From 924b48641bb1fe5485f00b6162ef6793d4eead75 Mon Sep 17 00:00:00 2001 From: dege-diosg <71823288+dege-diosg@users.noreply.github.com> Date: Tue, 29 Sep 2020 14:39:33 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 997a9f1..31e11ca 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ Glide/DirectX implementation on D3D11/12
  • You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
  • Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
  • You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
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  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just simple pixel multiplication.
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  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.
  • You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.