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100 lines
2.6 KiB
C
100 lines
2.6 KiB
C
// old
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const GLchar *PassthroughVertShader110Src =
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"#version 110\n"
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"varying vec2 TexCoord0; \n"
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"\n"
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"void main(void)\n"
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"{\n"
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" gl_Position = ftransform(); \n"
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" TexCoord0 = gl_MultiTexCoord0.xy; \n"
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"}\n";
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const GLchar *PaletteFragShader110Src =
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"#version 110\n"
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"uniform sampler2D PaletteTex; \n"
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"uniform sampler2D SurfaceTex; \n"
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"varying vec2 TexCoord0; \n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 index = texture2D(SurfaceTex, TexCoord0); \n"
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" vec4 texel = texture2D(PaletteTex, index.xy); \n"
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" gl_FragColor = texel;\n"
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"}\n";
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// new
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const GLchar *PassthroughVertShaderSrc =
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"#if __VERSION__ >= 130\n"
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"#define COMPAT_VARYING out\n"
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"#define COMPAT_ATTRIBUTE in\n"
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"#define COMPAT_TEXTURE texture\n"
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"#else\n"
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"#define COMPAT_VARYING varying \n"
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"#define COMPAT_ATTRIBUTE attribute \n"
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"#define COMPAT_TEXTURE texture2D\n"
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"#endif\n"
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"\n"
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"#ifdef GL_ES\n"
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"#define COMPAT_PRECISION mediump\n"
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"#else\n"
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"#define COMPAT_PRECISION\n"
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"#endif\n"
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"\n"
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"COMPAT_ATTRIBUTE vec4 VertexCoord;\n"
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"COMPAT_ATTRIBUTE vec4 COLOR;\n"
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"COMPAT_ATTRIBUTE vec4 TexCoord;\n"
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"COMPAT_VARYING vec4 COL0;\n"
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"COMPAT_VARYING vec4 TEX0;\n"
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"\n"
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"vec4 _oPosition1; \n"
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"uniform mat4 MVPMatrix;\n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 _oColor;\n"
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" vec2 _otexCoord;\n"
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" gl_Position = VertexCoord.x * MVPMatrix[0] + VertexCoord.y * MVPMatrix[1] + VertexCoord.z * MVPMatrix[2] + VertexCoord.w * MVPMatrix[3];\n"
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" _oPosition1 = gl_Position;\n"
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" _oColor = COLOR;\n"
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" _otexCoord = TexCoord.xy;\n"
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" COL0 = COLOR;\n"
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" TEX0.xy = TexCoord.xy;\n"
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"}\n";
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const GLchar *PaletteFragShaderSrc =
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"#if __VERSION__ >= 130\n"
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"#define COMPAT_VARYING in\n"
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"#define COMPAT_TEXTURE texture\n"
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"out vec4 FragColor;\n"
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"#else\n"
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"#define COMPAT_VARYING varying\n"
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"#define FragColor gl_FragColor\n"
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"#define COMPAT_TEXTURE texture2D\n"
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"#endif\n"
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"\n"
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"#ifdef GL_ES\n"
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"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
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"precision highp float;\n"
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"#else\n"
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"precision mediump float;\n"
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"#endif\n"
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"#define COMPAT_PRECISION mediump\n"
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"#else\n"
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"#define COMPAT_PRECISION\n"
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"#endif\n"
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"\n"
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"uniform sampler2D PaletteTex;\n"
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"uniform sampler2D SurfaceTex;\n"
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"COMPAT_VARYING vec4 TEX0;\n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 index = COMPAT_TEXTURE(SurfaceTex, TEX0.xy);\n"
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" vec4 texel = COMPAT_TEXTURE(PaletteTex, index.xy);\n"
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" FragColor = texel;\n"
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"}\n";
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