CS2JNet.System.Net.Sockets.NetSocket
NetSocket
System.Net.Sockets.Socket
System.IDisposable
Accept
System.Net.Sockets.Socket
${this:16}.accept()
System.Net.EndPoint
localEP
Bind
System.Void
${this:16}.bind(${localEP})
Close
System.Void
${this:16}.close()
System.Int32
backLog
Listen
System.Void
${this:16}.listen(${backLog})
System.Byte[]
buffer
Receive
System.Int32
${this:16}.receive(${buffer})
System.Byte[]
buffer
System.Net.Sockets.SocketFlags
socketFlags
Receive
System.Int32
${this:16}.receive(${buffer}, ${socketFlags})
System.Byte[]
buffer
System.Int32
size
System.Net.Sockets.SocketFlags
socketFlags
Receive
System.Int32
${this:16}.receive(${buffer}, ${size}, ${socketFlags})
System.Byte[]
buffer
Send
System.Int32
${this:16}.send(${buffer})
System.Byte[]
buffer
System.Net.Sockets.SocketFlags
socketFlags
Send
System.Int32
${this:16}.send(${buffer}, ${socketFlags})
System.Byte[]
buffer
System.Int32
size
System.Net.Sockets.SocketFlags
socketFlags
Send
System.Int32
${this:16}.send(${buffer}, ${size}, ${socketFlags})
System.Net.EndPoint
RemoteEndPoint
${this:16}.getRemoteEndPoint()
System.Net.EndPoint
LocalEndPoint
${this:16}.getLocalEndPoint()
System.Net.Sockets.AddressFamily
addressFamily
System.Net.Sockets.SocketType
socketType
System.Net.Sockets.ProtocolType
protocolType
CS2JNet.System.Net.Sockets.NetSocket
new NetSocket(${addressFamily}, ${socketType}, ${protocolType})
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