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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-22 08:41:41 +01:00
cnc-ddraw/src/config.c
2023-09-26 02:27:00 +02:00

1130 lines
37 KiB
C

#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include "fps_limiter.h"
#include "config.h"
#include "dd.h"
#include "render_d3d9.h"
#include "render_gdi.h"
#include "render_ogl.h"
#include "hook.h"
#include "debug.h"
#include "dllmain.h"
static void cfg_init();
static void cfg_create_ini();
static BOOL cfg_get_bool(LPCSTR key, BOOL default_value);
static int cfg_get_int(LPCSTR key, int default_value);
static DWORD cfg_get_string(LPCSTR key, LPCSTR default_value, LPSTR out_string, DWORD out_size);
#define GET_INT(a,b,c) a = cfg_get_int(b, c); TRACE("%s=%d\n", b, a)
#define GET_BOOL(a,b,c) a = cfg_get_bool(b, c); TRACE("%s=%s\n", b, a ? "true" : "false")
#define GET_STRING(a,b,c,d) cfg_get_string(a, b, c, d); TRACE("%s=%s\n", a, c)
CNCDDRAWCONFIG g_config =
{ .window_rect = {.left = -32000, .top = -32000, .right = 0, .bottom = 0 }, .window_state = -1, .borderless_state = -1 };
void cfg_load()
{
cfg_init();
/* Optional settings */
GET_INT(g_config.window_rect.right, "width", 0);
GET_INT(g_config.window_rect.bottom, "height", 0);
GET_BOOL(g_config.fullscreen, "fullscreen", FALSE);
GET_BOOL(g_config.windowed, "windowed", FALSE);
GET_BOOL(g_config.maintas, "maintas", FALSE);
GET_BOOL(g_config.boxing, "boxing", FALSE);
GET_INT(g_config.maxfps, "maxfps", -1);
GET_BOOL(g_config.vsync, "vsync", FALSE);
GET_BOOL(g_config.adjmouse, "adjmouse", TRUE);
GET_STRING("shader", "Shaders\\cubic\\catmull-rom-bilinear.glsl", g_config.shader, sizeof(g_config.shader));
GET_INT(g_config.window_rect.left, "posX", -32000);
GET_INT(g_config.window_rect.top, "posY", -32000);
GET_STRING("renderer", "auto", g_config.renderer, sizeof(g_config.renderer));
GET_BOOL(g_config.devmode, "devmode", FALSE);
GET_BOOL(g_config.border, "border", TRUE);
GET_INT(g_config.save_settings, "savesettings", 1);
GET_BOOL(g_config.resizable, "resizable", TRUE);
GET_INT(g_config.d3d9_filter, "d3d9_filter", FILTER_CUBIC);
GET_BOOL(g_config.vhack, "vhack", FALSE);
GET_STRING("screenshotdir", ".\\Screenshots\\", g_config.screenshot_dir, sizeof(g_config.screenshot_dir));
GET_BOOL(g_config.toggle_borderless, "toggle_borderless", FALSE);
/* Compatibility settings */
GET_BOOL(g_config.noactivateapp, "noactivateapp", FALSE);
GET_INT(g_config.maxgameticks, "maxgameticks", 0);
GET_INT(g_config.minfps, "minfps", 0);
GET_BOOL(g_config.nonexclusive, "nonexclusive", FALSE);
GET_BOOL(g_config.singlecpu, "singlecpu", TRUE);
GET_INT(g_config.resolutions, "resolutions", RESLIST_NORMAL);
GET_INT(g_config.fixchilds, "fixchilds", FIX_CHILDS_DETECT_PAINT);
GET_BOOL(g_config.hook_peekmessage, "hook_peekmessage", FALSE);
/* Undocumented settings */
GET_BOOL(g_config.releasealt, "releasealt", FALSE);
GET_BOOL(GameHandlesClose, "game_handles_close", FALSE);
GET_BOOL(g_config.fixnotresponding, "fixnotresponding", FALSE);
GET_INT(g_config.hook, "hook", 4);
GET_INT(g_config.guard_lines, "guard_lines", 200);
GET_INT(g_config.max_resolutions, "max_resolutions", 0);
GET_BOOL(g_config.limit_bltfast, "limit_bltfast", FALSE);
GET_BOOL(g_config.lock_surfaces, "lock_surfaces", FALSE);
GET_BOOL(g_config.allow_wmactivate, "allow_wmactivate", FALSE);
GET_BOOL(g_config.flipclear, "flipclear", FALSE);
GET_BOOL(g_config.fixmousehook, "fixmousehook", FALSE);
GET_BOOL(g_config.rgb555, "rgb555", FALSE);
GET_BOOL(g_config.no_dinput_hook, "no_dinput_hook", FALSE);
GET_INT(g_config.refresh_rate, "refresh_rate", 0);
GET_INT(g_config.anti_aliased_fonts_min_size, "anti_aliased_fonts_min_size", 13);
GET_INT(g_config.custom_width, "custom_width", 0);
GET_INT(g_config.custom_height, "custom_height", 0);
GET_INT(g_config.min_font_size, "min_font_size", 0);
/* Hotkeys */
GET_INT(g_config.hotkeys.toggle_fullscreen, "keytogglefullscreen", VK_RETURN);
GET_INT(g_config.hotkeys.toggle_maximize, "keytogglemaximize", VK_NEXT);
GET_INT(g_config.hotkeys.unlock_cursor1, "keyunlockcursor1", VK_TAB);
GET_INT(g_config.hotkeys.unlock_cursor2, "keyunlockcursor2", VK_RCONTROL);
GET_INT(g_config.hotkeys.screenshot, "keyscreenshot", VK_SNAPSHOT);
/* Game specific settings */
GET_BOOL(g_config.remove_menu, "remove_menu", FALSE); /* Added for HoMM4 */
GET_BOOL(g_config.armadahack, "armadahack", FALSE);
GET_BOOL(g_config.tshack, "tshack", FALSE);
GET_BOOL(g_config.infantryhack, "infantryhack", FALSE);
GET_BOOL(g_config.stronghold_hack, "stronghold_hack", FALSE);
GET_BOOL(g_config.mgs_hack, "mgs_hack", FALSE);
GameHandlesClose = GameHandlesClose || g_config.infantryhack;
}
void cfg_save()
{
if (!g_config.save_settings)
return;
char buf[16];
char* section = g_config.save_settings == 1 ? "ddraw" : g_config.process_file_name;
if (g_config.window_rect.right)
{
sprintf(buf, "%ld", g_config.window_rect.right);
WritePrivateProfileString(section, "width", buf, g_config.ini_path);
}
if (g_config.window_rect.bottom)
{
sprintf(buf, "%ld", g_config.window_rect.bottom);
WritePrivateProfileString(section, "height", buf, g_config.ini_path);
}
if (g_config.window_rect.left != -32000)
{
sprintf(buf, "%ld", g_config.window_rect.left);
WritePrivateProfileString(section, "posX", buf, g_config.ini_path);
}
if (g_config.window_rect.top != -32000)
{
sprintf(buf, "%ld", g_config.window_rect.top);
WritePrivateProfileString(section, "posY", buf, g_config.ini_path);
}
if (g_config.window_state != -1)
{
WritePrivateProfileString(section, "windowed", g_config.window_state ? "true" : "false", g_config.ini_path);
}
if (g_config.borderless_state != -1)
{
WritePrivateProfileString(section, "fullscreen", g_config.borderless_state ? "true" : "false", g_config.ini_path);
}
}
static void cfg_create_ini()
{
FILE* fh = fopen(g_config.ini_path, "w");
if (fh)
{
fputs(
"; cnc-ddraw - https://github.com/FunkyFr3sh/cnc-ddraw\n"
"\n"
"[ddraw]\n"
"; ### Optional settings ###\n"
"; Use the following settings to adjust the look and feel to your liking\n"
"\n"
"\n"
"; Stretch to custom resolution, 0 = defaults to the size game requests\n"
"width=0\n"
"height=0\n"
"\n"
"; Override the width/height settings shown above and always stretch to fullscreen\n"
"; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode\n"
"fullscreen=true\n"
"\n"
"; Run in windowed mode rather than going fullscreen\n"
"windowed=true\n"
"\n"
"; Maintain aspect ratio\n"
"maintas=false\n"
"\n"
"; Windowboxing / Integer Scaling\n"
"boxing=false\n"
"\n"
"; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap\n"
"; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='\n"
"maxfps=-1\n"
"\n"
"; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl*/direct3d9*')\n"
"; Note: vsync=true can fix tearing but it will cause input lag\n"
"vsync=false\n"
"\n"
"; Automatic mouse sensitivity scaling\n"
"; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window\n"
"adjmouse=true\n"
"\n"
"; Preliminary libretro shader support - (Requires 'renderer=opengl*') https://github.com/libretro/glsl-shaders\n"
"; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n"
"; You can specify a full path to a .glsl shader file here or use one of the values listed below\n"
"; Possible values: Nearest neighbor, Bilinear, Bicubic, Lanczos, xBR-lv2\n"
"shader=Shaders\\cubic\\catmull-rom-bilinear.glsl\n"
"\n"
"; Window position, -32000 = center to screen\n"
"posX=-32000\n"
"posY=-32000\n"
"\n"
"; Renderer, possible values: auto, opengl, openglcore, gdi, direct3d9, direct3d9on12 (auto = try direct3d9/opengl, fallback = gdi)\n"
"renderer=opengl\n"
"\n"
"; Developer mode (don't lock the cursor)\n"
"devmode=false\n"
"\n"
"; Show window borders in windowed mode\n"
"border=true\n"
"\n"
"; Save window position/size/state on game exit and restore it automatically on next game start\n"
"; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section\n"
"savesettings=1\n"
"\n"
"; Should the window be resizable by the user in windowed mode?\n"
"resizable=true\n"
"\n"
"; Upscaling filter for the direct3d9* renderers\n"
"; Possible values: 0 = nearest-neighbor, 1 = bilinear, 2 = bicubic, 3 = lanczos (bicubic/lanczos only support 16/32bit color depth games)\n"
"d3d9_filter=2\n"
"\n"
"; Enable upscale hack for high resolution patches (Supports C&C1, Red Alert 1 and KKND Xtreme)\n"
"vhack=false\n"
"\n"
"; Where should screenshots be saved\n"
"screenshotdir=.\\Screenshots\\\n"
"\n"
"; Switch between windowed/borderless modes with alt+enter rather than windowed/fullscreen modes\n"
"toggle_borderless=true\n"
"\n"
"\n"
"\n"
"; ### Compatibility settings ###\n"
"; Use the following settings in case there are any issues with the game\n"
"\n"
"\n"
"; Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tab\n"
"noactivateapp=true\n"
"\n"
"; Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed\n"
"; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations\n"
"; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed)\n"
"maxgameticks=0\n"
"\n"
"; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS\n"
"; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens)\n"
"minfps=0\n"
"\n"
"; Disable fullscreen-exclusive mode for the direct3d9*/opengl* renderers\n"
"; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible\n"
"nonexclusive=true\n"
"\n"
"; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact\n"
"; Note: Disable this if the game is not running smooth or there are sound issues\n"
"singlecpu=false\n"
"\n"
"; Available resolutions, possible values: 0 = Small list, 1 = Very small list, 2 = Full list\n"
"; Note: Set this to 2 if your chosen resolution is not working or does not show up in the list\n"
"; Note: Set this to 1 if the game is crashing on startup\n"
"resolutions=0\n"
"\n"
"; Child window handling, possible values: 0 = Disabled, 1 = Display top left, 2 = Display top left + repaint, 3 = Hide\n"
"; Note: Disables upscaling if a child window was detected (to ensure the game is fully playable, may look weird though)\n"
"fixchilds=2\n"
"\n"
"; Enable the following setting if your cursor doesn't work properly when upscaling is enabled\n"
"hook_peekmessage=false\n"
"\n"
"\n"
"; Undocumented settings - You may or may not change these (You should rather focus on the settings above)\n"
"releasealt=false\n"
"game_handles_close=false\n"
"fixnotresponding=false\n"
"hook=4\n"
"guard_lines=200\n"
"max_resolutions=0\n"
"limit_bltfast=false\n"
"lock_surfaces=false\n"
"allow_wmactivate=false\n"
"flipclear=false\n"
"fixmousehook=false\n"
"rgb555=false\n"
"no_dinput_hook=false\n"
"refresh_rate=0\n"
"anti_aliased_fonts_min_size=13\n"
"custom_width=0\n"
"custom_height=0\n"
"min_font_size=0\n"
"\n"
"\n"
"\n"
"; ### Hotkeys ###\n"
"; Use the following settings to configure your hotkeys, 0x00 = disabled\n"
"; Virtual-Key Codes: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes\n"
"\n"
"\n"
"; Switch between windowed and fullscreen mode = [Alt] + ???\n"
"keytogglefullscreen=0x0D\n"
"\n"
"; Maximize window = [Alt] + ???\n"
"keytogglemaximize=0x22\n"
"\n"
"; Unlock cursor 1 = [Ctrl] + ???\n"
"keyunlockcursor1=0x09\n"
"\n"
"; Unlock cursor 2 = [Right Alt] + ???\n"
"keyunlockcursor2=0xA3\n"
"\n"
"; Screenshot\n"
"keyscreenshot=0x2C\n"
"\n"
"\n"
"\n"
"; ### Config program settings ###\n"
"; The following settings are for cnc-ddraw config.exe\n"
"\n"
"\n"
"; cnc-ddraw config program language, possible values: auto, english, chinese, german, spanish, russian, hungarian, french, italian\n"
"configlang=auto\n"
"\n"
"; cnc-ddraw config program theme, possible values: Windows10, Cobalt XEMedia\n"
"configtheme=Windows10\n"
"\n"
"; Hide the 'Compatibility Settings' tab in cnc-ddraw config\n"
"hide_compat_tab=false\n"
"\n"
"; Allow the users to 'Restore default settings' via cnc-ddraw config\n"
"allow_reset=true\n"
"\n"
"\n"
"\n"
"; ### Game specific settings ###\n"
"; The following settings override all settings shown above, section name = executable name\n"
"\n"
"\n"
"; Atrox\n"
"[Atrox]\n"
"renderer=gdi\n"
"hook=2\n"
"fixchilds=0\n"
"allow_wmactivate=true\n"
"\n"
"; Atomic Bomberman\n"
"[BM]\n"
"maxgameticks=60\n"
"\n"
"; Age of Empires\n"
"[empires]\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"resolutions=2\n"
"\n"
"; Age of Empires: The Rise of Rome\n"
"[empiresx]\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"resolutions=2\n"
"\n"
"; Age of Empires II\n"
"[EMPIRES2]\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"\n"
"; Age of Empires II: The Conquerors\n"
"[age2_x1]\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"\n"
"; American Conquest / Cossacks\n"
"[DMCR]\n"
"resolutions=2\n"
"guard_lines=300\n"
"minfps=-2\n"
"\n"
"; Age of Wonders 2\n"
"[AoW2]\n"
"resolutions=2\n"
"renderer=opengl\n"
"singlecpu=false\n"
"\n"
"; Age of Wonders 2\n"
"[AoW2Compat]\n"
"resolutions=2\n"
"renderer=opengl\n"
"singlecpu=false\n"
"\n"
"; Age of Wonders 2 Config Tool\n"
"[aow2Setup]\n"
"resolutions=2\n"
"\n"
"; Age of Wonders: Shadow Magic\n"
"[AoWSM]\n"
"resolutions=2\n"
"renderer=opengl\n"
"singlecpu=false\n"
"\n"
"; Age of Wonders: Shadow Magic\n"
"[AoWSMCompat]\n"
"resolutions=2\n"
"renderer=opengl\n"
"singlecpu=false\n"
"\n"
"; Age of Wonders: Shadow Magic Config Tool\n"
"[AoWSMSetup]\n"
"resolutions=2\n"
"\n"
"; Anstoss 3\n"
"[anstoss3]\n"
"renderer=gdi\n"
"adjmouse=true\n"
"\n"
"; Anno 1602\n"
"[1602]\n"
"adjmouse=true\n"
"\n"
"; Alien Nations\n"
"[AN]\n"
"adjmouse=true\n"
"\n"
"; Atlantis\n"
"[ATLANTIS]\n"
"renderer=opengl\n"
"maxgameticks=60\n"
"\n"
"; Airline Tycoon Deluxe\n"
"[AT]\n"
"fixchilds=0\n"
"\n"
"; Baldur's Gate II\n"
"; Note: 'Use 3D Acceleration' must be disabled and 'Full Screen' must be enabled in BGConfig.exe\n"
"[BGMain]\n"
"resolutions=2\n"
"\n"
"; BALDR FORCE EXE\n"
"[BaldrForce]\n"
"noactivateapp=true\n"
"\n"
"; Blade & Sword\n"
"[comeon]\n"
"maxgameticks=60\n"
"fixchilds=3\n"
"\n"
"; Blood II - The Chosen / Shogo - Mobile Armor Division\n"
"[Client]\n"
"checkfile=.\\SOUND.REZ\n"
"noactivateapp=true\n"
"\n"
"; Carmageddon\n"
"[CARMA95]\n"
"noactivateapp=true\n"
"flipclear=true\n"
"\n"
"; Carmageddon\n"
"[CARM95]\n"
"noactivateapp=true\n"
"flipclear=true\n"
"\n"
"; Carmageddon 2\n"
"[Carma2_SW]\n"
"noactivateapp=true\n"
"\n"
"; Captain Claw\n"
"[claw]\n"
"adjmouse=true\n"
"noactivateapp=true\n"
"nonexclusive=true\n"
"\n"
"; Command & Conquer: Sole Survivor\n"
"[SOLE]\n"
"maxgameticks=120\n"
"maxfps=60\n"
"minfps=-1\n"
"\n"
"; Command & Conquer Gold - CnCNet\n"
"[cnc95]\n"
"maxfps=125\n"
"\n"
"; Command & Conquer Gold\n"
"[C&C95]\n"
"maxgameticks=120\n"
"maxfps=60\n"
"minfps=-1\n"
"\n"
"; Command & Conquer: Red Alert - CnCNet\n"
"[ra95-spawn]\n"
"maxfps=125\n"
"\n"
"; Command & Conquer: Red Alert\n"
"[ra95]\n"
"maxgameticks=120\n"
"maxfps=60\n"
"minfps=-1\n"
"\n"
"; Command & Conquer: Red Alert\n"
"[ra95_Mod-Launcher]\n"
"maxgameticks=120\n"
"maxfps=60\n"
"minfps=-1\n"
"\n"
"; Command & Conquer: Red Alert\n"
"[ra95p]\n"
"maxfps=60\n"
"minfps=-1\n"
"\n"
"; Command & Conquer: Tiberian Sun / Command & Conquer: Red Alert 2\n"
"[game]\n"
"checkfile=.\\blowfish.dll\n"
"tshack=true\n"
"noactivateapp=true\n"
"adjmouse=true\n"
"maxfps=60\n"
"minfps=-1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Command & Conquer: Tiberian Sun Demo\n"
"[SUN]\n"
"noactivateapp=true\n"
"tshack=true\n"
"adjmouse=true\n"
"maxfps=60\n"
"minfps=-1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Command & Conquer: Tiberian Sun - CnCNet\n"
"[ts-spawn]\n"
"noactivateapp=true\n"
"tshack=true\n"
"adjmouse=true\n"
"maxfps=60\n"
"minfps=-1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Command & Conquer: Red Alert 2 - XWIS\n"
"[ra2]\n"
"noactivateapp=true\n"
"tshack=true\n"
"maxfps=60\n"
"minfps=-1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Command & Conquer: Red Alert 2 - XWIS\n"
"[Red Alert 2]\n"
"noactivateapp=true\n"
"tshack=true\n"
"maxfps=60\n"
"minfps=-1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Command & Conquer: Red Alert 2: Yuri's Revenge\n"
"[gamemd]\n"
"noactivateapp=true\n"
"tshack=true\n"
"maxfps=60\n"
"minfps=-1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Command & Conquer: Red Alert 2: Yuri's Revenge - ?ModExe?\n"
"[ra2md]\n"
"noactivateapp=true\n"
"tshack=true\n"
"maxfps=60\n"
"minfps=-1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Command & Conquer: Red Alert 2: Yuri's Revenge - CnCNet\n"
"[gamemd-spawn]\n"
"noactivateapp=true\n"
"tshack=true\n"
"maxfps=60\n"
"minfps=-1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Command & Conquer: Red Alert 2: Yuri's Revenge - XWIS\n"
"[Yuri's Revenge]\n"
"noactivateapp=true\n"
"tshack=true\n"
"maxfps=60\n"
"minfps=-1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Commandos\n"
"[comandos]\n"
"maxgameticks=-1\n"
"\n"
"; Commandos\n"
"[comandos_w10]\n"
"maxgameticks=-1\n"
"\n"
"; Caesar III\n"
"[c3]\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"\n"
"; Chris Sawyer's Locomotion\n"
"[LOCO]\n"
"adjmouse=true\n"
"\n"
"; Cultures 2\n"
"[Cultures2]\n"
"adjmouse=true\n"
"\n"
"; Cultures 2 MP\n"
"[Cultures2MP]\n"
"adjmouse=true\n"
"\n"
"; Close Combat 2: A Bridge Too Far\n"
"[cc2]\n"
"adjmouse=true\n"
"nonexclusive=true\n"
"\n"
"; Close Combat 3: The Russian Front\n"
"[cc3]\n"
"adjmouse=true\n"
"nonexclusive=true\n"
"\n"
"; Close Combat 4: The Battle of the Bulge\n"
"[cc4]\n"
"adjmouse=true\n"
"nonexclusive=true\n"
"\n"
"; Close Combat 5: Invasion: Normandy\n"
"[cc5]\n"
"adjmouse=true\n"
"nonexclusive=true\n"
"\n"
"; Call To Power 2\n"
"[ctp2]\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Corsairs Gold\n"
"[corsairs]\n"
"adjmouse=true\n"
"\n"
"; Divine Divinity\n"
"[div]\n"
"resolutions=2\n"
"singlecpu=false\n"
"\n"
"; Dragon Throne: Battle of Red Cliffs\n"
"[AdSanguo]\n"
"maxgameticks=60\n"
"noactivateapp=true\n"
"limit_bltfast=true\n"
"\n"
"; Dark Reign: The Future of War\n"
"[DKReign]\n"
"maxgameticks=60\n"
"\n"
"; Dungeon Keeper 2\n"
"[DKII]\n"
"maxgameticks=60\n"
"noactivateapp=true\n"
"\n"
"; Deadlock 2\n"
"[DEADLOCK]\n"
"fixchilds=0\n"
"adjmouse=false\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Diablo\n"
"[Diablo]\n"
"devmode=true\n"
"\n"
"; Diablo: Hellfire\n"
"[hellfire]\n"
"devmode=true\n"
"\n"
"; Escape Velocity Nova\n"
"[EV Nova]\n"
"devmode=true\n"
"hook_peekmessage=true\n"
"rgb555=true\n"
"keytogglefullscreen=0x46\n"
"adjmouse=true\n"
"\n"
"; Economic War\n"
"[EcoW]\n"
"maxgameticks=60\n"
"fixnotresponding=true\n"
"\n"
"; Fairy Tale About Father Frost, Ivan and Nastya\n"
"[mrazik]\n"
"guard_lines=0\n"
"\n"
"; Future Cop - L.A.P.D.\n"
"[FCopLAPD]\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"\n"
"; G-Police\n"
"[GPOLICE]\n"
"maxgameticks=60\n"
"\n"
"; Gangsters: Organized Crime\n"
"[gangsters]\n"
"adjmouse=true\n"
"nonexclusive=true\n"
"\n"
"; Grand Theft Auto\n"
"[Grand Theft Auto]\n"
"singlecpu=false\n"
"\n"
"; Grand Theft Auto: London 1969\n"
"[gta_uk]\n"
"singlecpu=false\n"
"\n"
"; Grand Theft Auto: London 1961\n"
"[Gta_61]\n"
"singlecpu=false\n"
"\n"
"; Heroes of Might and Magic II: The Succession Wars\n"
"[HEROES2W]\n"
"adjmouse=true\n"
"\n"
"; Heroes of Might and Magic III\n"
"[Heroes3]\n"
"game_handles_close=true\n"
"\n"
"; Heroes of Might and Magic III HD Mod\n"
"[Heroes3 HD]\n"
"game_handles_close=true\n"
"\n"
"; Hard Truck: Road to Victory\n"
"[htruck]\n"
"maxgameticks=25\n"
"renderer=opengl\n"
"noactivateapp=true\n"
"\n"
"; Icewind Dale 2\n"
"; Note: 'Full Screen' must be enabled in Config.exe\n"
"; Note: 1070x602 is the lowest possible 16:9 resolution for the Widescreen patch (600/601 height will crash)\n"
"[iwd2]\n"
"resolutions=2\n"
"custom_width=1070\n"
"custom_height=602\n"
"\n"
"; Invictus\n"
"[Invictus]\n"
"adjmouse=true\n"
"renderer=opengl\n"
"\n"
"; Interstate 76\n"
"[i76]\n"
"adjmouse=true\n"
"\n"
"; Infantry Online\n"
"[infantry]\n"
"devmode=true\n"
"resolutions=2\n"
"infantryhack=true\n"
"max_resolutions=90\n"
"\n"
"; Jagged Alliance 2\n"
"[ja2]\n"
"singlecpu=false\n"
"fixmousehook=true\n"
"noactivateapp=true\n"
"releasealt=true\n"
"\n"
"; Jagged Alliance 2: Unfinished Business\n"
"[JA2UB]\n"
"singlecpu=false\n"
"fixmousehook=true\n"
"noactivateapp=true\n"
"releasealt=true\n"
"\n"
"; Jagged Alliance 2: Wildfire\n"
"[WF6]\n"
"singlecpu=false\n"
"fixmousehook=true\n"
"noactivateapp=true\n"
"releasealt=true\n"
"\n"
"; Jagged Alliance 2 - UC mod\n"
"[JA2_UC]\n"
"singlecpu=false\n"
"fixmousehook=true\n"
"noactivateapp=true\n"
"releasealt=true\n"
"\n"
"; Jagged Alliance 2 - Vengeance Reloaded mod\n"
"[JA2_Vengeance]\n"
"singlecpu=false\n"
"fixmousehook=true\n"
"noactivateapp=true\n"
"releasealt=true\n"
"\n"
"; Kings Quest 8\n"
"[Mask]\n"
"renderer=opengl\n"
"\n"
"; Konung\n"
"[konung]\n"
"fixchilds=0\n"
"\n"
"; Konung 2\n"
"[Konung2]\n"
"fixchilds=0\n"
"\n"
"; KKND Xtreme (With high resolution patch)\n"
"[KKNDgame]\n"
"vhack=true\n"
"\n"
"; KKND2: Krossfire\n"
"[KKND2]\n"
"noactivateapp=true\n"
"\n"
"; Lionheart\n"
"[Lionheart]\n"
"hook_peekmessage=true\n"
"\n"
"; Majesty Gold\n"
"[Majesty]\n"
"minfps=-2\n"
"\n"
"; Majesty Gold HD\n"
"[MajestyHD]\n"
"adjmouse=true\n"
"\n"
"; Majesty Gold HD\n"
"[MajestyHD - Old]\n"
"adjmouse=true\n"
"\n"
"; Mech Warrior 3\n"
"[Mech3]\n"
"nonexclusive=true\n"
"\n"
"; Moorhuhn 2\n"
"[Moorhuhn2]\n"
"releasealt=true\n"
"\n"
"; New Robinson\n"
"[ROBY]\n"
"adjmouse=true\n"
"hook_peekmessage=true\n"
"\n"
"; Nox\n"
"[NOX]\n"
"checkfile=.\\NOX.ICD\n"
"renderer=direct3d9\n"
"nonexclusive=false\n"
"windowed=false\n"
"\n"
"; Outlaws\n"
"[olwin]\n"
"noactivateapp=true\n"
"maxgameticks=60\n"
"adjmouse=true\n"
"renderer=gdi\n"
"\n"
"; Pharaoh\n"
"[Pharaoh]\n"
"adjmouse=true\n"
"\n"
"; Pax Imperia\n"
"[Pax Imperia]\n"
"nonexclusive=true\n"
"\n"
"; Railroad Tycoon II\n"
"[RT2]\n"
"adjmouse=true\n"
"\n"
"; ROAD RASH\n"
"[RoadRash]\n"
"adjmouse=true\n"
"fixchilds=1\n"
"\n"
"; Sim Copter\n"
"[SimCopter]\n"
"nonexclusive=true\n"
"\n"
"; Settlers 3\n"
"[s3]\n"
"nonexclusive=true\n"
"\n"
"; Star Trek - Armada\n"
"[Armada]\n"
"armadahack=true\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Star Wars: Galactic Battlegrounds\n"
"[battlegrounds]\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"\n"
"; Star Wars: Galactic Battlegrounds: Clone Campaigns\n"
"[battlegrounds_x1]\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"\n"
"; Starcraft\n"
"[StarCraft]\n"
"game_handles_close=true\n"
"\n"
"; Space Rangers\n"
"[Rangers]\n"
"hook_peekmessage=true\n"
"\n"
"; Stronghold Crusader HD\n"
"[Stronghold Crusader]\n"
"resolutions=2\n"
"stronghold_hack=true\n"
"adjmouse=true\n"
"\n"
"; Stronghold Crusader Extreme HD\n"
"[Stronghold_Crusader_Extreme]\n"
"resolutions=2\n"
"stronghold_hack=true\n"
"adjmouse=true\n"
"\n"
"; Stronghold HD\n"
"[Stronghold]\n"
"resolutions=2\n"
"stronghold_hack=true\n"
"adjmouse=true\n"
"\n"
"; Sim City 3000\n"
"[SC3]\n"
"minfps=-2\n"
"\n"
"; Shadow Watch\n"
"[sw]\n"
"adjmouse=true\n"
"\n"
"; Shadow Flare\n"
"[ShadowFlare]\n"
"nonexclusive=true\n"
"adjmouse=true\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Total Annihilation (Unofficial Beta Patch v3.9.02)\n"
"[TotalA]\n"
"max_resolutions=32\n"
"lock_surfaces=true\n"
"singlecpu=false\n"
"\n"
"; Total Annihilation Replay Viewer (Unofficial Beta Patch v3.9.02)\n"
"[Viewer]\n"
"max_resolutions=32\n"
"lock_surfaces=true\n"
"singlecpu=false\n"
"\n"
"; Total Annihilation: Kingdoms\n"
"[Kingdoms]\n"
"game_handles_close=true\n"
"max_resolutions=32\n"
"\n"
"; Three Kingdoms: Fate of the Dragon\n"
"[sanguo]\n"
"maxgameticks=60\n"
"noactivateapp=true\n"
"limit_bltfast=true\n"
"\n"
"; RollerCoaster Tycoon\n"
"[rct]\n"
"no_dinput_hook=true\n"
"singlecpu=false\n"
"maxfps=0\n"
"adjmouse=true\n"
"\n"
"; Twisted Metal\n"
"[TWISTED]\n"
"nonexclusive=true\n"
"maxgameticks=25\n"
"minfps=5\n"
"\n"
"; Twisted Metal 2\n"
"[Tm2]\n"
"nonexclusive=true\n"
"maxgameticks=60\n"
"adjmouse=true\n"
"fixchilds=1\n"
"maintas=false\n"
"boxing=false\n"
"\n"
"; Tzar: The Burden of the Crown\n"
"; Note: Must set 'DIRECTXDEVICE=0' in 'Tzar.ini'\n"
"[Tzar]\n"
"adjmouse=true\n"
"\n"
"; Uprising\n"
"[uprising]\n"
"adjmouse=true\n"
"\n"
"; Uprising 2\n"
"[Uprising 2]\n"
"renderer=opengl\n"
"adjmouse=true\n"
"\n"
"; Wizardry 8\n"
"[Wiz8]\n"
"fixmousehook=true\n"
"noactivateapp=true\n"
"releasealt=true\n"
"\n"
"; Worms Armageddon\n"
"[WA]\n"
"adjmouse=true\n"
"width=0\n"
"height=0\n"
"resizable=false\n"
"\n"
"; War Wind\n"
"[WW]\n"
"minfps=-1\n"
"\n"
"; Zeus and Poseidon\n"
"[Zeus]\n"
"adjmouse=true\n"
"\n"
, fh);
fclose(fh);
}
}
static void cfg_init()
{
/* get process filename and directory */
if (GetModuleFileNameA(NULL, g_config.game_path, sizeof(g_config.game_path) - 1) > 0)
{
_splitpath(g_config.game_path, NULL, NULL, g_config.process_file_name, g_config.process_file_ext);
int len = strlen(g_config.game_path) - strlen(g_config.process_file_name) - strlen(g_config.process_file_ext);
char* end = strstr(g_config.game_path + len, g_config.process_file_name);
if (end)
{
*end = 0;
}
else
{
g_config.game_path[0] = 0;
}
}
/* set up settings ini */
if (strlen(g_config.game_path) > 0)
{
_snprintf(g_config.ini_path, sizeof(g_config.ini_path) - 1, "%sddraw.ini", g_config.game_path);
if (GetFileAttributes(g_config.ini_path) == INVALID_FILE_ATTRIBUTES)
{
cfg_create_ini();
}
if (GetFileAttributes(g_config.ini_path) == INVALID_FILE_ATTRIBUTES)
{
strncpy(g_config.ini_path, ".\\ddraw.ini", sizeof(g_config.ini_path) - 1);
}
}
else
{
strncpy(g_config.ini_path, ".\\ddraw.ini", sizeof(g_config.ini_path) - 1);
}
if (GetFileAttributes(g_config.ini_path) == INVALID_FILE_ATTRIBUTES)
{
cfg_create_ini();
}
}
static DWORD cfg_get_string(LPCSTR key, LPCSTR default_value, LPSTR out_string, DWORD out_size)
{
if (!g_config.ini_path[0])
cfg_init();
DWORD s = GetPrivateProfileStringA(
g_config.process_file_name, key, "", out_string, out_size, g_config.ini_path);
if (s > 0)
{
char buf[MAX_PATH] = { 0 };
if (GetPrivateProfileStringA(
g_config.process_file_name, "checkfile", "", buf, sizeof(buf), g_config.ini_path) > 0)
{
if (GetFileAttributes(buf) != INVALID_FILE_ATTRIBUTES)
return s;
}
else
return s;
}
return GetPrivateProfileStringA("ddraw", key, default_value, out_string, out_size, g_config.ini_path);
}
static BOOL cfg_get_bool(LPCSTR key, BOOL default_value)
{
char value[8];
cfg_get_string(key, default_value ? "Yes" : "No", value, sizeof(value));
return (_stricmp(value, "yes") == 0 || _stricmp(value, "true") == 0 || _stricmp(value, "1") == 0);
}
static int cfg_get_int(LPCSTR key, int default_value)
{
char def_value[20];
_snprintf(def_value, sizeof(def_value), "%d", default_value);
char value[20];
cfg_get_string(key, def_value, value, sizeof(value));
if (strstr(value, "0x"))
{
return (int)strtol(value, NULL, 0);
}
else
{
return atoi(value);
}
}