
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Implement IDirectPlay8Peer::GetLocalHostAddresses() method
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2018-10-21 21:17:01 +01:00 |
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Daniel Collins
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5ccf66fceb
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Implement cancelling of queued asynchronous sends.
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2018-10-16 23:25:08 +01:00 |
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Daniel Collins
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551cbcf43c
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Include Wine DirectPlay headers rather than needing the DX SDK.
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2018-10-03 23:21:02 +01:00 |
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Daniel Collins
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f8ee41f365
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Implement basic logging functions, do some TODOs.
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2018-10-02 00:46:05 +01:00 |
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Daniel Collins
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c28f880fee
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Initial prototype of a hook DLL (ddraw.dll)
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2018-09-23 15:43:15 +01:00 |
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Daniel Collins
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da3cd1a55f
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Use HandleHandlingPool to run DirectPlay8Peer worker threads.
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2018-09-15 23:24:54 +01:00 |
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Daniel Collins
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f06f219d61
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Implement HandleHandlingPool class.
This will run all the main I/O threads in DirectPlay8Peer, only
the host enumeration will be outside of it at this time.
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2018-09-15 21:38:01 +01:00 |
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Daniel Collins
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26c038a24d
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Build with Visual Studio toolchain rather than GCC.
I want C++17 features :(
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2018-09-13 01:42:31 +01:00 |
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