From ecadccfd49d2a42c6d7488106e88f359d304ff89 Mon Sep 17 00:00:00 2001
From: dege-diosg <71823288+dege-diosg@users.noreply.github.com>
Date: Tue, 29 Sep 2020 14:18:56 +0200
Subject: [PATCH 1/7] Update README.md
---
README.md | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/README.md b/README.md
index 7bd6885..796d772 100644
--- a/README.md
+++ b/README.md
@@ -1,2 +1,12 @@
# dgVoodoo2
Glide/DirectX implementation on D3D11/12
+
+
+-Play your old Glide and DirectX games even on the latest, modern version of Windows.
+-Good compatiblity with the original libraries, I think.
+-You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
+-Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
+-You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
+-For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
+-You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
+
From 298488661c28a523f6dba490214f5d80cc74b90e Mon Sep 17 00:00:00 2001
From: dege-diosg <71823288+dege-diosg@users.noreply.github.com>
Date: Tue, 29 Sep 2020 14:20:31 +0200
Subject: [PATCH 2/7] Update README.md
---
README.md | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/README.md b/README.md
index 796d772..7d05797 100644
--- a/README.md
+++ b/README.md
@@ -1,12 +1,12 @@
# dgVoodoo2
Glide/DirectX implementation on D3D11/12
-
--Play your old Glide and DirectX games even on the latest, modern version of Windows.
--Good compatiblity with the original libraries, I think.
--You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
--Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
--You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
--For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
--You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
-
+
+- Play your old Glide and DirectX games even on the latest, modern version of Windows.
+- Good compatiblity with the original libraries, I think.
+- You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
+- Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
+- You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
+- For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
+- You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
+
From 17c163a0d7f1a9e85e654752d4cb63b2bd21ec2b Mon Sep 17 00:00:00 2001
From: dege-diosg <71823288+dege-diosg@users.noreply.github.com>
Date: Tue, 29 Sep 2020 14:21:25 +0200
Subject: [PATCH 3/7] Update README.md
---
README.md | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/README.md b/README.md
index 7d05797..3757e28 100644
--- a/README.md
+++ b/README.md
@@ -5,8 +5,8 @@ Glide/DirectX implementation on D3D11/12
Play your old Glide and DirectX games even on the latest, modern version of Windows.
Good compatiblity with the original libraries, I think.
You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
-Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
-You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
-For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
-You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
+Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
+You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
+For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos.
+You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.
From 94b8914d1c7601807ffc1a62e65aa45ba31090d7 Mon Sep 17 00:00:00 2001
From: dege-diosg <71823288+dege-diosg@users.noreply.github.com>
Date: Tue, 29 Sep 2020 14:26:54 +0200
Subject: [PATCH 4/7] Update README.md
---
README.md | 2 ++
1 file changed, 2 insertions(+)
diff --git a/README.md b/README.md
index 3757e28..8e129ca 100644
--- a/README.md
+++ b/README.md
@@ -3,6 +3,8 @@ Glide/DirectX implementation on D3D11/12
- Play your old Glide and DirectX games even on the latest, modern version of Windows.
+- Glide, Glide2, Glide3 and Glide3 Napalm versions are available
+- DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too
- Good compatiblity with the original libraries, I think.
- You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
- Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
From 417b42a9587386f93569f677a5a4ea90e20d330b Mon Sep 17 00:00:00 2001
From: dege-diosg <71823288+dege-diosg@users.noreply.github.com>
Date: Tue, 29 Sep 2020 14:32:59 +0200
Subject: [PATCH 5/7] Update README.md
---
README.md | 2 ++
1 file changed, 2 insertions(+)
diff --git a/README.md b/README.md
index 8e129ca..64b4dac 100644
--- a/README.md
+++ b/README.md
@@ -12,3 +12,5 @@ Glide/DirectX implementation on D3D11/12
- For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos.
- You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.
+
+Thanks for the Vogons community for providing me useful feedbacks!
From 722d70122202397755eb125d7e3559ab162cbabe Mon Sep 17 00:00:00 2001
From: dege-diosg <71823288+dege-diosg@users.noreply.github.com>
Date: Tue, 29 Sep 2020 14:35:34 +0200
Subject: [PATCH 6/7] Update README.md
---
README.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/README.md b/README.md
index 64b4dac..997a9f1 100644
--- a/README.md
+++ b/README.md
@@ -9,7 +9,7 @@ Glide/DirectX implementation on D3D11/12
You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
-For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos.
+For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just simple pixel multiplication.
You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.
From 924b48641bb1fe5485f00b6162ef6793d4eead75 Mon Sep 17 00:00:00 2001
From: dege-diosg <71823288+dege-diosg@users.noreply.github.com>
Date: Tue, 29 Sep 2020 14:39:33 +0200
Subject: [PATCH 7/7] Update README.md
---
README.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/README.md b/README.md
index 997a9f1..31e11ca 100644
--- a/README.md
+++ b/README.md
@@ -9,7 +9,7 @@ Glide/DirectX implementation on D3D11/12
You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
-For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just simple pixel multiplication.
+For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.
You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.