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94 lines
2.4 KiB
C
94 lines
2.4 KiB
C
// old
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const GLchar *PassthroughVertShader110Src =
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"#version 110\n"
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"varying vec2 TexCoord0; \n"
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"\n"
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"void main()\n"
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"{\n"
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" gl_Position = ftransform(); \n"
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" TexCoord0 = gl_MultiTexCoord0.xy; \n"
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"}\n";
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const GLchar *PaletteFragShader110Src =
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"#version 110\n"
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"uniform sampler2D SurfaceTex; \n"
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"uniform sampler2D PaletteTex; \n"
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"varying vec2 TexCoord0; \n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 paletteIndex = texture2D(SurfaceTex, TexCoord0); \n"
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" vec4 outTexel = texture2D(PaletteTex, vec2(paletteIndex.r, 0)); \n"
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" gl_FragColor = outTexel;\n"
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"}\n";
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// new
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const GLchar *PassthroughVertShaderSrc =
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"#if __VERSION__ >= 130\n"
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"#define COMPAT_VARYING out\n"
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"#define COMPAT_ATTRIBUTE in\n"
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"#define COMPAT_TEXTURE texture\n"
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"#else\n"
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"#define COMPAT_VARYING varying \n"
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"#define COMPAT_ATTRIBUTE attribute \n"
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"#define COMPAT_TEXTURE texture2D\n"
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"#endif\n"
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"\n"
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"#ifdef GL_ES\n"
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"#define COMPAT_PRECISION mediump\n"
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"#else\n"
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"#define COMPAT_PRECISION\n"
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"#endif\n"
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"\n"
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"COMPAT_ATTRIBUTE vec4 VertexCoord;\n"
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"COMPAT_ATTRIBUTE vec4 COLOR;\n"
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"COMPAT_ATTRIBUTE vec4 TexCoord;\n"
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"COMPAT_VARYING vec4 COL0;\n"
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"COMPAT_VARYING vec4 TEX0;\n"
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"\n"
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"uniform mat4 MVPMatrix;\n"
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"\n"
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"void main()\n"
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"{\n"
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" gl_Position = MVPMatrix * VertexCoord;\n"
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" COL0 = COLOR;\n"
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" TEX0.xy = TexCoord.xy;\n"
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"}\n";
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const GLchar *PaletteFragShaderSrc =
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"#if __VERSION__ >= 130\n"
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"#define COMPAT_VARYING in\n"
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"#define COMPAT_TEXTURE texture\n"
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"out vec4 FragColor;\n"
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"#else\n"
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"#define COMPAT_VARYING varying\n"
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"#define FragColor gl_FragColor\n"
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"#define COMPAT_TEXTURE texture2D\n"
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"#endif\n"
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"\n"
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"#ifdef GL_ES\n"
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"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
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"precision highp float;\n"
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"#else\n"
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"precision mediump float;\n"
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"#endif\n"
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"#define COMPAT_PRECISION mediump\n"
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"#else\n"
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"#define COMPAT_PRECISION\n"
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"#endif\n"
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"\n"
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"uniform sampler2D SurfaceTex;\n"
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"uniform sampler2D PaletteTex;\n"
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"COMPAT_VARYING vec4 TEX0;\n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 paletteIndex = COMPAT_TEXTURE(SurfaceTex, TEX0.xy);\n"
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" vec4 outTexel = COMPAT_TEXTURE(PaletteTex, vec2(paletteIndex.r, 0));\n"
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" FragColor = outTexel;\n"
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"}\n";
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