// ***************************************************************************** // File: ID3DResourceObserver.hpp // // Description: Callback interface for observing D3D resource objects // // Contact person: DG // // ***************************************************************************** #ifndef ID3DRESOURCEOBSERVER_HPP #define ID3DRESOURCEOBSERVER_HPP // --- Includes ---------------------------------------------------------------- #include "..\APITypes.h" #include "ID3D.hpp" #include "ID3DResource.hpp" namespace dgVoodoo { // --- ID3DObserver ------------------------------------------------------------ class ID3DResourceObserver { public: // --- Factoring virtual bool TextureCreated (ID3D* pD3D, ID3DResource* pTexture) = 0; virtual bool CubeTextureCreated (ID3D* pD3D, ID3DResource* pTexture) = 0; virtual bool VolumeTextureCreated (ID3D* pD3D, ID3DResource* pTexture) = 0; virtual void TextureReleased (ID3D* pD3D, const ID3DResource* pTexture) = 0; virtual void CubeTextureReleased (ID3D* pD3D, const ID3DResource* pTexture) = 0; virtual void VolumeTextureReleased (ID3D* pD3D, const ID3DResource* pTexture) = 0; // --- Content manipulation }; } // namespace dgVoodoo #endif // !ID3DRESOURCEOBSERVER_HPP