diff --git a/README.md b/README.md
index 64b4dac..997a9f1 100644
--- a/README.md
+++ b/README.md
@@ -9,7 +9,7 @@ Glide/DirectX implementation on D3D11/12
You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
-For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos.
+For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just simple pixel multiplication.
You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.