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https://github.com/dege-diosg/dgVoodoo2
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Updating dgVoodooAPI to v2.76
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@ -76,6 +76,7 @@ struct ConfigGeneral
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SM_AspectRatio4_3_CRTLike,
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SM_AspectRatio4_3_CRTLike,
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SM_AspectRatio4_3_C64Like,
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SM_AspectRatio4_3_C64Like,
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SM_CenteredAspectRatio,
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SM_CenteredAspectRatio,
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SM_AspectRatio_CRTLike,
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NumOfScalingModes
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NumOfScalingModes
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};
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};
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@ -398,6 +399,7 @@ struct ConfigDirectX
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bool applyPhongShading;
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bool applyPhongShading;
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bool forceVSync;
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bool forceVSync;
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bool disableMipmapping;
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bool disableMipmapping;
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bool keepFilterIfPointSampled;
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bool fastVideoMemAccess;
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bool fastVideoMemAccess;
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ConfigDirectX ():
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ConfigDirectX ():
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@ -417,6 +419,7 @@ struct ConfigDirectX
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applyPhongShading (false),
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applyPhongShading (false),
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forceVSync (false),
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forceVSync (false),
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disableMipmapping (false),
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disableMipmapping (false),
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keepFilterIfPointSampled (false),
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fastVideoMemAccess (false)
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fastVideoMemAccess (false)
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{
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{
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}
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}
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@ -516,11 +519,13 @@ struct ConfigDirectXExt
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DefEnumResolutions defaultEnumeratedResolutions;
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DefEnumResolutions defaultEnumeratedResolutions;
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UInt32 enumeratedResolutionBitDepths;
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UInt32 enumeratedResolutionBitDepths;
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UInt32 maxVSConstRegisters;
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UInt32 maxVSConstRegisters;
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UInt32 nPatchTesselationLevel;
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bool msD3DDeviceNames;
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bool msD3DDeviceNames;
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bool rtTexturesForceScaleAndMSAA;
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bool rtTexturesForceScaleAndMSAA;
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bool smoothedDepthSampling;
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bool smoothedDepthSampling;
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bool deferredScreenModeSwitch;
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bool deferredScreenModeSwitch;
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bool primarySurfaceBatchedUpdate;
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bool primarySurfaceBatchedUpdate;
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bool enableSpecializedShaders;
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ConfigDirectXExt () :
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ConfigDirectXExt () :
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adapterIDType (AIDT_Default),
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adapterIDType (AIDT_Default),
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@ -536,11 +541,13 @@ struct ConfigDirectXExt
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defaultEnumeratedResolutions (DER_All),
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defaultEnumeratedResolutions (DER_All),
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enumeratedResolutionBitDepths (ERBD_All),
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enumeratedResolutionBitDepths (ERBD_All),
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maxVSConstRegisters (256),
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maxVSConstRegisters (256),
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nPatchTesselationLevel (0),
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msD3DDeviceNames (false),
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msD3DDeviceNames (false),
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rtTexturesForceScaleAndMSAA (true),
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rtTexturesForceScaleAndMSAA (true),
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smoothedDepthSampling (true),
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smoothedDepthSampling (true),
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deferredScreenModeSwitch (false),
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deferredScreenModeSwitch (false),
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primarySurfaceBatchedUpdate (false)
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primarySurfaceBatchedUpdate (false),
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enableSpecializedShaders (true)
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{
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{
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memset (extraResolutions, 0, sizeof (extraResolutions));
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memset (extraResolutions, 0, sizeof (extraResolutions));
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}
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}
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