diff --git a/README.md b/README.md
index 7d05797..3757e28 100644
--- a/README.md
+++ b/README.md
@@ -5,8 +5,8 @@ Glide/DirectX implementation on D3D11/12
Play your old Glide and DirectX games even on the latest, modern version of Windows.
Good compatiblity with the original libraries, I think.
You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
-Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
-You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
-For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
-You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
+Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
+You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
+For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos.
+You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.