From ecadccfd49d2a42c6d7488106e88f359d304ff89 Mon Sep 17 00:00:00 2001 From: dege-diosg <71823288+dege-diosg@users.noreply.github.com> Date: Tue, 29 Sep 2020 14:18:56 +0200 Subject: [PATCH 1/7] Update README.md --- README.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/README.md b/README.md index 7bd6885..796d772 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,12 @@ # dgVoodoo2 Glide/DirectX implementation on D3D11/12 + +
  • + + + + + + + +
  • From 298488661c28a523f6dba490214f5d80cc74b90e Mon Sep 17 00:00:00 2001 From: dege-diosg <71823288+dege-diosg@users.noreply.github.com> Date: Tue, 29 Sep 2020 14:20:31 +0200 Subject: [PATCH 2/7] Update README.md --- README.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 796d772..7d05797 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,12 @@ # dgVoodoo2 Glide/DirectX implementation on D3D11/12 -
  • - - - - - - - -
  • + From 17c163a0d7f1a9e85e654752d4cb63b2bd21ec2b Mon Sep 17 00:00:00 2001 From: dege-diosg <71823288+dege-diosg@users.noreply.github.com> Date: Tue, 29 Sep 2020 14:21:25 +0200 Subject: [PATCH 3/7] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 7d05797..3757e28 100644 --- a/README.md +++ b/README.md @@ -5,8 +5,8 @@ Glide/DirectX implementation on D3D11/12
  • Play your old Glide and DirectX games even on the latest, modern version of Windows.
  • Good compatiblity with the original libraries, I think.
  • You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
  • -
  • Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
  • -
  • You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
  • -
  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
  • -
  • You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
  • +
  • Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
  • +
  • You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
  • +
  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos.
  • +
  • You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.
  • From 94b8914d1c7601807ffc1a62e65aa45ba31090d7 Mon Sep 17 00:00:00 2001 From: dege-diosg <71823288+dege-diosg@users.noreply.github.com> Date: Tue, 29 Sep 2020 14:26:54 +0200 Subject: [PATCH 4/7] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 3757e28..8e129ca 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,8 @@ Glide/DirectX implementation on D3D11/12 + +Thanks for the Vogons community for providing me useful feedbacks! From 722d70122202397755eb125d7e3559ab162cbabe Mon Sep 17 00:00:00 2001 From: dege-diosg <71823288+dege-diosg@users.noreply.github.com> Date: Tue, 29 Sep 2020 14:35:34 +0200 Subject: [PATCH 6/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 64b4dac..997a9f1 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ Glide/DirectX implementation on D3D11/12
  • You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
  • Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
  • You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
  • -
  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos.
  • +
  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just simple pixel multiplication.
  • You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.
  • From 924b48641bb1fe5485f00b6162ef6793d4eead75 Mon Sep 17 00:00:00 2001 From: dege-diosg <71823288+dege-diosg@users.noreply.github.com> Date: Tue, 29 Sep 2020 14:39:33 +0200 Subject: [PATCH 7/7] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 997a9f1..31e11ca 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ Glide/DirectX implementation on D3D11/12
  • You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
  • Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
  • You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
  • -
  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just simple pixel multiplication.
  • +
  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.
  • You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.