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mirror of https://github.com/solemnwarning/directplay-lite synced 2024-12-30 16:45:37 +01:00

13 Commits

Author SHA1 Message Date
Daniel Collins
fbfd8469f4 Optionally build with debug symbols. 2018-11-27 19:01:30 +00:00
Daniel Collins
685a6c27cf Initial implementation of soak test client side. 2018-10-28 15:47:47 +00:00
Daniel Collins
988ea0c3b6 Initial implementation of soak testing framework 2018-10-28 14:00:20 +00:00
Daniel Collins
56772c9813 Build dsound hook DLL. 2018-10-23 22:04:34 +01:00
Daniel Collins
a5ff5b9a09 Build dpnet.dll 2018-10-21 21:17:06 +01:00
Daniel Collins
780a37965b Implement IDirectPlay8Peer::GetLocalHostAddresses() method 2018-10-21 21:17:01 +01:00
Daniel Collins
5ccf66fceb Implement cancelling of queued asynchronous sends. 2018-10-16 23:25:08 +01:00
Daniel Collins
551cbcf43c Include Wine DirectPlay headers rather than needing the DX SDK. 2018-10-03 23:21:02 +01:00
Daniel Collins
f8ee41f365 Implement basic logging functions, do some TODOs. 2018-10-02 00:46:05 +01:00
Daniel Collins
c28f880fee Initial prototype of a hook DLL (ddraw.dll) 2018-09-23 15:43:15 +01:00
Daniel Collins
da3cd1a55f Use HandleHandlingPool to run DirectPlay8Peer worker threads. 2018-09-15 23:24:54 +01:00
Daniel Collins
f06f219d61 Implement HandleHandlingPool class.
This will run all the main I/O threads in DirectPlay8Peer, only
the host enumeration will be outside of it at this time.
2018-09-15 21:38:01 +01:00
Daniel Collins
26c038a24d Build with Visual Studio toolchain rather than GCC.
I want C++17 features :(
2018-09-13 01:42:31 +01:00