diff --git a/README.md b/README.md index 7d05797..3757e28 100644 --- a/README.md +++ b/README.md @@ -5,8 +5,8 @@ Glide/DirectX implementation on D3D11/12
  • Play your old Glide and DirectX games even on the latest, modern version of Windows.
  • Good compatiblity with the original libraries, I think.
  • You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
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  • Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
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  • You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
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  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
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  • You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
  • +
  • Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
  • +
  • You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
  • +
  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos.
  • +
  • You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.