CS2JNet.System.Net.Sockets.NetSocket NetSocket System.Net.Sockets.Socket System.IDisposable Accept System.Net.Sockets.Socket ${this:16}.accept() System.Net.EndPoint localEP Bind System.Void ${this:16}.bind(${localEP}) Close System.Void ${this:16}.close() System.Int32 backLog Listen System.Void ${this:16}.listen(${backLog}) System.Byte[] buffer Receive System.Int32 ${this:16}.receive(${buffer}) System.Byte[] buffer System.Net.Sockets.SocketFlags socketFlags Receive System.Int32 ${this:16}.receive(${buffer}, ${socketFlags}) System.Byte[] buffer System.Int32 size System.Net.Sockets.SocketFlags socketFlags Receive System.Int32 ${this:16}.receive(${buffer}, ${size}, ${socketFlags}) System.Byte[] buffer Send System.Int32 ${this:16}.send(${buffer}) System.Byte[] buffer System.Net.Sockets.SocketFlags socketFlags Send System.Int32 ${this:16}.send(${buffer}, ${socketFlags}) System.Byte[] buffer System.Int32 size System.Net.Sockets.SocketFlags socketFlags Send System.Int32 ${this:16}.send(${buffer}, ${size}, ${socketFlags}) System.Net.EndPoint RemoteEndPoint ${this:16}.getRemoteEndPoint() System.Net.EndPoint LocalEndPoint ${this:16}.getLocalEndPoint() System.Net.Sockets.AddressFamily addressFamily System.Net.Sockets.SocketType socketType System.Net.Sockets.ProtocolType protocolType CS2JNet.System.Net.Sockets.NetSocket new NetSocket(${addressFamily}, ${socketType}, ${protocolType}) SN3u4jP6NT27ku+roqFb8+ai8ss=IDeU7DwlyrEORnFANQXDU9BSzSqxdUghEJlNqR97r026Ia06GJcmTEXLJrOZPrImgzMHmRYbc3pnd1F/6C02D1GphfR/JkDcC/k+3K6OMiXyv+o2R5bOourI8ysEUap+KLwBYAOhwRW9ZRix1KnfPD2yBO+Pd11oMA/JyuuDNoI=