From 17c163a0d7f1a9e85e654752d4cb63b2bd21ec2b Mon Sep 17 00:00:00 2001
From: dege-diosg <71823288+dege-diosg@users.noreply.github.com>
Date: Tue, 29 Sep 2020 14:21:25 +0200
Subject: [PATCH] Update README.md
---
README.md | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/README.md b/README.md
index 7d05797..3757e28 100644
--- a/README.md
+++ b/README.md
@@ -5,8 +5,8 @@ Glide/DirectX implementation on D3D11/12
Play your old Glide and DirectX games even on the latest, modern version of Windows.
Good compatiblity with the original libraries, I think.
You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
-Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
-You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
-For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
-You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
+Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
+You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
+For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos.
+You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.