From ecadccfd49d2a42c6d7488106e88f359d304ff89 Mon Sep 17 00:00:00 2001
From: dege-diosg <71823288+dege-diosg@users.noreply.github.com>
Date: Tue, 29 Sep 2020 14:18:56 +0200
Subject: [PATCH] Update README.md
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README.md | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/README.md b/README.md
index 7bd6885..796d772 100644
--- a/README.md
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# dgVoodoo2
Glide/DirectX implementation on D3D11/12
+
+
+-Play your old Glide and DirectX games even on the latest, modern version of Windows.
+-Good compatiblity with the original libraries, I think.
+-You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
+-Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
+-You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
+-For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
+-You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
+