1
0
mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-24 09:39:53 +01:00
cnc-ddraw/src/render.c
2018-08-23 00:57:31 +02:00

736 lines
24 KiB
C

/*
* Copyright (c) 2010 Toni Spets <toni.spets@iki.fi>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <windows.h>
#include <stdio.h>
#include "opengl.h"
#include "main.h"
#include "surface.h"
#include "paletteshader.h"
#define TEXTURE_COUNT 4
char OpenglVersion[128];
BOOL detect_cutscene();
DWORD WINAPI render_soft_main(void);
DWORD WINAPI render_main(void)
{
Sleep(500);
HGLRC hRC = wglCreateContext(ddraw->render.hDC);
BOOL madeCurrent = hRC && wglMakeCurrent(ddraw->render.hDC, hRC);
char *glversion = (char *)glGetString(GL_VERSION);
if (glversion)
{
strncpy(OpenglVersion, glversion, sizeof(OpenglVersion));
const char deli[2] = " ";
strtok(OpenglVersion, deli);
}
else
OpenglVersion[0] = '0';
if (!madeCurrent || (ddraw->autorenderer && glGetError() != GL_NO_ERROR))
{
if (madeCurrent)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
}
ddraw->renderer = render_soft_main;
return render_soft_main();
}
OpenGL_Init();
int maxfps = ddraw->render.maxfps;
BOOL vsyncEnabled = FALSE;
if (OpenGL_ExtExists("WGL_EXT_swap_control_tear", ddraw->render.hDC))
{
if (wglSwapIntervalEXT)
{
if (ddraw->vsync)
{
wglSwapIntervalEXT(-1);
maxfps = 1000;
vsyncEnabled = TRUE;
}
else
wglSwapIntervalEXT(0);
}
}
else if (OpenGL_ExtExists("WGL_EXT_swap_control", ddraw->render.hDC))
{
if (wglSwapIntervalEXT)
{
if (ddraw->vsync)
{
wglSwapIntervalEXT(1);
maxfps = 1000;
vsyncEnabled = TRUE;
}
else
wglSwapIntervalEXT(0);
}
}
DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD frame_len = 0;
if (maxfps < 0)
maxfps = ddraw->mode.dmDisplayFrequency;
if (maxfps == 0)
maxfps = 125;
if (maxfps >= 1000)
maxfps = 0;
if (maxfps > 0)
frame_len = 1000.0f / maxfps;
int tex_width =
ddraw->width <= 1024 ? 1024 : ddraw->width <= 2048 ? 2048 : ddraw->width <= 4096 ? 4096 : ddraw->width;
int tex_height =
ddraw->height <= 512 ? 512 : ddraw->height <= 1024 ? 1024 : ddraw->height <= 2048 ? 2048 : ddraw->height <= 4096 ? 4096 : ddraw->height;
float scale_w = (float)ddraw->width / tex_width;
float scale_h = (float)ddraw->height / tex_height;
int tex_size = tex_width * tex_height * sizeof(int);
int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_size);
BOOL gotOpenglV3 = glGenFramebuffers && glBindFramebuffer && glFramebufferTexture2D && glDrawBuffers &&
glCheckFramebufferStatus && glUniform4f && glActiveTexture && glUniform1i &&
glGetAttribLocation && glGenBuffers && glBindBuffer && glBufferData && glVertexAttribPointer &&
glEnableVertexAttribArray && glUniform2fv && glUniformMatrix4fv && glGenVertexArrays && glBindVertexArray &&
glGetUniformLocation && OpenglVersion[0] != '2';
BOOL gotOpenglV2 = glGetUniformLocation && glActiveTexture && glUniform1i;
GLuint paletteConvProgram = 0;
if (gotOpenglV3)
paletteConvProgram = OpenGL_BuildProgram(PassthroughVertShaderSrc, PaletteFragShaderSrc);
else if (gotOpenglV2)
paletteConvProgram = OpenGL_BuildProgram(PassthroughVertShader110Src, PaletteFragShader110Src);
GLuint scaleProgram = 0;
if (gotOpenglV3)
scaleProgram = OpenGL_BuildProgramFromFile(ddraw->shader);
// primary surface texture
GLenum surfaceFormat = GL_LUMINANCE;
GLuint surfaceTexIds[TEXTURE_COUNT];
glGenTextures(TEXTURE_COUNT, surfaceTexIds);
int i;
for (i = 0; i < TEXTURE_COUNT; i++)
{
glBindTexture(GL_TEXTURE_2D, surfaceTexIds[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
while (glGetError() != GL_NO_ERROR);
if (paletteConvProgram)
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8, tex_width, tex_height, 0, surfaceFormat = GL_LUMINANCE, GL_UNSIGNED_BYTE, 0);
if (glGetError() != GL_NO_ERROR)
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, tex_width, tex_height, 0, surfaceFormat = GL_RED, GL_UNSIGNED_BYTE, 0);
if (glGetError() != GL_NO_ERROR)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, tex_width, tex_height, 0, surfaceFormat = GL_RED, GL_UNSIGNED_BYTE, 0);
if (!ddraw->autorenderer && glGetError() != GL_NO_ERROR) // very slow...
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_width, tex_height, 0, surfaceFormat = GL_RED, GL_UNSIGNED_BYTE, 0);
}
else
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
}
}
// palette texture
GLuint paletteTexIds[TEXTURE_COUNT];
glGenTextures(TEXTURE_COUNT, paletteTexIds);
for (i = 0; i < TEXTURE_COUNT; i++)
{
glBindTexture(GL_TEXTURE_2D, paletteTexIds[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
}
glViewport(
ddraw->render.viewport.x, ddraw->render.viewport.y,
ddraw->render.viewport.width, ddraw->render.viewport.height);
GLint mainTexCoordAttrLoc = -1, mainVertexCoordAttrLoc = -1;
GLuint mainVbos[3], mainVao;
if (paletteConvProgram)
{
glUseProgram(paletteConvProgram);
glUniform1i(glGetUniformLocation(paletteConvProgram, "SurfaceTex"), 0);
glUniform1i(glGetUniformLocation(paletteConvProgram, "PaletteTex"), 1);
if (gotOpenglV3)
{
mainVertexCoordAttrLoc = glGetAttribLocation(paletteConvProgram, "VertexCoord");
mainTexCoordAttrLoc = glGetAttribLocation(paletteConvProgram, "TexCoord");
glGenBuffers(3, mainVbos);
if (scaleProgram)
{
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[0]);
static const GLfloat vertexCoord[] = {
-1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f,
1.0f, -1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexCoord), vertexCoord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[1]);
GLfloat texCoord[] = {
0.0f, 0.0f,
0.0f, scale_h,
scale_w, scale_h,
scale_w, 0.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
else
{
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[0]);
static const GLfloat vertexCoord[] = {
-1.0f, 1.0f,
1.0f, 1.0f,
1.0f,-1.0f,
-1.0f,-1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexCoord), vertexCoord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[1]);
GLfloat texCoord[] = {
0.0f, 0.0f,
scale_w, 0.0f,
scale_w, scale_h,
0.0f, scale_h,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
glGenVertexArrays(1, &mainVao);
glBindVertexArray(mainVao);
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[0]);
glVertexAttribPointer(mainVertexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(mainVertexCoordAttrLoc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[1]);
glVertexAttribPointer(mainTexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(mainTexCoordAttrLoc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mainVbos[2]);
static const GLushort indices[] =
{
0, 1, 2,
0, 2, 3,
};
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glBindVertexArray(0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
const float mvpMatrix[16] = {
1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1,
};
glUniformMatrix4fv(glGetUniformLocation(paletteConvProgram, "MVPMatrix"), 1, GL_FALSE, mvpMatrix);
}
}
GLint frameCountUniLoc = -1;
GLuint frameBufferId = 0;
GLuint frameBufferTexId = 0;
GLuint scaleVbos[3], scaleVao;
if (scaleProgram)
{
glUseProgram(scaleProgram);
GLint vertexCoordAttrLoc = glGetAttribLocation(scaleProgram, "VertexCoord");
GLint texCoordAttrLoc = glGetAttribLocation(scaleProgram, "TexCoord");
frameCountUniLoc = glGetUniformLocation(scaleProgram, "FrameCount");
glGenBuffers(3, scaleVbos);
glBindBuffer(GL_ARRAY_BUFFER, scaleVbos[0]);
static const GLfloat vertexCoord[] = {
-1.0f, 1.0f,
1.0f, 1.0f,
1.0f,-1.0f,
-1.0f,-1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexCoord), vertexCoord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, scaleVbos[1]);
GLfloat texCoord[] = {
0.0f, 0.0f,
scale_w, 0.0f,
scale_w, scale_h,
0.0f, scale_h,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glGenVertexArrays(1, &scaleVao);
glBindVertexArray(scaleVao);
glBindBuffer(GL_ARRAY_BUFFER, scaleVbos[0]);
glVertexAttribPointer(vertexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(vertexCoordAttrLoc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, scaleVbos[1]);
glVertexAttribPointer(texCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(texCoordAttrLoc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, scaleVbos[2]);
static const GLushort indices[] =
{
0, 1, 2,
0, 2, 3,
};
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glBindVertexArray(0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
float inputSize[2], outputSize[2], textureSize[2];
inputSize[0] = ddraw->width;
inputSize[1] = ddraw->height;
textureSize[0] = tex_width;
textureSize[1] = tex_height;
outputSize[0] = ddraw->render.viewport.width;
outputSize[1] = ddraw->render.viewport.height;
glUniform2fv(glGetUniformLocation(scaleProgram, "OutputSize"), 1, outputSize);
glUniform2fv(glGetUniformLocation(scaleProgram, "TextureSize"), 1, textureSize);
glUniform2fv(glGetUniformLocation(scaleProgram, "InputSize"), 1, inputSize);
glUniform1i(glGetUniformLocation(scaleProgram, "FrameDirection"), 1);
glUniform1i(glGetUniformLocation(scaleProgram, "Texture"), 0);
const float mvpMatrix[16] = {
1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1,
};
glUniformMatrix4fv(glGetUniformLocation(scaleProgram, "MVPMatrix"), 1, GL_FALSE, mvpMatrix);
glGenFramebuffers(1, &frameBufferId);
glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId);
glGenTextures(1, &frameBufferTexId);
glBindTexture(GL_TEXTURE_2D, frameBufferTexId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, frameBufferTexId, 0);
GLenum drawBuffers[1] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, drawBuffers);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
glDeleteTextures(1, &frameBufferTexId);
if (glDeleteFramebuffers)
glDeleteFramebuffers(1, &frameBufferId);
if (glDeleteProgram)
glDeleteProgram(scaleProgram);
scaleProgram = 0;
if (glDeleteBuffers)
glDeleteBuffers(3, scaleVbos);
if (glDeleteVertexArrays)
glDeleteVertexArrays(1, &scaleVao);
if (paletteConvProgram)
{
glBindVertexArray(mainVao);
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[0]);
static const GLfloat vertexCoordPal[] = {
-1.0f, 1.0f,
1.0f, 1.0f,
1.0f,-1.0f,
-1.0f,-1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexCoordPal), vertexCoordPal, GL_STATIC_DRAW);
glVertexAttribPointer(mainVertexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(mainVertexCoordAttrLoc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glBindVertexArray(mainVao);
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[1]);
GLfloat texCoordPal[] = {
0.0f, 0.0f,
scale_w, 0.0f,
scale_w, scale_h,
0.0f, scale_h,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoordPal), texCoordPal, GL_STATIC_DRAW);
glVertexAttribPointer(mainTexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(mainTexCoordAttrLoc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glUseProgram(paletteConvProgram);
}
}
else
glUseProgram(0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
BOOL useOpenGL = !(ddraw->autorenderer && (!paletteConvProgram || glGetError() != GL_NO_ERROR));
if (!paletteConvProgram)
glEnable(GL_TEXTURE_2D);
while (useOpenGL && ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
{
#if _DEBUG
static DWORD tick_fps = 0;
static DWORD frame_count = 0;
static char debugText[512] = { 0 };
static double frameTime = 0;
RECT debugrc = { 0, 0, ddraw->width, ddraw->height };
if (ddraw->primary && ddraw->primary->palette)
DrawText(ddraw->primary->hDC, debugText, -1, &debugrc, DT_NOCLIP);
tick_start = timeGetTime();
if (tick_start >= tick_fps)
{
snprintf(
debugText, sizeof(debugText),
"FPS: %lu | Time: %2.2f ms ",
frame_count, frameTime);
frame_count = 0;
tick_fps = tick_start + 1000;
CounterStart();
}
frame_count++;
#endif
scale_w = (float)ddraw->width / tex_width;
scale_h = (float)ddraw->height / tex_height;
static int texIndex = 0, palIndex = 0;
BOOL scaleChanged = FALSE;
if (maxfps > 0)
tick_start = timeGetTime();
EnterCriticalSection(&ddraw->cs);
if (ddraw->primary && ddraw->primary->palette)
{
if (ddraw->vhack)
{
if (detect_cutscene())
{
scale_w *= (float)CUTSCENE_WIDTH / ddraw->width;
scale_h *= (float)CUTSCENE_HEIGHT / ddraw->height;
if (!InterlockedExchange(&ddraw->incutscene, TRUE))
scaleChanged = TRUE;
}
else
{
if (InterlockedExchange(&ddraw->incutscene, FALSE))
scaleChanged = TRUE;
}
}
if (paletteConvProgram)
{
if (InterlockedExchange(&ddraw->render.paletteUpdated, FALSE))
{
if (++palIndex >= TEXTURE_COUNT)
palIndex = 0;
glBindTexture(GL_TEXTURE_2D, paletteTexIds[palIndex]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 1, GL_RGBA, GL_UNSIGNED_BYTE,
ddraw->primary->palette->data_bgr);
}
if (InterlockedExchange(&ddraw->render.surfaceUpdated, FALSE))
{
if (++texIndex >= TEXTURE_COUNT)
texIndex = 0;
glBindTexture(GL_TEXTURE_2D, surfaceTexIds[texIndex]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, surfaceFormat, GL_UNSIGNED_BYTE,
ddraw->primary->surface);
}
}
else
{
int i, j;
for (i = 0; i<ddraw->height; i++)
{
int i_dst = i*ddraw->width;
int i_src = i*ddraw->primary->lPitch;
for (j = 0; j<ddraw->width; j++)
{
tex[i_dst + j] =
ddraw->primary->palette->data_bgr[
((unsigned char *)ddraw->primary->surface)[i_src + j*ddraw->primary->lXPitch]];
}
}
}
static int errorCheckCount = 0;
if (ddraw->autorenderer && errorCheckCount < 3)
{
errorCheckCount++;
glFinish();
if (glGetError() != GL_NO_ERROR)
useOpenGL = FALSE;
}
}
LeaveCriticalSection(&ddraw->cs);
if (!paletteConvProgram)
{
glBindTexture(GL_TEXTURE_2D, surfaceTexIds[texIndex]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, GL_RGBA, GL_UNSIGNED_BYTE, tex);
}
if (scaleChanged)
{
if (scaleProgram && paletteConvProgram)
{
glBindVertexArray(mainVao);
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[1]);
GLfloat texCoord[] = {
0.0f, 0.0f,
0.0f, scale_h,
scale_w, scale_h,
scale_w, 0.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
glVertexAttribPointer(mainTexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(mainTexCoordAttrLoc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
else if (gotOpenglV3 && paletteConvProgram)
{
glBindVertexArray(mainVao);
glBindBuffer(GL_ARRAY_BUFFER, mainVbos[1]);
GLfloat texCoord[] = {
0.0f, 0.0f,
scale_w, 0.0f,
scale_w, scale_h,
0.0f, scale_h,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
glVertexAttribPointer(mainTexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glEnableVertexAttribArray(mainTexCoordAttrLoc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
}
if (paletteConvProgram)
{
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, surfaceTexIds[texIndex]);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, paletteTexIds[palIndex]);
glActiveTexture(GL_TEXTURE0);
}
if (scaleProgram && paletteConvProgram)
{
// draw surface into framebuffer
glUseProgram(paletteConvProgram);
glViewport(0, 0, ddraw->width, ddraw->height);
glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId);
glBindVertexArray(mainVao);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, 0);
glViewport(
ddraw->render.viewport.x, ddraw->render.viewport.y,
ddraw->render.viewport.width, ddraw->render.viewport.height);
// apply filter
glUseProgram(scaleProgram);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, frameBufferTexId);
static int frames = 1;
if (frameCountUniLoc != -1)
glUniform1i(frameCountUniLoc, frames++);
glBindVertexArray(scaleVao);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
}
else if (gotOpenglV3 && paletteConvProgram)
{
glBindVertexArray(mainVao);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
}
else
{
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(0, 0); glVertex2f(-1, 1);
glTexCoord2f(scale_w, 0); glVertex2f(1, 1);
glTexCoord2f(scale_w, scale_h); glVertex2f(1, -1);
glTexCoord2f(0, scale_h); glVertex2f(-1, -1);
glEnd();
}
SwapBuffers(ddraw->render.hDC);
if (vsyncEnabled)
glFinish();
#if _DEBUG
if (frame_count == 1) frameTime = CounterStop();
#endif
if (maxfps > 0)
{
tick_end = timeGetTime();
if (tick_end - tick_start < frame_len)
Sleep(frame_len - (tick_end - tick_start));
}
}
HeapFree(GetProcessHeap(), 0, tex);
glDeleteTextures(TEXTURE_COUNT, surfaceTexIds);
glDeleteTextures(TEXTURE_COUNT, paletteTexIds);
if (glUseProgram)
glUseProgram(0);
if (scaleProgram)
{
glDeleteTextures(1, &frameBufferTexId);
if (glDeleteBuffers)
glDeleteBuffers(3, scaleVbos);
if (glDeleteFramebuffers)
glDeleteFramebuffers(1, &frameBufferId);
if (glDeleteVertexArrays)
glDeleteVertexArrays(1, &scaleVao);
}
if (glDeleteProgram)
{
if (paletteConvProgram)
glDeleteProgram(paletteConvProgram);
if (scaleProgram)
glDeleteProgram(scaleProgram);
}
if (gotOpenglV3)
{
if (paletteConvProgram)
{
if (glDeleteBuffers)
glDeleteBuffers(3, mainVbos);
if (glDeleteVertexArrays)
glDeleteVertexArrays(1, &mainVao);
}
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
if (!useOpenGL)
{
ddraw->renderer = render_soft_main;
render_soft_main();
}
return 0;
}