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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-16 14:28:52 +01:00
2018-09-30 01:02:48 +02:00

82 lines
3.2 KiB
C

#pragma once
#include <GL/gl.h>
#include <GL/glu.h>
#include "glext.h"
void OpenGL_Init();
BOOL OpenGL_ExtExists(char *ext, HDC hdc);
GLuint OpenGL_BuildProgram(const GLchar *vertSource, const GLchar *fragSource);
GLuint OpenGL_BuildProgramFromFile(const char *filePath);
typedef void (APIENTRYP PFNWGLSWAPINTERVALEXT) (int interval);
typedef const char* (WINAPI *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
extern PFNGLUSEPROGRAMPROC glUseProgram;
extern PFNGLATTACHSHADERPROC glAttachShader;
extern PFNGLDETACHSHADERPROC glDetachShader;
extern PFNGLLINKPROGRAMPROC glLinkProgram;
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
extern PFNGLUNIFORM1IPROC glUniform1i;
extern PFNGLUNIFORM1IVPROC glUniform1iv;
extern PFNGLUNIFORM2IVPROC glUniform2iv;
extern PFNGLUNIFORM3IVPROC glUniform3iv;
extern PFNGLUNIFORM4IVPROC glUniform4iv;
extern PFNGLUNIFORM1FPROC glUniform1f;
extern PFNGLUNIFORM1FVPROC glUniform1fv;
extern PFNGLUNIFORM2FVPROC glUniform2fv;
extern PFNGLUNIFORM3FVPROC glUniform3fv;
extern PFNGLUNIFORM4FVPROC glUniform4fv;
extern PFNGLUNIFORM4FPROC glUniform4f;
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
extern PFNGLCREATESHADERPROC glCreateShader;
extern PFNGLDELETESHADERPROC glDeleteShader;
extern PFNGLSHADERSOURCEPROC glShaderSource;
extern PFNGLCOMPILESHADERPROC glCompileShader;
extern PFNGLGETSHADERIVPROC glGetShaderiv;
extern PFNGLGENBUFFERSPROC glGenBuffers;
extern PFNGLBINDBUFFERPROC glBindBuffer;
extern PFNGLBUFFERDATAPROC glBufferData;
extern PFNGLMAPBUFFERPROC glMapBuffer;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
extern PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT;
extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
extern PFNGLTEXBUFFERPROC glTexBuffer;
extern BOOL OpenGL_GotVersion2;
extern BOOL OpenGL_GotVersion3;
extern char OpenGL_Version[];